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Rise of the Reds: Strange Moments, Post your RotR strange moments here.
Knossos
post 21 May 2013, 7:18
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QUOTE (Maxner12 @ 21 May 2013, 13:47) *
Golems can swim by default, it's one of their features. They can only use their machinegun though.


But in my picture, it f***ing went over a cliff as if it's a bike, sir. And my beef is, it didn't only happen once, but so many times. That nearly made me ragequit, if I'm allowed to say.


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H3adSh00t
post 21 May 2013, 8:13
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QUOTE (Knossos @ 21 May 2013, 5:07) *
Managed to play RoTR with my 256mb ram.

Apparently, Golem Tanks beat even bikes in their all-terrain capabilities.

Map bug, happenes kinda everywhere where is water.
Same happened to me on Bridge Wars, damn Busses became amphibious bunkers ani8b.gif


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Massey
post 25 May 2013, 11:52
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not a strange moment but I didn't want to make a thread just on this...

I just play a 2hour game (me: ECA vs AI: China) map badad map (whatever its call)
I got so into the waves and waves of tanks and aircraft coming at my forward base that I didn't notice that my main base got captured and sold and I lost a two hour battle.... I HATE U BLACK LOTUS!!!!!

This post has been edited by Massey: 25 May 2013, 11:52


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Dynamo128
post 8 Sep 2013, 0:18
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The best thing I remember was when in a map called I think "Lone Eagle", several of my AI ally's tomahawks got close to civilian buildings to fire against the enemy base, but the missiles ended up exploding against the civilian buildings immediately after launch and destroyed the Tomahawks.

Gotta love artillery suicide
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Eagle 11
post 14 Sep 2013, 15:36
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Dat moment when Ru AI's Arms dealer deploys on cliff, coming out of a Warfactory facing the said cliff.

EDIT:



Also i made that game to observe at an how far degree AI sucks. RU managed to gather a sizeable airforce once, however never attacked the only ECA powersupply preferring suicide right into defenses instead. laugh.gif Turns out the only thing you would need is to outspam him. Imba AI limitations. tongue.gif



AI controlled Crusader Tanks somehow manage to do that, they explode on spot as they upgrade with a drone and their wrack remains ingame where they have been forever upgrading with a falling drone. Weird. mellow.gif



Now we see the new RU tunnel system! serious.gif Seen atleast 2 Sentinels in there as they moved their turrets.



For the lulz!

This post has been edited by Eagle 11: 2 Oct 2013, 15:32
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Akoito Pilipino
post 5 Oct 2013, 1:31
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This post has been edited by Akoito Pilipino: 5 Oct 2013, 1:39
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Akoito Pilipino
post 5 Oct 2013, 2:07
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Rohan
post 11 Oct 2013, 18:55
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OVERLORDS firing skyward 8Ip.png



This post has been edited by EIGHTYTWO: 11 Oct 2013, 18:56


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Emin96
post 11 Oct 2013, 19:31
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when conscript RPG fire cant see the smoke and not just also Buratino, s300 grumble, chaparral m48 etc. I cant see smoke coming out when firing

This post has been edited by emin kokic: 11 Oct 2013, 19:32
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Emin96
post 11 Oct 2013, 19:35
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its us battle when we play together i remember this EIGTYTWO smile.gif

This post has been edited by emin kokic: 11 Oct 2013, 19:38


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Knossos
post 12 Oct 2013, 12:20
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QUOTE (emin kokic @ 12 Oct 2013, 2:31) *
when conscript RPG fire cant see the smoke and not just also Buratino, s300 grumble, chaparral m48 etc. I cant see smoke coming out when firing

It's something like a "hardware conservation" thingy where if your comp. is a chomping on RAM and processing power, then RotR would turn off little details, like smoke and the hot air beneath Harriers when they are idle.


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X1Destroy
post 12 Oct 2013, 14:34
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QUOTE (emin kokic @ 11 Oct 2013, 19:31) *
when conscript RPG fire cant see the smoke and not just also Buratino, s300 grumble, chaparral m48 etc. I cant see smoke coming out when firing

Did you set graphic settings to max on? Cause I don't see much units on the field.

This post has been edited by X1Destroy: 12 Oct 2013, 14:35


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Emin96
post 16 Oct 2013, 22:55
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hei guys looks on airfield usa
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Shiro
post 21 Oct 2013, 10:09
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AI doing in the build master, this never gets old ^^
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AceMaster
post 27 Oct 2013, 17:18
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Pandora learned from the old Nuke Cannon - move while firing when deployed.Attached File  pandora_charge_move.jpg ( 50.88K ) Number of downloads: 109
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Neo3602
post 5 Nov 2013, 3:56
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The first one Isn't from ROTR but is from ShockWave
New Veterency Level

and the other was from when I was playing as Russia on Final Crusade
I don't think that is how it works


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(USA)Bruce
post 11 Nov 2013, 21:00
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Heres the reason DONT like armoured company

Just something that made me laugh more then I should


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H3adSh00t
post 18 Nov 2013, 21:02
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This happened while playing a normal game :v
Soon after it happened game crashed T-T

Remember the destroyed aurora bug? Happened with a Marauder, he died and started to move arround like a zombie :|
http://img19.imageshack.us/img19/7640/ko6h.png
http://img17.imageshack.us/img17/2286/i9ce.png
http://img29.imageshack.us/img29/1984/338k.png


Well haha look at Supplier price and at my money XD
http://img713.imageshack.us/img713/8039/r4o5.png

This post has been edited by H3adSh00t: 24 Nov 2013, 18:19


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NeverLoseGuy
post 3 Dec 2013, 13:32
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Take a look

http://www.youtube.com/watch?v=sts0jt4iFjs...eature=youtu.be
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Chuck Kawosky
post 4 Dec 2013, 3:15
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Talking of Strange Moments... Why the hell does the game start to slow right down and give me loads of LAG when a lot is going on on the screen? It goes really slow when ive got 4 Brutal AI on the map (lone star state) for example. After about an hour of this slow lag, the game then crashes!

PS and whats the best resolution to set the game at? The highest but how?
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Shiro
post 6 Dec 2013, 11:12
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You can edit the options.ini in your My Documents/Zero Hour something folder. But to have the values actually appear, you have to set the resolution ingame manually first. Also after changing the resolution in options.ini, do not change anything ingame option-wise because else the game might reset the resolution again (because officially is does not know the values you set). Also, to reduce lag, reduce particle effects and stuff. Less work, smoother game. The other source of lag is lots of unit movement, because the pathfinding script for the game is poorly written. Nothing can be done about that one.
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Rohan
post 24 Dec 2013, 10:47
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USA Supply Drop on mountains. keke.gif


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H3adSh00t
post 24 Dec 2013, 14:11
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^ Ofcourse, they need high ground to be spotted by Cargo Planes. mindfuck.gif


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Team 9
post 29 Dec 2013, 22:07
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more building stacking. Oh AI, you so silly


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Shiro
post 1 Jan 2014, 20:30
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Pretty tiny picture, isn't it?
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