Squads in RA3 |
Squads in RA3 |
20 Dec 2009, 1:19
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#1
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
since the logic for squads from cnc3 is broken i figured out a way to do them in ra3, but its not that good, but it works(i am going to quote a post i made on a different forum, i dont feel like typing it all out again):
QUOTE (huhnu) While brainstorming for ideas on my epic units, for my private mod, i figured out a way that squads could be done on RA3, right now i'm uploading the built mod and source, if you guys look and figure out what i did, post it here with the findings
i only did the conscript for the mini, so you know what faction to play as also, if you change to molotovs the other conscripts in the group will keep their ADk-45s, since i dont think theres a way to make the command to have them change weapons aswell http://www.mediafire.com/?jcmuujk224m This post has been edited by huhnu: 20 Dec 2009, 1:20 |
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20 Dec 2009, 15:19
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#2
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
Well if only one conscript changes to molotov you can reason that he's the leader of the squad...
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20 Dec 2009, 17:53
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#3
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
this was an example, im not really sure how else it would work
also, the mentioned private mod will be released publicly, once i finish revamping almost all the protocols, it will be an upgrade list, with no offensive powers This post has been edited by huhnu: 20 Dec 2009, 17:55 |
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21 Dec 2009, 0:31
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#4
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
And i helped (with balance ><)
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21 Dec 2009, 3:53
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#5
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
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