Submarines and war ships do not move |
Submarines and war ships do not move |
14 Jul 2017, 2:11
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#1
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Group: Members Posts: 7 Joined: 6 July 2017 Member No.: 15556 |
This map is made using shockwave, as a base. On this test map, make a base and then take the port at the foot of the sea. Immediately you will have 3 warships and 1 submarine. The question is: why these objects in the water can not move?
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14 Jul 2017, 21:45
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship.
but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water. -------------------- |
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17 Jul 2017, 19:22
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#3
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Group: Members Posts: 7 Joined: 6 July 2017 Member No.: 15556 |
well thats just what i pulled from my map.ini, had to cut a LOT out of the code or u would end up with a virtualy unkillable total map wiper battleship. but on the land thing thats one of the problems, the game engine is kinda crap at deciding when land becomes water. I have updated a new version of the map. On this map when used Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor He has difficulty moving on land, moves good in water. But in the case of SUBMARINES has the problem that the projectiles do not leave the submarine. Just so I can shoot the SUBMARINE I have to change the code, but when I change it the submarine behaves like an amphibious vehicle and moves on land and in water. Locomotor = SET_NORMAL BasicAmphibiousLocomotor ChinaShipAttackSubMarineShellMap (Missiles do not reach the target) vs ChinaShipAttackSubMarine (Missiles reach the target) CODE Object AmericaVehicleBattleShipUSSBender DisplayName = BattleShipUSSBender CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Object ChinaShipAttackSubMarineShellMap DisplayName = SubMarineShellMap CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Object ChinaShipAttackSubMarine DisplayName = SubMarine CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL BasicAmphibiousLocomotor End On another website someone says that I should add this code, but when I add the code (in the map.ini) the program aborts. PreferredHeight = 0.1 AllowAirborneMotiveForce = Yes ZAxisBehavior = SURFACE_RELATIVE_HEIGHT Appearance = HOVER This post has been edited by globalwar: 17 Jul 2017, 19:27
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