Battle Simulation Ironbear, Russia challenge maps |
Battle Simulation Ironbear, Russia challenge maps |
![]()
Post
#1
|
|
![]() ![]() Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. ![]() |
Russia Challenge maps "Okay, Lieutenant Newbie. Today, we're gonna mix it up a bit: The AI will be simulating the tactics of legendary PLA general Ta Hun Kwai, with a twist: He will be using Russian hardware. Let's see how you handle this one. VR is online, simulations starts in 3...2...1..." Same drill as the ECA and China challenge maps. in the archive there is 5 maps, each map is for a faction to fight the Russia AI on the Tank generals challenge map with Kwai's audios. just drop the maps named: Battle Simulation Ironbear - China Battle Simulation Ironbear - ECA Battle Simulation Ironbear - Gla Battle Simulation Ironbear - Usa Battle Simulation Ironbear - Russia into your maps folder. documents/command and conquer generals zero hour data/maps Word of warning: Starts off easy and gradually picks up pace don't expect this to be easy in late game. Any problems just let me know. Thanks to MARS for the VR background story to explain the audios + russia This post has been edited by Skitt: 27 Oct 2016, 10:11 -------------------- |
|
|
![]() |
![]()
Post
#2
|
|
![]() AI Coding Expert ![]() Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 ![]() |
QUOTE erm, u may wanna look at the script setup biggrin.gif its gonna be a full rewrite and more teams to do that. also i know why the AI rushs the player anyways. its currently ignoring the can/cannot build scripts not been able to get it to obay them for the 5 months i was working on this. though iv got a way around that i can do to delay the ai for a further 3 mins with no hastle Ah, I see. All good then, but ugh that's gonna be a hassle ( or not depending on whether you like editing teams). QUOTE 1.87 I can only reliably beat the AI on easy. And I am probably not alone. 1.87 has a massively insane difficulty spike on account of just how much cash the AI gets by cheating. There is a misconception going around that 1.87 AI cheats more than the previous 1.86 one , which needs to be cleared out. In terms of overall cheat cash, the newer AI gets around 25% - 35% cash depending on their GP set, however this cash is not given to them in one go, but is rather the total amount they get from their "achievements". Destroying their tier structures and expansions actually lowers that amount by alot, and they'd need to rebuild them then wait for the next dosage to come. Previous one was literally 'every 60 minute give AI x cash" and other others that gave it cash at specific timings akin to ZH, and you can't really do anything about it. Now the reason why the new AI feels more aggressive is due to the fact that I removed several Zerohour relics that made the AI spam units in base and never use them, making the base clog and the game laggy. I simply removed them , and made the AI be aggressive and always collect unit in its base for attack. This results in those teams being killed more often, which in return made the AI rebuild them more frequently, which overall, increased the unit count. This post has been edited by Mizo: 6 Jan 2017, 8:03 -------------------- ![]() Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 19 June 2024 - 23:07 |