IPB

Welcome Guest ( Log In | Register )

2.0 Generals Discussion, Since the full version of 1.87 is going to be coming soon.
Gameman112358
post 16 Dec 2016, 5:25
Post #1



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



Since 1.87 is (probably) around the last few stages of being released as a polished full version (Public beta tells me the devs are close; could be wrong though), and 2.0 is coming right after 1.87, I figure it's time to start talking about the biggest change that is coming to 2.0: the inclusion of subfaction generals for all of the factions in the game.

I wanted to open up this discussion because each subfaction is balanced around certain unique aspects of a faction, and are geared towards very different play styles. I am curious to see how these subfactions are going to be balanced. Note that a lot of this is just speculation, what we know about the generals at this moment, what I've seen on stream and my own personal opinion, so take it with a grain of salt. Also, not trying to fish for info or give any suggestions, just curious on balance within the game. (If my questions end up asking a little too much, you guys (the devs) can just say that it can't be answered at this moment.)

With that said, lets begin.

USA
The U.S. faction in the game is known for having a micro heavy, generalist play style, being a jack-of-all-trades, master of none faction. They're reliant on speed, mobility, and map control, using their quick units to scout out the map and harass the enemy. Also has a lot of drone weapons in their army, HKs, AT drones, sentry drones, etc. Probably one of the harder factions for me to use, simply because they require so much more micro than the other factions.

General Bradley (Tank Command [Powerhouse])
Bradley is one of the generals that I'm personally eager to try when 2.0 comes out. He strikes me as having heavier, more armored vehicles, while still having most of the mobility the U.S. faction is known for. Tank Command the only subfaction that has the Paladin Tank and the Patriot SAM Vehicle, the two vehicles that are perfect for a tank platoon; Paladins are damage sponges for other tanks, especially when upgraded with Composite Armor, and Patriot SAMs can protect Bradley's tanks from air attacks. I can already imagine a tactic where people call Starlifters in, load them up with Paladins, Patriots, Vulcans, and some repair drones then quickly getting them to an undefended side of an enemy base. Would be a nightmare for a player to all of a sudden see a tank platoon rushing their unprotected flank. With that said, I'm curious on a few things:
1. Is Tank Command still going to need a lot of micro? Does it require less micro than the other two U.S. subfactions? Tank Command definitely sounds like its going to be more direct than the other two subfactions, but given that its a U.S. subfaction, I assume it will still require a lot of microing compared to other subfactions.
2. Is Bradley more of a mid to late game subfaction? I'm not sure if he is as effective as the other two at harassment early game, given that Bradley IFVs are slower than humvees. The faction feels like its either wait until T1 and go direct assault with Crusaders and Vulcans, or get to T2 and go steamrolling with Paladins to support your armor divisions.
3. How is this faction going to be able to maintain its momentum against heavy armor or artillery factions in the late game? Despite the fact that Bradley's vehicles are heavier and better armored than the other two, I doubt he'd be able to hold up too long against dedicated armor factions like Russia, not mentioning that his slower vehicles are more vulnerable to giant splash damage attacks like howitzer shellings and FOABs.

General Thorn (Special Operations [Subversive])
If your main faction is the U.S. and you love to harass your enemy constantly, then Thorn is definitely for you. Based from what I've heard, his infantry corps is supposedly the best within the U.S. faction, having a large variety of spec ops troops that can serve a lot of different functions. We've already seen a few units going to Thorn; Green Berets are essentially stronger Rangers, Delta Force Operators are heavy support infantry, capable of long range harassment with their mortars, Pathfinders are snipers with recon capability, and SEALs can tear a whole base apart if left unchecked. Thorn can definitely wreak havoc upon the enemy if you use his units effectively. That being said:
1. What's Thorn's primary tactic? Harassment? Sabotage? I feel the subfaction is supposed to be good at sabotage and sneak attacks, given that it is a faction of covert ops, but most of his known units don't have stealth (only the pathfinder out of all his known units), and he doesn't have anything that is 'annoying', like the ability to disable buildings or steal cash.
2. Is Thorn one of those 'win in the early game or you lose' type of generals? He strikes me as one of those generals that won't be able to last in the late game unless his enemy is careless. I think he still has the standard units like Crusaders and such, but it really won't last if the enemy techs up and starts deploying really powerful units, and his spec ops infantry can easily be torn apart by anti-infantry units, which aren't terribly expensive to make.

General Griffon (Air Force [Faction Strength X2])
Griffon is an odd one for me. His speciality is U.S. air superiority, which for me is strange because I haven't really seen any battle in Doomy's streams that have been won with strictly aircraft. That being said, the U.S. faction currently doesn't have most of the unique upgrades and aircraft Griffon has, and I've seen some players do well using the current U.S. air force as a supplement to other forces, so I'll assume that it can only get better from there. Raptors and Auroras will be making a comeback, better than ever. I can't wait. A few questions about Griffon though:
1. How is he going to deal with large amounts of AA? It wouldn't take a player much time or money to build lots of AA, and I'm pretty sure the Guardian Angel TMD isn't going to be enough to stop AA, since it's not only a Rank 5 GP, a good player can simply order their units to focus fire on something else. I'm worried that things like Grumbles, Twin Fangs, Urals, Wotans, and huge groups of AA will take away the only advantage Griffon has.
2. What is Griffon's tactic in the early game? I'm kinda assuming that a player using this subfaction would probably rush for an airfield and harass, but again, it would be easy to expect it and build a bunch of AA around your base to shut down further air harassment.
3. Out of all the generals, is Griffon the most micro heavy of all of them? Or does that go to Thorn? I'm not sure which general requires more micro to play well; Griffon would definitely need a lot of micro to keep up air raids and make sure aircraft are being as effective as possible, but Thorn requires just as much babysitting with his units.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
China
Spam, spam, and more spam. This faction is all about overwhelming numbers. Their units are individually weaker than the other factions, but they become strong when they start grouping up (which they will, given how cost effective their units are). I personally love this faction because of its production capabilities, propaganda support, and the fact that it has large amounts of napalm, EMP, and nuclear weaponry to use.

General Mau (Special Weapons [Powerhouse])
Mau has caught my eye, mainly because he takes China's tendency to use EMP, napalm, and nuclear weaponry and turns it up even further. He gets the Han Gunship, one of the most versatile and powerful aircraft I've seen (IMO) in game, the Nuke Cannon, still as destructive as ever, the Shenlong, basically an overlord with dual flamethrowers, and much more. What I'm curious about:
1. What tactics does Mau use? Based from what units we've seen so far that are going to him, he feels like a general that would stay back and nuke/burn/EMP his enemies into dust using his powerful artillery (Nuke Cannon, Nukeneer).
2. Apparently the mini gunner team is going to Mau; does that mean he has more than just the nukes, EMP, and Napalm weapons? I got this from the wiki; probably unreliable, but it makes it seem like Mau is basically getting any advanced weapon technology China has alongside the usual nukes and napalm.

General Jin (Secret Police [Subversive])
Jin essentially takes the propaganda and electronic warfare aspect of China and develops it further, from what I've seen. Based on what he has (Radio Intercepts, Banshee ECM, Propaganda Airship), a player can find out what the enemy is doing, what they're planning, and disrupt it with propaganda buffed forces. General Jin would definitely be fit for a player who wants to know their enemy and plan ahead. Supposedly he is getting better propaganda; either that means he is the only one who gets the Subliminal Messaging upgrade, or he already has it by default and has an upgrade that upgrades his speaker towers further. Questions:
1. What's this subfaction's play style supposed to be like? When I hear 'Propaganda and Electronic Warfare', I could speculate a lot of things; hacking enemy vehicles and structures, disabling control over enemy armies (a la Radio Station Communication Disruption), supporting your armies with even better propaganda (AKA Glorious Red Army Speeches. XD), etc.
2. What kind of forces does General Jin have at his disposal? Information about your enemy would be pretty useless if you don't have the forces to act on it. I know that Jin has the standard Chinese armory (Battlemasters, Gattling tanks, etc.), but I'm not sure if he is getting anything else regarding new units.

General Chen (Red Army [Faction Strength X2])
The moment I saw the title of the general and what he put emphasis on, I instantly got excited for 2.0. Chen is another one of the generals that I can't wait to use, mainly because he's a general that I feel will have a lot of strength in direct assaults, given that he supposedly gets nationalism by default and gets the patriotism upgrade to further increase his horde bonus, as well as the fact that he is the only one who can build Overlords, the perfect meat shield to spearhead assaults with. His basic strategy is basically China's strategy taken up to a whole new level: overwhelm the enemy with massive numbers and powerful weapons. Questions:
1. Would you guys say that Chen is probably the general that prefers direct attack over all else? Given Chen's theme, it wouldn't surprise me if players of this subfaction eschewed most of the other possible tactics in favor of just attacking the enemy directly and relentlessly.
2. How would this faction deal with factions that specialize in sneak attacks or artillery? I imagine generals like General Charles and most of the GLA would have no trouble exploiting the fact that Chen is reliant on direct assaults to win, using Howitzer Positions in Charles' case, and hijackers, rocket buggies, and grads in the GLA's case to destroy much of Chen's attack groups.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GLA
Fast, sneaky, and reliant on devious tactics, the GLA are a very difficult faction to wipe out completely. Their armies can quickly go from one place to another using their tunnel network, and the fact that many of their production buildings have tunnels built in makes this even more obvious. I will admit that I don't really play this faction too much, since being fast and sneaky is not by play style, but I will admit that they're pretty strong; I've lost a lot of units fighting GLA AI from a well placed Overwatch, and their suicide units are REALLY goddamn annoying. Doesn't help that now in 1.87 PB with an upgrade their suicide units run as fast as an Olympic track runner. XD

General Sulaymaan (Warlord [Powerhouse])
Okay, just to get this out of the way, really? Warlord General? Not to insult the devs, but that title is kinda lame IMO. Putting that aside though, Sulaymaan is definitely the hard hitter in the GLA. Despite not knowing what units are in store for him, I can already tell he has more muscle than the other two GLA subfactions, given that he gets the mercenaries and the marauder tanks, two very strong units in the GLA arsenal. Based from what I've seen, he's essentially a beefier GLA, having stronger infantry and tanks, while still being incredibly mobile via the tunnel network. That combo make me curious on a few things:
1. What's his play style like? Sulaymaan strikes me as being a heavier version of the current GLA, while still maintaining GLA map control a la tunnel networks. This makes me think that he can do a combination of sneak attacks and direct assault at the same time, but I could be wrong.
2. What's his theme supposed to be? His theme of being a 'Warlord' is kinda vague; if someone tells me I'm facing the Red Army General, I'm expecting unit spam, for example. I'm not sure what I'm supposed to expect out of Sulaymaan.

General Ibrahiim (Bio Command [Subversive])
Ah, I had a feeling that there would a successor to Dr. Thrax and his toxin legacy. I'm not surprised that Ibrahiim is the subversive part of the GLA, given that toxins are great for area denial, not so much for direct assault. Based from what I heard, the scud launcher will be going to this subfaction, and will be altered to become closer to the Topol-M in regards to how it attacks. A toxic missile of doom... ouch. XD Anyway, this general definitely sounds like the general that would use biological warfare to weaken their enemies, slowly chipping away attacking armies until there's little left. Questions:
1. What kind of tricks does Ibrahiim have to use against armor centered subfactions? Biological warfare is more than just spraying a bunch of Anthrax everywhere; viruses, plagues, etc. also count. I imagine there's gotta be something for Ibrahiim regarding vehicles; heavy and superheavy tanks won't give a sh*t to anthrax after all.
2. What's Ibrahiim's play style like? I can already see that this subfaction can make the enemy's life hell simply because he has so many area denial options, but I'm curious how Ibrahiim moves in for the kill. Anthrax bomb over the enemy production buildings, I guess?

General Yusuuf (Terror Cell [Faction Strength X2])
This general is an interesting one. Yusuuf's theme is essentially ambushes with stealthed units, powerful suicide attacks, and surprise attacks. Basically the GLA theme taken up a notch. Bomb trucks and terrorists in their current incarnation are already goddamned annoying already, I shudder to think what players will do combining that with everything else Yusuuf is getting. That being said:
1. How balanced is he regarding scouts and stealth detectors? His theme sounds like it is really reliant on stealth and surprise attacks, which I suspect could be easily ruined by units like Listening Outposts and Bloodhounds. I'm worried players might not be able to rely on ambushes if they get detected all the time.
2. What's his play style like? Much like Ibrahiim, surprise attacks and stealth will cause a lot of problems for enemy armies, but the moment T2 hits and the enemy starts deploying heavier weapons and better stealth detectors, I'm not sure how this faction will survive, unless they've harassed the enemy to the breaking point.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Russia
RUSSIA STRONK! XD Seriously, though, this faction is what happens when a faction basically says "Screw speed, firepower and armor all the way!". Their armor divisions are the best in the game, getting even stronger in the late game once you get the Ursa Division GP, giving you access to the Blackbear Sentinel Tank, a really, really powerful variant of the regular Sentinel Tank. Their air force is pretty good (Though all of the helicopters in the Russian air force are Orlov only), and their infantry are pretty decent IMO. Shock troopers in particular are my favorite. Anti tank uncrushable infantry with tons of health and a (GP) Tesla gun? Heck yeah!

General Aleksandr (Advanced Weapons [Powerhouse])
Ah, yes, General Aleksandr, or as I like to call him, the 'Mad Scientist General'. This guy basically gets all of the cool toys that Russia gets, such as tesla weapons, shock troopers, coilguns, and Golem tanks, which are a Sentinel replacement (Less health and damage but is amphibious, immune to radiation, EMP, and toxins, and has the Shtora protection system.). I personally am looking forward to using this general, simply because I want to... shock my enemies into submission. (Bad pun intended. XD) Anyway...
1. Since tesla weapons and coilguns are sorta his thing, does that mean he'll have more units that are focused around that? I have noticed that his Tesla Tank replaces the Buratino (How on earth a mobile tesla vehicle can somehow clear structures is beyond me lol), and he is supposedly getting a basic tank that replaces the kodiak, armed with a coilgun. What's next, helicopters with tesla coils AND railguns? XD
2. How does Aleksandr play out in game? Aleksandr I imagine would probably play differently than the current Russia faction; he got some cool new toys, but he doesn't get nukes, helicopters, or VDV drops.

General Orlov (Rapid Deployment [Subversive])
This guy is probably the general many players will go to, mainly because he's the one that is getting the entire helicopter arsenal that many Russian players are using right now. Hellions, Hunchbacks, and of course, HINDS. (to quote Doomy: "Press 1 for Hind, Press 2 for Hind, Press Hind for Hind!" Laughed my butt off when I heard that. XD). It looks like he's essentially Russia's special forces and strong helicopter arsenal rolled into one general. Spetznaz, VDV, and powerful helicopters. Can't wait. smile.gif Alright, questions:
1. He doesn't have access to nukes in 2.0 (Those go to Zhukov), but has access to the standard Russian arsenal alongside his special forces; does that mean he can be very flexible in terms of overall strategy? Since Russia's regular arsenal is already pretty strong, I imagine it wouldn't be hard for him to switch from sneaking powerful infantry around to simply using said infantry alongside heavy tanks in a frontal assault. Some of the other generals (Thorn, Chen, Griffon) IMO will start losing their effectiveness once the enemy is able to counter their tactics; Orlov can switch between different tactics and won't be stuck if the enemy brings counters.
2. What tactic is recommended for Orlov? His arsenal is faster than the other Russian subfactions, though I'm not sure how good he is at harassment. I'm not sure if a player should harass or should go for map control with this general, given that Russian armor is pretty good at holding the line.

General Zhukov (Tactical Ballistics [Faction Strength X2])
Zhukov is definitely going to be an interesting general to play with when 2.0 comes out. His focus on 'tactical ballistics' is kinda vague, but given what units are going to him and what I've heard, it looks like he's essentially Russia's heavy artillery general. He's the only one with access to Topol-M launchers and Missile Silos, both of which are essentially defense breakers. He's also going to be getting artillery defense, a unique T2 AA, and the compression missile upgrade, which increases missile range. Basically Zhukov is all about strong missiles and artillery. That being said:
1. Why is Tactical Ballistics known as Russia's faction strength? I'm kinda curious on this part because Russia didn't really strike me as the ballistics faction. They come off more as the heavy armor faction IMO.
2. Since he gets no mobile helicopters, but has access to nuclear weapons, does that mean his play style is going to be more focused around boxing your enemy in and then breaking their defenses? I imagine that players that use Zhukov would likely try to push their enemy back, mass forces outside the base, use a nuke to weaken the defenses, then move in with the troops. At least that's what I imagine people will do with this general
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ECA
The ECA is a very strange faction, balance wise. Part of it is because of the fact that the game rewards you more for being an aggressor, not a defender. (Ranking up to get GPs, expansion to supply points, etc.). The ECA are probably the hardest faction to master, alongside the U.S., mainly because their primary play style is very different compared to the other 4 factions in the game. That being said, however, they do a damn good job defending themselves. Strong defenses, strong artillery, and lots of cool tricks like tear gas, commandos, smart bombs, etc. ECA has more mine variants than any other faction, being able to completely lock down a zone with tons of mines. The protocols are even cooler, and are when you can turn the tide on the enemy. Manticore for tank lovers, Pandora for the deadly neutron weapons, nerve gas, cryo lasers, and the solar apocalypse upgrade, and the Venom for when you want super powerful infantry and two very powerful units that can (with good player control) turn the tide of a battle in favor of the ECA.

General Wolfgang (Mechanized Assault [Powerhouse])
Wolfgang is the ECA general that I can't wait to use in 2.0. Based on from what is known about him, he essentially gives up some of the ECA's defense potential (still pretty good defense though, I think) for much better harassment and direct assault options. Compared to the other two subfactions, Wolfgang's faster and more aggressive, and open up more tactical options for a player that picks him (I think). Jagdmammuts are specialized tank destroyers, and he's supposedly getting replacements for the Lynx APC and the Pandur IFV. A couple things I'm wondering:
1. Is his units supposed to be as slow as the other two ECA subfactions? The only unit that we've seen so far is the Jagdmammuts, and while they're decent tank destroyers (better with Gas Ignition Rounds), they're pretty slow for a general that is supposedly more aggressive and better at harassment.
2. What is his strategy regarding large scale attacks? When I see the term 'Mechanized Assault' I kinda assume 'blitzkrieg', basically lightning fast assaults, but the only unit that's going to him is so slow that I'm wondering how on earth a player utilizes him. Not mentioning that I have no idea whether or not he's going to get a unit that functions like a meat shield for other units. (Most ECA units have pretty bad HP; Some of Wolfgang's units kinda has to be an exception if he's going to be able to have a direct assault, otherwise it would be easy to shut down his offensives. Just my opinion.)

General Charles (Fire Support [Subversive])
If you like to shell your enemies before they even come close to your base, this is the general for you. Charles is interesting as a general, reliant on heavy artillery and aircraft to destroy the enemy, essentially killing the enemy before they can even come close to you. He'll be getting the Harrier, Claymore Howitzer, Mortar Track, Goshawk, and Heavy Sniper, all units that kill far from enemy reach. What I'm questioning about is:
1. Isn't this general going to have problems trying to go on the offense compared to the other ECA generals? He isn't going to be getting the super strong defenses to base crawl like Willem, and he doesn't have the offensive capabilities of Wolfgang. He can bombard invading armies to dust, but how is he going to use that to destroy the enemy?
2. Is he one of those generals that you'd pick if you were in a 2v2 or something like that? Charles feels like a general that is better at supporting an offensive campaign underway, rather than trying to start one himself. I could be wrong, but that's the impression I'm getting, given that most of his units are good at destroying unit blobs. (Claymores do little damage against buildings; You need so many to destroy one building. XD)

General Willem (Royal Guard [Faction Strength X2])
This guy is basically a turtler's dream. Willem has some of the very strong defenses of the ECA, including the Gun Turret and the really powerful Bulldog turret. He'll also be getting a stronger replacement of the Skyshield Battery. The lore mentions him using tunnels and bunker complexes, but I'm not sure if that will make it into the game or not. Willem can base crawl his enemy to death; it basically becomes a war of attrition, tiring the enemy out until the enemy makes a mistake/is exhausted, which is when Willem takes advantage of that. A few questions:
1. Is his primary strategy going to be base crawling? Or does he have some other options? I can imagine that a lot of players would probably be bored to death playing this general, simply because this general from the looks of it relies on base crawling the most, which I've seen happen on stream. It looks really boring. (Mizo, you main ECA, right? You probably know how boring base crawling is, given the time and energy it takes...)
2. How is he going to deal with artillery factions? I can already tell that his defenses are the only thing stopping an army cold, but artillery factions like Zhukov and Mau could just crack his defenses and move in. Bulldog turrets can deal with them, but they do have a pretty long cool down, and it wouldn't be long before they send more artillery.
3. Wouldn't it be possible for most factions to outeco Willem? I have no idea if Willem can take map control easily, and ECA's secondary eco sucks ass, so it wouldn't be hard for a faction to simply outeco a turtling Willem player, unless Willem has some good harassment abilities to destroy enemy secondary eco.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Those are my thoughts on all of the subfactions for all 5 factions. Let the 2.0 discussion begin. smile.gif
Go to the top of the page
 
+Quote Post
8 Pages V  < 1 2 3 4 5 > »   
Start new topic
Replies (50 - 74)
Gameman112358
post 21 Dec 2016, 10:19
Post #51



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



QUOTE (X1Destroy @ 21 Dec 2016, 0:50) *
Could been even worse.......like nuclear buggy with AOE.

BTW,

Mau seems to be the Chinese general that actually need precision and babysitting to use. He's the one whose forces are more expensive and have more chance of getting friendly fire than everyone else due to the destructive nature of WMDs. What can be used against the enemy can also be used against you, so think twice before recklessly blowing everything up.

Jin on the other hand, looks like will be the one who love playing safe and secured. As for Chen, like he would even care. MOAR is the only answer.

Nuclear Buggy with AOE? Let Nukeneers fire out of fire port vehicles. Same thing. XD

Yeah, Mau will definitely be the one that requires more attention, rather than clicking the unit icons and rallying them to the enemy base. As I said, I've had plenty of incidents where my units get blown up by my own nuclear and napalm weapons simply because either they drop units into the middle of my army (GLA ambush, Paradrops, etc), or some super fast units got in the middle of my blob. In either case, my *Insert WMD artillery here* fires at said units, which blows up my entire army. Needless to say, I get super pissed. But if you can avoid said incidents, Mau will definitely be a very potent general, given the heavy focus on EMP, Napalm, and Nuclear weapons (One disables, one burns, and one destroys everything. That's a deadly combo right there.)

Jin will probably be much stronger than I thought. Out of all the Subversive generals, he might actually require a little less attention than other Subversive generals like Thorn, mainly because of his focus around support and hacking. He has the spammability known to China, but he is able to back up that spammability with much more effective propaganda support(Propaganda Airship being an example), making his hordes of troops go into a powerful frenzy where each one will do a lot more damage. Combine with China's numbers, more hacking support, extra ECM support, and a (possibly) better infantry corps, you've got a very strong general right there.

How I see it: All the generals use the Chinese Horde tactic at some point, it's just a matter of how. Mau would probably use his WMDs to obliterate most of his opposition, then send in the Horde to finish them off. Chen takes the Chinese Horde, multiplies it by x100, then throws it at the enemy. He makes the horde THE tactic of choice when playing him (along with some other stuff like Helixes and other cool toys). While Jin's Horde won't be as big as Chen's (Obviously), his horde will be the one that can put out the most damage, simply because propaganda support and some other stuff. (Those speaker towers are already very potent; large AOE healing+ROF buff makes large groups of units very powerful. If Jin does get a more powerful version of the current propaganda support, his horde will be the one that can do the most damage for each individual unit, I think.)

This post has been edited by Gameman112358: 21 Dec 2016, 10:25
Go to the top of the page
 
+Quote Post
Shiro
post 21 Dec 2016, 19:07
Post #52


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



A propaganda better than subliminal messaging isn't codable sadly, otherwise Jin would totally get that; and no, Subliminal Messaging will be available for anyone in case you think it's exclusive for Jin. What Jin does get in terms of exclusive upgradery, wait and see, but you will agree that it fits him.
Go to the top of the page
 
+Quote Post
Gameman112358
post 21 Dec 2016, 21:34
Post #53



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



QUOTE (SoraZ @ 21 Dec 2016, 10:07) *
A propaganda better than subliminal messaging isn't codable sadly, otherwise Jin would totally get that; and no, Subliminal Messaging will be available for anyone in case you think it's exclusive for Jin. What Jin does get in terms of exclusive upgradery, wait and see, but you will agree that it fits him.


Aww. I was hoping General Jin gets better propaganda. Oh well. What I was thinking was that Jin gets Subliminal Messaging by default(Chen and Mau still have to pay for the upgrade), and then gets a new upgrade that takes it up even further. If that can't be coded in, I understand completely, but it is a bummer still.

Now you've gotten me curious on what exclusive upgrades Jin is getting. His tactics seem to consist of supporting his hordes with powerful propaganda(Propaganda Airship for example), using electronic warfare to disrupt enemy attacks(Banshee ECM and possibly some hacking units similar to Black Lotus, less powerful of course), battlefield awareness via hacking the enemy (Radio Intercepts). I would imagine he gets upgrades to his ECM capabilities, as well as maybe getting upgrades that allow his units to hack enemy communications a la Radio Station Communication Disruption. But those are just a few ideas on what upgrades Jin will be getting.
Go to the top of the page
 
+Quote Post
Emin96
post 22 Dec 2016, 0:14
Post #54


CHINA MAIN
Group Icon

Group: Donator
Posts: 761
Joined: 26 September 2013
From: Switzerland-Ticino
Member No.: 10145
ROTR Italian Translator



ECM Jammer Tower upgrade is exclusive to JIN


--------------------
Go to the top of the page
 
+Quote Post
Maelstrom
post 21 Dec 2016, 23:44
Post #55


The owner of the 1st legit (and signed) CD of ShockWave
Group Icon

Group: Moderator
Posts: 637
Joined: 19 May 2013
Member No.: 9941



QUOTE (Emin96 @ 22 Dec 2016, 0:14) *
ECM Jammer Tower upgrade is exclusive to JIN

Nope


--------------------

My Soundcloud profile: right here
Go to the top of the page
 
+Quote Post
Die Hindenburg
post 22 Dec 2016, 3:15
Post #56



Group Icon

Group: Members
Posts: 353
Joined: 9 July 2013
Member No.: 10025



2.0,: vanilla ZH factions upgrades,will they be general specific? tongue.gif
Go to the top of the page
 
+Quote Post
Gameman112358
post 22 Dec 2016, 3:31
Post #57



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



QUOTE (Die Hindenburg @ 21 Dec 2016, 18:15) *
2.0,: vanilla ZH factions upgrades,will they be general specific? tongue.gif


I doubt they're gonna bring in more ZH faction upgrades; they already took a few (stealth comanches for example), and some of them IMO were pretty goddamned ridiculous and OP from some standpoints. For example, I would not want Battlemasters to get their autoloader upgrade back, and I certainly don't want Tactical Nuke MiGs to make a return, simply because if they do (And that's a big if), they're gonna go to Mau, who is already over the top nuclear already. Anthrax Gamma is another example; an anti-infantry weapon turned anti-tank weapon? Too much IMO.

The ZH upgrades they did integrate into ROTR are, yes, going to be general specific in a lot of cases I think (stealth comanches, and comanches in general, go to Griffon only. No one else).
Go to the top of the page
 
+Quote Post
XAOC-RU-
post 22 Dec 2016, 6:31
Post #58



Group Icon

Group: Members
Posts: 800
Joined: 29 April 2015
From: Russia, Kaliningrad
Member No.: 11210



Mig nuclear bombers... hm why not. We already have nuclear Hans. Thats will be cool. It also be cool to see some new alternative Global Upgrade from Insustrial Plant (instead of global price decrease) for some Russian general (Aleksander for example). This could be purchaseable upgrade which will increase armorstats firepower and range of all Russian units.
Go to the top of the page
 
+Quote Post
X1Destroy
post 22 Dec 2016, 7:51
Post #59


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



I am sure Autoloader will be back for Chen, which would fit him as it would be a good alternative to using Overlords. Unless the plan is scrapped.

Nuke Migs probably won't happen for obvious reasons. Beside, Mau won't even use interceptor mig but a fictional jet based on the J20.

This post has been edited by X1Destroy: 22 Dec 2016, 7:52


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Gameman112358
post 22 Dec 2016, 10:03
Post #60



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



QUOTE (X1Destroy @ 21 Dec 2016, 22:51) *
I am sure Autoloader will be back for Chen, which would fit him as it would be a good alternative to using Overlords. Unless the plan is scrapped.

Nuke Migs probably won't happen for obvious reasons. Beside, Mau won't even use interceptor mig but a fictional jet based on the J20.


I sorta doubt that Chen will get Autoloaders back; he is the spammy faction after all. Giving Battlemasters access to the Autoloader upgrade again would probably be pretty horrific, given that Battlemaster tanks in ROTR are tanks that you can easily produce en masse. Huge cluster of Battlemasters +Horde Bonus + Autoloaders = lol. I could be completely wrong though and he does get Autoloaders in some way or form.

I have no idea if Mau is still going to get a new jet to use over the interceptor MiG, or if that plan has been thrown out the window. On that note, I'm not sure if Mau is still going to use Hellfire MiGs or if he's getting a replacement for that too. Would be interesting if he did get a replacement for Hellfire MiGs though.
Go to the top of the page
 
+Quote Post
Shiro
post 22 Dec 2016, 11:01
Post #61


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



QUOTE (X1Destroy @ 22 Dec 2016, 7:51) *
Beside, Mau won't even use interceptor mig but a fictional jet based on the J20.



QUOTE (Gameman112358 @ 22 Dec 2016, 10:03) *
On that note, I'm not sure if Mau is still going to use Hellfire MiGs or if he's getting a replacement for that too. Would be interesting if he did get a replacement for Hellfire MiGs though.

He won't.
Go to the top of the page
 
+Quote Post
Gameman112358
post 23 Dec 2016, 10:11
Post #62



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



So General Mau will be using regular Hellfires and Interceptors. Good to know.
Go to the top of the page
 
+Quote Post
ZunZero97
post 23 Dec 2016, 10:59
Post #63


A Legendary Fox
Group Icon

Group: Members
Posts: 839
Joined: 14 February 2015
From: Santiago Chile
Member No.: 10865
a man who play videogames, What are you waiting for me?



1-All ECA generals will have the 3 protocols?
2-Paladin will replace crusader?
3-all generals will have a experimental and or exclusive unit(s) not buildeable on vanilla factions?
4-All generals will have all weapons?, for example the airforce general will be unable to build tanks.
5-the air mobility from russia general can start with helipad?
6-Tactical ballistics general can build infinite ICBMs?
7-all generals will have the same SW?
8-what type of GP will use Bradley general?
9-angry mobs only be buildeable as Terror Cell general?
10-and terrorist too?
11-All eca generals can build howitzers?
12-why USA need T1 to build crusader MBT when they have a tank general?
13-all russia generals can change the Boris weapon?
14-What generals will use the Overlord?
15-and the shenlong?
16-if i choose a general, will be permanent?
17-what general will use the nuke cannon?
18-and the ECM?
19-is there apossibility to make the T2 China recycler move to other unit? because china will not build twingfangs to counter GLA, not the GP air force of course.
20-is there a possibility to reveal the exact time when the next version will be released?
Go to the top of the page
 
+Quote Post
Maelstrom
post 23 Dec 2016, 11:11
Post #64


The owner of the 1st legit (and signed) CD of ShockWave
Group Icon

Group: Moderator
Posts: 637
Joined: 19 May 2013
Member No.: 9941



QUOTE (ZunZero97 @ 23 Dec 2016, 10:59) *
1-All ECA generals will have the 3 protocols?
Yes
2-Paladin will replace crusader?
No
3-all generals will have a experimental and or exclusive unit(s) not buildeable on vanilla factions?
There will be no vanilla factions in 2.0
4-All generals will have all weapons?, for example the airforce general will be unable to build tanks.
Hell yeah !
5-the air mobility from russia general can start with helipad?
No
6-Tactical ballistics general can build infinite ICBMs?
He will be the only one to get ICBMs.
7-all generals will have the same SW?
Yes
8-what type of GP will use Bradley general?
An unique (unrevealed) R1 GP, and Tank drop at R3
9-angry mobs only be buildeable as Terror Cell general?
Yes
10-and terrorist too?
Yes
11-All eca generals can build howitzers?
Yes
12-why USA need T1 to build crusader MBT when they have a tank general?
Because Crusader is way too powerful for t0
13-all russia generals can change the Boris weapon?
Yes
14-What generals will use the Overlord?
General Chen
15-and the shenlong?
General Mau
16-if i choose a general, will be permanent?
For the duration of the match yes
17-what general will use the nuke cannon?
General Mau
18-and the ECM?
The ECM tank is Jin-exclusive
19-is there apossibility to make the T2 China recycler move to other unit? because china will not build twingfangs to counter GLA, not the GP air force of course.
In 2.0, all generals will have T2 units aside Twin Fang.
20-is there a possibility to reveal the exact time when the next version will be released?
Read the fucking forum rules.


This post has been edited by Maelstrom: 23 Dec 2016, 11:20


--------------------

My Soundcloud profile: right here
Go to the top of the page
 
+Quote Post
M01
post 23 Dec 2016, 11:32
Post #65



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



^
4-All generals will have all weapons?, for example the airforce general will be unable to build tanks.
Hell yeah !

WUT?? I thought even Griffon can build tanks??
Go to the top of the page
 
+Quote Post
Gameman112358
post 23 Dec 2016, 11:42
Post #66



Group Icon

Group: Members
Posts: 39
Joined: 13 August 2015
Member No.: 11944



I think ZunZero was asking if all of the generals are going to have their standard faction's arsenal at their disposal alongside their unique arsenal (E.g. Griffin can build regular tanks, Bradley can build regular aircraft, stuff like that). And Maelstrom said yes, all generals will have access to their faction's standard arsenal. Griffon can build tanks, don't worry, the devs will only add new things to the subfaction generals. They won't be taking any capabilities away from them. (E.g Griffon can still build tanks, Orlov still has Russia's heavy tanks, etc.)
Go to the top of the page
 
+Quote Post
Maelstrom
post 23 Dec 2016, 11:48
Post #67


The owner of the 1st legit (and signed) CD of ShockWave
Group Icon

Group: Moderator
Posts: 637
Joined: 19 May 2013
Member No.: 9941



QUOTE (M01 @ 23 Dec 2016, 11:32) *
^
4-All generals will have all weapons?, for example the airforce general will be unable to build tanks.
Hell yeah !

WUT?? I thought even Griffon can build tanks??

Clarification: ALL generals will be able to build tanks. No exception.
There will be no bullshit like "X general can't build tanks, Y general can't build artillery".


--------------------

My Soundcloud profile: right here
Go to the top of the page
 
+Quote Post
X1Destroy
post 23 Dec 2016, 13:22
Post #68


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



I hope Bradley get more marine units. Sure the Vanguard and Javelin are marines, but they're generic ones instead of his own exclusive.



This post has been edited by X1Destroy: 23 Dec 2016, 13:23


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
Shiro
post 23 Dec 2016, 15:43
Post #69


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



People, I explained how 2.0 works literally one page ago. Read the thread before asking questions that have already been answered, possibly multiple times.
Go to the top of the page
 
+Quote Post
Purple
post 24 Dec 2016, 2:54
Post #70



Group Icon

Group: Members
Posts: 75
Joined: 5 December 2016
Member No.: 13498



If the ECM tank is going to be exclusive does the same apply to the ECM upgrade for speaker towers?


--------------------
Things I like:
- Tank blobs.
- Infantry blobs.
- BMP.

Things I dislike:
- Aggressive amounts of micromanagement.
- Superweapon whack-a-mole.
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 24 Dec 2016, 6:04
Post #71


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



Yes. All ECM related stuff is for jin


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Shiro
post 24 Dec 2016, 12:14
Post #72


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



QUOTE ({Lads}RikerZZZ @ 24 Dec 2016, 6:04) *
Yes. All ECM related stuff is for jin

Said nobody ever. ECM Tank being Jin-exclusive =/= ECM Tech being Jin-exclusive.
Go to the top of the page
 
+Quote Post
Lars
post 24 Dec 2016, 16:41
Post #73



Group Icon

Group: Members
Posts: 26
Joined: 1 December 2016
Member No.: 13358



Quick question about 2.0 since we're already talking about it anyway. (And I'm pretty sure this isn't fishing but do forgive me if it is) I replayed through the story missions for Generals and ZH recently and it got me thinking. Can you guys give us an idea of what kind of difficulty we can expect from your future campaign missions? Personally I thought the original campaign was a little on the easy side even on brutal/hard (Which I guess is to be expected considering technical limitations back in release, not that I would know anything of it) although some missions did get me excited; The one where you have to avenge a UN ambassador in particular took me by surprise.

This post has been edited by Lars: 24 Dec 2016, 16:42
Go to the top of the page
 
+Quote Post
(USA)Bruce
post 24 Dec 2016, 17:46
Post #74


The Forums American Hotshot Flyboy
Group Icon

Group: Tester
Posts: 2859
Joined: 22 November 2012
From: The foundation of modern freedom and Liberty;United States of America.
Member No.: 9500



The first mission of USA you start up with a full base and then it explodes and becomes a european base, your faction is called the ECA even if everything you have is pretty much american by design.

Oh wait....wrong design sheets I Thought you ment generals 2 not ROTR 2.0


--------------------
Go to the top of the page
 
+Quote Post
Shiro
post 24 Dec 2016, 18:52
Post #75


Gamer Girl
Group Icon

Group: Legend
Posts: 3808
Joined: 19 June 2009
From: Disboard
Member No.: 182
Friendly Freelancer



We will try to make them challenging but not stupidly hard. Of course it depends on a variety of factors, so no promises.
Go to the top of the page
 
+Quote Post

8 Pages V  < 1 2 3 4 5 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28 May 2024 - 12:19