When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
Post
#1
|
|
Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
1 Oct 2016, 0:01
Post
#2
|
|
Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
If you want to toss ideas around I'll see if I can add them. Guess I'm doing a really bad crazy mod for Shockwave now. Not super pro at ini, but not terribad either. Reworking and adding some new weapons and moving the giant map.ini into the .big file right now.
Stuff done so far (some from the map.ini, some not): Armor General's dozers now benefit from the mammoth shield upgrade. Scrap two Basilisk gets a two shot 'autoloader.' The machine gun has 2x rate of fire for all scraps/vets. Vanilla USA can build a Mech from the war factory for 25k. It takes 5 minutes to build so its balanced. All USA supply drop zones are stealthed up when completed. The cargo plane, boxes and parachutes are also stealthed. Sciences cost -1. Dozers repair 50% instead of 2%. Skycrane does 25%. Burton grenade launcher is now an M32 rotary grenade launcher (fires 6 grenades quickly). Lazer burton OICW is now a railgun... Like the artillery, yes, and it loads faster, because balance. Demo everything now leaves behind an advanced demo trap (Advanced demo traps leave behind a normal one). The goal if this ini/mod is to make the game so unbalanced, that it comes full circle and is balanced again. Totally open to ideas as long as it isn't completely game crashing -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
Lo-Fi Version | Time is now: 3 June 2024 - 19:39 |