Not sure where this goes, I need to request some maps |
Not sure where this goes, I need to request some maps |
5 Mar 2017, 1:37
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#1
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
I recently wanted to play some shockwave general challenges with another player against the various enemy generals, and i tried to find some multiplayer maps to see if i can find one that add that, and i had no luck finding any. I have also tried finding the maps in the files and seeing if i can use the world builder application to add another spawn, but i had no luck finding the challenge maps. If anybody has experience with mapping and knows how to make a coop general challenge map, can someone make it and post it online, please?
This post has been edited by Logica: 5 Mar 2017, 1:41 |
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5 Mar 2017, 1:40
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#2
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
sorry tried to delete the this and one of the other posts, sorry for the multi post
This post has been edited by Logica: 5 Mar 2017, 1:42 |
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5 Mar 2017, 1:52
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#3
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
THIS LOOKS LIKE A JOB FOR SKITT
He can help out with the maps and clear the multiposts, Unrelated to the post but; are you the real logica? -------------------- |
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5 Mar 2017, 2:46
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#4
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
deleted the extra copys of this topic for ya.
the maps are located in !Shw_Challenge.gib on makeing them 2p co-op is a bit tricky as the initialization and ending scripts need to be changed on each map so they can run as stand alone's sorting out supply distribution which also limit's build space as extra docks will be needed. then theres the part that some of the challenge maps wont be big enough for 2 players to start in the same area and adding extra combat zones for a second player would require altering the attack routes/scripts/triggers for the AI of top of my head these ones. alexander's map thrax's map towns' map liang's map atm i can't do the maps for you got too many things on the go atm as it is sorry. -------------------- |
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5 Mar 2017, 17:47
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#5
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
Unrelated to the post but; are you the real logica? Maybe, maybe not. Depends on what/who is the real Logica. I usually use either LogicalTechnichalDoge, LogicalTechnichal, or LogicaTechnicha in my usernames, technically I am, but there may be someone else who took my name without knowing it. deleted the extra copys of this topic for ya. the maps are located in !Shw_Challenge.gib on makeing them 2p co-op is a bit tricky as the initialization and ending scripts need to be changed on each map so they can run as stand alone's sorting out supply distribution which also limit's build space as extra docks will be needed. then theres the part that some of the challenge maps wont be big enough for 2 players to start in the same area and adding extra combat zones for a second player would require altering the attack routes/scripts/triggers for the AI of top of my head these ones. alexander's map thrax's map towns' map liang's map atm i can't do the maps for you got too many things on the go atm as it is sorry. Thanks anyway. Also, all i need is someone to put another spawn next to the original spawn This post has been edited by Logica: 5 Mar 2017, 17:55 |
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5 Mar 2017, 18:00
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#6
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
Also, might as well also ask, does anyone know of some co-op challenge maps, or "aods", that are good?
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5 Mar 2017, 18:34
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#7
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Theres this Zero hour Player but your not him, People can have the same nickname no biggie.I just thought you were fan like me.
As for AOD's and coop maps there are a bunch made for ROTR by skitt or MP but Im not sure how well they'll work with SHW -------------------- |
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5 Mar 2017, 19:09
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#8
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
Theres this Zero hour Player but your not him, People can have the same nickname no biggie.I just thought you were fan like me. As for AOD's and coop maps there are a bunch made for ROTR by skitt or MP but Im not sure how well they'll work with SHW I don't use the name -MaD|`LoGiCa^*, even if i did something like that, i wouldn't do random caps. |
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5 Mar 2017, 19:41
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#9
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
the ones i did will only work for rotr, however i can link u a pack of 35 aod's that that are for zh and generals should by rights work for shw though minus the shw units on the ai ofc
http://puu.sh/uvmDe/4e7dba613b.rar -------------------- |
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5 Mar 2017, 19:56
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#10
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
the ones i did will only work for rotr, however i can link u a pack of 35 aod's that that are for zh and generals should by rights work for shw though minus the shw units on the ai ofc http://puu.sh/uvmDe/4e7dba613b.rar I will try them later, thanks! |
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6 Mar 2017, 1:36
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#11
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Group: Members Posts: 22 Joined: 28 December 2016 From: Louisiana, USA Member No.: 13933 |
Also, just to specify, the job just needs to have a spawn next to the original spawn, and double of the player special things like oil refineries or supply docks. And all the stuff to make it work. I would not care how its done, and how much space is left, just if it works.
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