When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
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#1
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Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
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20 Oct 2016, 17:12
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#2
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Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 |
More ideas again:
- Give Snipers a 2k Upgrade for High Explosive (HE) Rounds, which slows down their fire rate by 50%, removes their stealth on attack and is able to target tanks/buildings. Doesnt work well against infantry however (make the upgrade like Spec Ops was done). Infantry Missile Damage can work. - Battering Ram. Tough, strong unit that has melee attack that deals crazy amounts of damage when close, but is really slow (would think of Special Weapon's Anvil for this role). Bonus points if it has an attack animation, doesn't even need to face it's target like the Anvil smashing the ground forward. - Give Hackers the ability to place EMP charges if possible (Super Hacker doesn't need this nor Nuke Hacker). - Make Superweapon's Infantry Armour Upgrade an Exoskeleton Upgrade that gives all their infantry 25% speed bonus and 10% faster Rate of Fire (alongside the original HP/Armor bonus it gives, and lock it behind Strategy Center and make it 2-3k with a 60-120 second buildtime). Try to make sure that it doesn't affect Armor Gen since he has the upgrade by default if I recall. This post has been edited by Marakar: 20 Oct 2016, 17:26 -------------------- Drop Commander |
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Lo-Fi Version | Time is now: 27 May 2024 - 1:42 |