Act of Agression - New "CnC Generals"?! |
Act of Agression - New "CnC Generals"?! |
13 Mar 2015, 5:30
Post
#1
|
|
Group: Members Posts: 256 Joined: 21 October 2009 From: Between Europe and Asia. Member No.: 500 |
Just saw this trailer and it looks pretty good.
Act of Aggression Do you have any more information on this game? P.S. the music is lame! This post has been edited by blgmgl: 13 Mar 2015, 5:32 |
|
|
13 Mar 2015, 9:23
Post
#2
|
|
Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
-------------------- |
|
|
13 Mar 2015, 9:47
Post
#3
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Having played the Wargame series, I am quite interested in this one as well, although I am curious as to how infantry combat is going to work out with retro RTS mechanics in what appears to be very large scale.
|
|
|
13 Mar 2015, 15:04
Post
#4
|
|
Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
I hope it'll work somewhat like Act of War.
-------------------- |
|
|
14 Mar 2015, 0:13
Post
#5
|
|
Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
I've got Act of War on an original disk, found many fun hours in it... now this looks somewhat similar with familiar looks and features. I'm looking forward to this game.
And yes, Tank shells actually ripped apart infantry in Act of war however it was also good idea to stay away from AT guys as they were really effective against vehicles as well. This post has been edited by XAttus: 14 Mar 2015, 0:13 -------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
|
|
14 Mar 2015, 6:54
Post
#6
|
|
Anime Addict Group: Members Posts: 163 Joined: 7 June 2009 From: The Afterworld Frontline Member No.: 31 |
It looks a little bit boxy... but at least not as cartoony as RA3 or, imo SC2. I guess I'll wait for more stuff to come out before judging anything.
|
|
|
14 Mar 2015, 19:52
Post
#7
|
|
Group: Members Posts: 676 Joined: 19 June 2013 From: Saudi Arabia Member No.: 9986 |
AWESOME!
-------------------- "He who heard is not like he who saw"
|
|
|
14 Mar 2015, 20:00
Post
#8
|
|
Group: Members Posts: 76 Joined: 3 January 2014 Member No.: 10254 |
|
|
|
14 Mar 2015, 20:03
Post
#9
|
|
Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Already linked that in my first post in this thread
-------------------- |
|
|
15 Mar 2015, 22:12
Post
#10
|
|
Group: Tester Posts: 194 Joined: 29 January 2013 Member No.: 9682 |
Looking forward to it, gameplay trailer looks promising. IIRC they want to release this spring and we are still in pre-alpha ? There was really a lack of information since the announcement in summer 2014, although I found a preview not long ago from an austrian game magazine and they revealed some pretty interesting features.
-Buildings in a Base are growing together by roads and paths, so that your base looks like a proper base and not just like some random placed buildings. -No centralized economy: if you have an outpost with some warfactories, you have to send ressources there by yourself to keep it running, beware of ambushes and sneak attacks -all units need gas and ammo to function More info to come, I guess. I love the Wargame series and I think Eugen will deliver a pretty interesting RTS for us. If someone wants to play some Red Dragon, let me know. -------------------- |
|
|
19 Mar 2015, 1:34
Post
#11
|
|
Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
I'm keeping my eyes on this one. and I have done so for quite a while
|
|
|
9 Apr 2015, 11:10
Post
#12
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
New trailer explaining the US faction -------------------- |
|
|
9 Apr 2015, 11:41
Post
#13
|
|
Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Ahoy! de pirates ar wayting! Arr!
-------------------- |
|
|
9 Apr 2015, 18:23
Post
#14
|
|
Group: Tester Posts: 194 Joined: 29 January 2013 Member No.: 9682 |
I saw that trailer earlier today, I'm really excited to see the other 2 factions.
-------------------- |
|
|
17 Apr 2015, 0:46
Post
#15
|
|
Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
stumbled upon this interview today:
Some interesting information and also surprise surprise the devs were apparently big Generals fans -------------------- |
|
|
17 Apr 2015, 6:34
Post
#16
|
|
Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Im really excited since I was one of 10 people that actually loved AoW Direct Action. However, I also really hated RUSE/Wargame (very different cups of tea) and im worried some of those game will bleed into this one.
I was also a little disappointed about the factions. Heres to hoping they add more of them. The Cartel and U.N. are... well, they're so-so. This all feels a bit too much like a re-treading of old ground. AoW:DA had the same structure; US Army, [Faction built around high tech high efficiency high cost units], [factioon built around low cost low efficiency units] only now the high tech guys are the antagonists. Also kind of hate the name 'Cartel' for these people. Its both a little too similar to AoW's Consortium and a little hackneyed; I keep thinking of some drug dealing syndicate instead of PMCs. We'll see. I really want this to be great and succeed honestly. The market for this kind of RTS is near dead, despite so many cnc players just being around. Random reasources is interesting but also troubling. Its RNG gameplay, and hard to balance. It also begets the question, will there be a secondary economy, and to what extent is this primary economy going to be automatizable? If you need to micromanage multiple scanner teams to find resources every 3-4 minutes it will kill this game I fear. Lets all also hope they focus on a macro heavy model here. Micro is all well and good but if they focus on micromanagement SC2 will have them beat. There have been a whole lot of real time tactical and micro heavy games lately. Bloody hell, what ever happened to base building. As a final point, they had better not put in any sort of unit limit. None. Not even Act of War made that sin. If theres a unit limit outside of maybe a limit on commandoes and super-units, I'm bailing. -------------------- |
|
|
18 Apr 2015, 0:40
Post
#17
|
|
Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 |
stumbled upon this interview today: Some interesting information and also surprise surprise the devs were apparently big Generals fans Based on this interview and how long it takes to explain things I predict this game will never actually get released. I hope it does though, looks interesting. |
|
|
18 Apr 2015, 4:19
Post
#18
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
The idea of being based on controlling logistics instead of telling tank#3 to hit the enemy on the LEFT then to drive 2 feet backwards is a BIG step forward in my books.
-------------------- |
|
|
18 Apr 2015, 4:23
Post
#19
|
|
Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
The idea of being based on controlling logistics instead of telling tank#3 to hit the enemy on the LEFT then to drive 2 feet backwards is a BIG step forward in my books. Agreed, definitely do not want a RTT game. I was just worried about having to babysit all of my resourcing operations instead of fighting battles -------------------- |
|
|
18 Apr 2015, 6:06
Post
#20
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Yeah, that's true, but APM and micro aren't really what you expect when you think of the genre, and honestly, the CNC style of strategy game is much better than the tired old "microfest". The cnc series went belly up because of retarded EA management and not being the national sport of Korea, not because of any deficencies in the style nor the games themselves (Beyond nod tending to be OP as fuck)
-------------------- |
|
|
18 Apr 2015, 20:07
Post
#21
|
|
Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Yeah, that's true, but APM and micro aren't really what you expect when you think of the genre, and honestly, the CNC style of strategy game is much better than the tired old "microfest". The cnc series went belly up because of retarded EA management and not being the national sport of Korea, not because of any deficencies in the style nor the games themselves (Beyond nod tending to be OP as fuck) I agree with all of your points. I own both SC2 and SC2 HOTS but havent played either in a year or so precisely because I found the multiplayer distasteful. Surely you can give a little and perhaps nod that focusing TOO much on resource collection COULD (not necessarily will, i havent played Act of Aggression) hurt the game? -------------------- |
|
|
18 Apr 2015, 21:29
Post
#22
|
|
Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
True. Wasn't disagreeing that I found it a bit intimidating to have vulnerable convoys (Great, as if the stealth faction needed another edge).
-------------------- |
|
|
20 Apr 2015, 4:34
Post
#23
|
|
Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Personally I'm really liking the overall design.
From what I can dig up through trawling through a lot of stuff This is how the factions are designed U.S (Heavy armour- ROTR's Russia, Red Alert Soviets, House Harkonnen etc.) Cartel (No not Mexicans- The Cartel are the military-industrial complexes' private army basically. They combine prototypes from the U.S, China, Russia (there's a Koalition MSTA in their forces ), South Africa and Sweden- and this is just from what we've seen.) The Chimera (These guys are essentially a U.N. military task force minus the U.S, they have European, (a) South African and Russian units and there most likely will be other nations in there) Despite some of the overlap, these factions seem pretty exciting and of course channel the Act of War factions: U.S: U.S Cartel: Consortium (Albeit the Cartel will be more high-tech) Chimera: Task Force Talon (Albeit Chimera is more regular and doesn't use many- if any U.S weapons) The Wiki has a lot more detail: http://actofaggression.wikia.com/wiki/Act_of_Aggression_Wiki This post has been edited by Adoge: 20 Apr 2015, 4:45 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
|
|
10 May 2015, 22:58
Post
#24
|
|
Group: Tester Posts: 194 Joined: 29 January 2013 Member No.: 9682 |
New webpage is up, I thought I let you guys know, if you have still interest in the game
Act of Aggression Homepage Also POW-system confirmed, similar to the side missions in Cold war crysis you can get extra cash by capturing enemy soldiers or vehicle crews after you blew up their vehicle. -------------------- |
|
|
13 May 2015, 22:38
Post
#25
|
|
Group: Members Posts: 186 Joined: 24 November 2014 Member No.: 10741 |
Woohoo! I'm in for the beta test of this, downloading now...
"We are happy to inform you that you have been selected to participate in the Act of Aggression VIP Beta, which will take place from Friday 15th to Sunday 17th." I feel so...special1. Like VIP special. 1Now's about the time everyone else chimes in and says they're an AoA beta tester too but they're not such a lame noob to announce the fact. Update: "This beta enables you to play multiplayer games only, and with only one faction: the US Army. Three maps are available, one in 1vs1, one in 2vs2, and one in 2vs2 and 4 players FFA." Oh great, I sense repeated legendary ass-kickings in my near future. This post has been edited by vectorguy: 13 May 2015, 23:15 |
|
|
Lo-Fi Version | Time is now: 10 June 2024 - 13:23 |