When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
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#1
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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18 Aug 2016, 19:29
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Scud Launcher Launcher anyone? XD
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26 Aug 2016, 2:25
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#3
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Scud Launcher Launcher anyone? XD No screens this time because I'm crap and tired. Ini code included if you want to try. I tried to make the scud missile explode into five dancing terrorists. I'm bad and it didn't work unless the missile was intercepted. However, I did make the regular GLA terrorists explode into hot air balloons, which is nice. Party Balloons: CODE ObjectCreationList OCL_EjectPartyBalloon CreateObject ObjectNames = GLAVehicleBalloon Count = 1 IgnorePrimaryObstacle = Yes InheritsVeterancy = No Disposition = SEND_IT_FLYING;LIKE_EXISTING MinForceMagnitude = 60 MaxForceMagnitude = 60 MinForcePitch = 50 MaxForcePitch = 60 SpinRate = 10 InvulnerableTime = 2000;milliseconds RequiresLivePlayer = Yes End End Object GLAInfantryTerrorist AddModule Behavior = EjectPilotDie ModuleTag_99 GroundCreationList = OCL_EjectPartyBalloon AirCreationList = OCL_EjectPartyBalloon ExemptStatus = HIJACKED VeterancyLevels = ALL End End End I also gave vanilla Red Guard a transport slot. Red Guard contain one Red Guard. When a Red Guard dies, the Red Guard inside emerges unharmed, you can see where this is going. It was impossible to kill them completely. Matryoshka Red Guard: CODE CommandSet ChinaInfantryInfantryCommandSet 1 = Command_TransportExit 2 = Command_RedGuardRifleAttack 3 = Command_ChinaInfantryRedGuardCaptureBuilding 4 = Command_RedGuardBayonetAttack 5 = Command_RedGuardTaunt 6 = Command_Evacuate ;6 = Command_RedGuardStunBulletAttack 11 = Command_AttackMove 13 = Command_Guard 14 = Command_Stop End Object ChinaInfantryRedguard AddModule Behavior = TransportContain ModuleTag_99 PassengersAllowedToFire = No Slots = 1 InitialPayload = ChinaInfantryRedGuard 1 ScatterNearbyOnExit = Yes HealthRegen%PerSec = 10 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 GoAggressiveOnExit = Yes; AI Will tell people to set their mood to Aggressive on exiting End End CommandSet = ChinaInfantryInfantryCommandSet End Might make Infantry Tank Hunters with Assault Troop Crawlers inside them or something next. Because why not. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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