When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
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#1
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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7 Oct 2016, 7:47
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#2
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
It says the link isn't found
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7 Oct 2016, 23:58
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#3
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
It says the link isn't found Use the one in my signature instead. I deleted the other one since it was an older version. I'll put the date there too so you don't need to wonder if it was updated or not. In other news, turns out I have no idea how a topol works. Buttons setup properly, but it seems I have not a clue on how the missile works, or detonates, and it does that 'FIRE IT FROM MY FACE' again, instead of the tube. Also I tried to do other things with the supply drop zone, but now there's invisible cash crates on the map... Rebalanced the angry man as well. First version he could take on an entire AI alone, second version he died to two gattling cannons, third one, he seems pretty well rounded right now, so that's one plus so far. Next nonsense crap update should be Monday or something, but I make no solid plans. The controlbars will be updated slowly, mainly because editing it annoys me. As a side question, when the drop zone plane unloads the crates, what objects are the falling crates themselves. From the OCL it says SupplyDropZoneCrate_Dummy, but adding a stealth module to that doesn't make the falling crates stealthed. Maybe I am just being bad again. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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