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Timeless War, A C&C3 modification.
Medusa
post 10 Jan 2011, 7:04
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Creator of Timeless War
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Joined: 19 July 2009
Member No.: 279





2011 is the big year of one new Mod: Timeless War for C&C3 breathes new life into the Tiberiumuniverse, improves the Gameplay, adds new faction and much more. Thereby the Mod tells an alternate story line, where mankind have to face a really dark future. The Scrin conquered our planet. They transforming our world to wasteland that is overgrown by Tiberium and filled with Tiberium mutants. In the year 2047 the warriors of a world, which has been forgotten long time ago, is our only hope...



Main features:
* 1 of 3 new factions
* unlockable general powers almost like in CCG
* up to 10 ranks you can climp up in a battle
* advanced Gameplay
* ingame selectable Generals
* new building style for the new factions
* Battles can change the battlefield
* Epic-Units
* Commander-Units
* new game modes
* new battlefields
* every faction gets its own dynamic music
* animated world: more civillians, more plants, more animals, more beautiful landscape

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ModDB: Timeless War
Website: Coming soon
Forum: HQBoard - Timeless War
YouTube: TheRealDetoNato

Hosted by CnCHQ.de and HQ-Network

This post has been edited by DetoNato: 12 Jan 2011, 15:11


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Medusa
post 28 Feb 2011, 5:58
Post #2


Creator of Timeless War
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Group: Members
Posts: 7
Joined: 19 July 2009
Member No.: 279



<< Timeless War News >>


I want to show you two things today about my Mod Timeless War. The first thing is the ressource system of the Asen and the second thing are the changes to the Tiberium. On the bottom of this update you will find a video I made for you.

The "Tree of Life" is the cornerstone of the Asen supplies and base building. In this structure you can train harvesters, but builders as well to build another Tree of Life, Silos and the Asen command center. So basically its a refinery with production abillities. However the Tree of Life offers some upgrades for the late game to improve the economy and structures of your base. You can also see how much "Tiberium" is stored in the Tree of Life by looking at the cart where the harvesters unload their baskets: depending on how many of the pumpkin-like Sudamis are in it.




The Asen uses centaurs, a typical asenrace specialized for manual work, for gathering ressources. On the first look, this unit looks more like a burden: barely armored, can carried only the half load of GDI/Nod/Scrin harvesters and it obvious needs more time for one harvesting route. But its advantage lies in its costs and versatility. So the Asen harvester just costs 2/7 of a regular harvester, means 400$. You simple can train them in the Tree of Life, therefore you dont need any other structure to replace the lost ones. Futher more there are some general powers you can combine with the harvester to arm it with weapons and abillities. The most important advantage is against the Scrins. Through their passive abillity they can transform green Tiberium into white Tiberium that brings the ground units of the aliens in big trouble (more details below). To protect the harvester from some threats you can move them into buildings until the danger is gone or even put them into transporters or Asen tunnel networks to get them out of combat. There are some quiete sneaky moves you can do with the harmless looking harvester.





And now to the Tiberium. In Timeless War Tiberium can cause really bad mutations and not only turns uncareful soldiers into Viceroids, but animals and plants into tiberian lifeforms as well. But the Tiberium can lose its toxic effect temporary when it becomes white Tiberium. White Tiberium dont cause damage or mutations to infantry. Instead tiberian lifeforms and ground units - of the Scrin for example - take horrible damage in time. This change is good to set traps. This effect is caused by the most Asen units and structures that gets too close to Tiberium crystals.




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Medusa
post 17 Mar 2011, 18:33
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Creator of Timeless War
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Member No.: 279



<< WIP Update March 2011 >>


In this WIP Update I want to show you one of the first Generals powers of the Asen and some improvements or progress.

I improved the ivy of the Marukai Guardian that looked quite edged before but now it looks a lot smoother and realistic. On the Shrine of Fire I replaced the candles, which were hardly visible, with stone torches.




The following screenshots show the Mysteria / Mistridium Forge in progress. Mysteria or Mystridium is an unobtainium that the Asen brought into the Tiberium universe, but I will get to this in another update.





With this update Im launching a serie of spotlights about Generals powers and super weapons of Timeless War: Im beginning with the Arrow Volley of the Asen. Bow and arrow are quite underastemeted weapons in the 21. century of the tiberium polluted world because they don't do much damage against vehicles. They don't have to, so the Arrow Volley is upgradable anti infantry ability. When the ability was launched you hear at first a loud war horn shaking the battle field which scares enemy infantry in the targeted area, so they go down to find cover. The movement speed of the infantry is now cut to half. In almost the same time you hear the echo of the release of a huge cloud of arrows. At this point your opponent has just a few seconds to react and prevent the worst. If you then hear the swish of the arrows it is too late for the soldiers to escape death.




On stage 1 the Arrow Volley is just like discribed above. Any infantry within the targeted area is slowed down and get killed later.




Since stage 2 this generals power gets an additional side effect: one spear will be dropped by a valkyrie. On the landing the Qi crystals break whereby a huge amount of energy will be released which vitalise the flora around it. A grassland apears which heals every oranic(!) non-tiberian(!) lifeform on it. Seconds later everything get nailed by the arrows.




On stage 3 there are even 5 spears. The immense amount of energy has the same effect as an EMP weapon that paralyse vehicles for 10 seconds. Also the grassland on stage 3 is much larger.




In the video above I placed some Asen warriors near the Nod troops - 6 Qi-Lancer, 4 Guardians and 2 Rangers led by Medusa. Usually they would have no chance against those Nod army: the Raider-Buggy, Militants and Black Hands would wiped out the Lancer and Guardians in no-time, the Nod-Mot would detect the Rangers, therefore they would be an easy target leaving Medusa only the chance to flee or die. Through the Arrow Volley stage 3 the vehicles became an easy-kill target instead and the Nod infantry in the targeted area was almost wiped out completly by this surprise attack.

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This post has been edited by DetoNato: 17 Mar 2011, 18:34


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