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Melting Snow (Generalcamo Edition)
GeneralCamo
post 14 Dec 2015, 5:00
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Alright, so I have decided to fix a few issues with this map. Here are the current issues that I know of:
  • Bridge in Center needs to be reworked or removed
  • A few issues with the drydock area in the southwest (I may just remake that area to take advantage of ROTR's assets)
  • Resources need to fit ROTR's supply style (Supply warehouses instead of supply docks)


If anyone else has feedback to improve this map, please say so. I'm going to start work on this tomorrow. Any issues and/or improvements that could be made to this map should be brought up here.
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(USA)Bruce
post 14 Dec 2015, 9:38
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Making the middle more flat to build would be nice and for all of the buildings to be able to fire at each other.

I remember some old general gentlmen replays where some buildings couldnt attack each other.

Alongside that the wooden hut near the oil could be a stronger building and maybe an extra tech building would be nice....Im thinking repair pad (Not to be confused with the tech repair bay)

Cosmetic changes: Shiro said that she'd like to see the ECA ships (Map assets) In it and I'd be curious to see an uncaptureable tech shipyard added, maybe half of the battleship is inside it and the ships damaged rather then all new.


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M.P
post 14 Dec 2015, 12:28
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nvm

This post has been edited by Comrade M.P: 14 Dec 2015, 13:17
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Skitt
post 14 Dec 2015, 16:35
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QUOTE ((USA)Bruce @ 14 Dec 2015, 8:38) *
Making the middle more flat to build would be nice and for all of the buildings to be able to fire at each other.

I remember some old general gentlmen replays where some buildings couldnt attack each other.

Alongside that the wooden hut near the oil could be a stronger building and maybe an extra tech building would be nice....Im thinking repair pad (Not to be confused with the tech repair bay)

Cosmetic changes: Shiro said that she'd like to see the ECA ships (Map assets) In it and I'd be curious to see an uncaptureable tech shipyard added, maybe half of the battleship is inside it and the ships damaged rather then all new.



out of all that ^^^^^^
only the wooden hut needs changeing and what shiro suggested.
the tech buildings and the center of the map is fine.


Remove the bridge as it creates an unnecessary bottlekneck.
the station garrison next to the oil refinay 50/50 on its removal


if you decide to add a train to the map the existing track needs moved first as in its current location would either make the train give the se player a defence advantage or be a hindrance.

on the weather effect, pull it completely, snow fall just adds lag on lower end systems

switching the primary supply to 30k from 60k leave the secondary as 60k everything should be fine.


o and the drydock in the sw, either the secondary supply needs moved north a bit or the dock needs to go south a bit.
the gap between the dock and the supply dock is a bit small tanks etc can only go threw that bit 1 at a time.

This post has been edited by mr_Skittles: 14 Dec 2015, 16:39


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GeneralCamo
post 15 Dec 2015, 5:07
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Some progress pictures.
Reworked Dock:


Middle of the map:


In another angle (For mr_Skittles):


Main difficulty is in playtesting. I do not have access to a computer that can play Rise of the Reds, only run the WorldBuilder. This will slow me down significantly.
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Skitt
post 15 Dec 2015, 7:42
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i still love that screen shot, gonna go have another look at it now in game with hd textures on tongue.gif

o and camo, theres a tree sticking threw the blockade fortress north corner back wall and a tree right smack infront of its garage door

This post has been edited by mr_Skittles: 15 Dec 2015, 7:48


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XAttus
post 22 Dec 2015, 13:45
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I would gladly say I fully support this edit, but the blockade fortress in the middle is overkill in my opinion. That thing and the War fortress should never be in a crucial position on any map.

Otherwise yes, it's a good map and it's not featured in the map pack if I'm right.

sad.gif

This post has been edited by XAttus: 22 Dec 2015, 13:45


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Mizo
post 8 Jan 2016, 11:18
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Is this map done yet?


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