ROTR 1.87 Update 1 |
ROTR 1.87 Update 1 |
13 Apr 2016, 18:50
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello again everyone,
Today we're presenting you the first update of many to come updates for ROTR version 1.87. The Bloodhound is a Panhard VBL equipped for scout operations. It utilizes infrared and sonic scanners to detect even the most well-concealed infiltrators and is armed with a 20mm autocannon (compatible with anti-personnel flechette rounds and standard rounds) and anti-personnel fragmentation grenades to eliminate threats. Reasonably well armored versus small arms and artillery fragments, it relies on chaff dispensers to evade anti-tank missiles. Fortunately, the chaff dispensers can also be used to shield heavier targets from missiles, making the Bloodhound a valuable addition to ECA armored divisions. And further more some cool screenshots showing off some new stuff: In the first screenshot we can see the Grizzlies using their new ability called "Frag Burst". This ability will fire several frag grenades directly above the Grizzly which shower the surrounding area with lethal shrapnel. This proves devastating to nearby infantry for both friend and foe but does not have any effect on vehicles. It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use. Second screenshot shows off the new model for the Littlebird which has been improved with a three-barrelled rotary cannon that can pitch downwards unlike the old model. Also this upcoming sunday we will be doing a live stream of our internal beta of version 1.87 Countdown for the stream: http://goo.gl/JbYKLH Be sure to tune in if you wish to see a sneak peak of some of the new stuff we've shown and more! -------------------- |
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16 Apr 2016, 8:54
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Just askin' because a double-Engineer driveby at T1 looks like a game-winning move. if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence -------------------- |
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16 Apr 2016, 9:17
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#3
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence You gotta admit, spreading anti-infantry base defense all around your buildings is not exactly priority 1 against ECA. Then, if you do, it could be all wasted money because the ECA still has the option to not do the drive-by: so it is like you lose the game because of the drive-by, or you lose the game because of the snowball effect of flushing 2000+$ down in the drain (that's as much as 2-3 less units in the next engagement or a delayed T2). Hell, depending on the cost of the Bloodhound, just faking a drive-by might worth it. Of course, if the Bloodhound is T2 then the drive-by tactic is 'meh' unless the vehicle benefits from the Manticore speed boost in which case it might just work. |
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