When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
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#1
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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13 Oct 2016, 4:32
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#2
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
New stuffs:
Controlololbars. Nuclear Topols rebalanced, here's the list: Removed the dirty nuke explosion because its bad. Added the actual nuclear missile explosion because that's how you balance game. Reload is 90 seconds and it no longer auto targets units. (There were a few... mishaps that prompted this change) Less health and vision/shroud clearing range. Costs 4,000 and takes longer to build. Base range is now 1,000. Each level of scrap increases range by 250 because its funny. Added a thing that keeps the topol revealed on the map at all times when its created. I was smart and looked at how nuke red guards have chemical suits and horde bonus. Are you proud of me dad? Cannot be transported. Other stuff: Demo trap flavor things. Salvage demo trap is now a Phosphorus Demo Trap. The explosion does less damage than a normal demo trap, but it leaves behind a cloud of that phosphorus crap and it's really effective. Stealth General demo traps can lay a minefield around itself. I don't really know if this is good or not, but its a thing. Airforce's 'Stealth Dozer' thing has its own upgrade and button on the strategy center. It costs 750 and is relatively quick to research. Company of Heros 2 is a nice game. I like the Stuka artillery that the germans get. I noticed the Camel looks like a halftrack. So I took a bunch of that ini, slapped it onto Special Weapons General and you now get a Stuka. It fires six long range (500 range, to be exact), high arcing rockets. With the cost and mobility, think of it being somewhere between a Hammer Cannon and Burrito. It is very fragile however, and will die in a few shots to almost anything. The KSVK upgrade does more stuff for Jarmen. Demo: High powered boomstick that can fire at all targets, air included. All other GLA: A fast firing pop rifle that can whittle it's way through most ground units, heavy tanks are the exception. Buildings take some time to kill though. Aircraft are also vulnerable. Will be focusing on China/USA factions next because GLA Demo is so grossly overpowered it's actually a little sickening. I'm sure I missed a few things but that's the general changes in this one. As always, download in sig. Have a nice day. nb4 ball of death. You can guess what happens next: -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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