When Ini Goes too Far, I was bored and tired |
When Ini Goes too Far, I was bored and tired |
16 Aug 2016, 3:15
Post
#1
|
|
Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Flying supersonic Humvees that come with five missile defenders. Dumps a payload of a nuclear bomb mixed with an anthrax bomb. Seems fine to me. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
2 Feb 2017, 20:03
Post
#2
|
|
Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Postponed the next update by a week. Thought of a couple ideas while at work that I still need to finish up.
Colonel Burton is now Conductor Burton. Replaced the EMP grenades from Superweapon's OICW upgrade with an Orbital Train marker. Launches a train from a space platform. The falling sounds of the trains has also been replaced with the TrainRunningLoop too. Also need to fix some small errors and stuff. 99% of the tooltips should display the proper things after this update as well. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
3 Feb 2017, 10:58
Post
#3
|
|
Tactically Toxic Group: Members Posts: 248 Joined: 29 February 2016 Member No.: 12634 |
Omg why is this so beautiful..........
Do we need Shockwave for this then install this on top? Also Infantry's Buildings should spawn like 20 minigunners |
|
|
7 Feb 2017, 16:48
Post
#4
|
|
Group: Members Posts: 22 Joined: 5 June 2016 From: Murica Member No.: 12935 |
Omg why is this so beautiful.......... Do we need Shockwave for this then install this on top? Also Infantry's Buildings should spawn like 20 minigunners Yeah. Requires Shockwave v1.2, and then this .gib file over the normal Shockwave file. The Infantry General Bunker used to create 8 Tank Hunters and 2 Mini-gunners when it was completed. Removed that because it was way too easy to spam bunkers and win... Anyways, new update! More totally serious content! Removed the Dropbox download link in my Signature. The ModDB page basically does the same thing only better. Updated 99% of the tooltips/controlbars. I say 99% because I probably missed a couple. Tooltips/controlbars should display the proper things now. All USA factions: Infantry Squad. It's a squad of infantry. Units in the squad vary slightly per faction (Not sure how I feel about the squad idea) USA Armor Squad: Rangers, Javelins and Blue Arrows Airforce Squad: Marines and Missile Defenders Superweapon Squad: Marines, Missile Defenders and EMP Missile Defenders Vanilla Squad: Marines and Missile Defenders Lazer Squad: Marines and Laser Missile Defenders The units of the squad have the same health as their respective units. It's cheaper to build a squad than it is to build the same number of units. However, the squad must stick together instead, limiting potential zoning. Squad members are automagically replaced for free USA Superweapon: Alpha Humvees have an exhaust while moving Beta Humvees: Stronger than a regular humvee, immune to EMP and has other perks. Available at the War Factory Replaced EMP grenade launcher for Burton OICW New Burton OICW is a flare marker that calls in an Orbital Train Strike The falling whoosh sound of the Trains From God has been replaced with the TrainRuningLoop. (Not the firesound. The sound they make when they spawn and fall from the sky) Tank General: Fixed a couple issues with the Large Supply Truck Transport Helix no longer creates Emperors when destroyed China Nuke: Fixed a small issue on the Supply Truck Nuclear Artillery has been changed on levels 1 and 2 to compliment the 10:00 recharge time. Level 1 and 2 have a lot more nuclear shells. Level 3 is still the ICBM drop. Other Chinese factions: Supply Trucks can drive in reverse now, but not Large Supply Trucks. All GLA factions except Demo: Rebels are cheaper and build much faster. They are still Rebels though, so this doesn't really change anything. GLA Demo: Nerfs to Demo Ambush. All 3 levels are now static demo trap creations. Level 1: 10 Battlebus Demo Traps Level 2: 10 Standard Demo Traps Level 3: 8 Advanced Demo Traps (Since advanced traps leave behind normal traps, this is technically 16) Topol can no longer pick up scrap for weapon upgrades. No more scumming scrap to fire 3 nukes quickly. Topol reload increased to 120 seconds. **********Generals Challenge Changes********** Superweapon: Very minor map changes. Added a couple extra guarding units and a Popup Patriot or two. China Tank: Fixed a small issue with using the V4 Paradrop. China Nuke: Lowered the War Fortress mountain Removed 1 supply dock and added a few small piles instead On Hard, some Oil Derricks will be removed Fixed the intro. The nukes now fire. Fixed the rest of the nukes. The nukes now fire when ready. Removed the mountain in the top right corner; Added some more Tao base. Including a Research Plant and another Airfield. Tao researches all the Nuke upgrades, including Autoloaders. Buildings are upgraded with landmines. Fixed and added some Science usage. (The AI seems kind of unfair with where it spawns the plane. Pretty sure I cant fix that.) Basically doubled every attack wave. It gets pretty messy when the autoloading Nuke Cannons arrive. Other small stuff. -------------------- Shockwave "Good" Balance Mod:
ModDB Page Latest date: October 3rd, 2017 Update 15 includes a life worth living. |
|
|
Lo-Fi Version | Time is now: 31 May 2024 - 21:20 |