Industrial War map (4), Fight begins! |
Industrial War map (4), Fight begins! |
21 Dec 2015, 15:09
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#1
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Hi !
I'm glad to present to you my second map. For 4 players. Made entirely by me. This is aplha ver. For balance moments i need some advises how to make it balanced and interesting to play. I just want to say at once that terrain changes will not be because i want make this map like plain. Main question is about supplies and tech buildings. I hope this map will be added to the official maps of ROTR This post has been edited by XAOC-RU-: 21 Dec 2015, 15:54 |
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21 Dec 2015, 15:33
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#2
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
...Any screenshots?
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21 Dec 2015, 15:53
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#3
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
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21 Dec 2015, 16:14
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#4
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
post some in game screenshots please.
ones taken in world builder are fine also. -------------------- |
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21 Dec 2015, 16:42
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#5
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Screenshoots please
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21 Dec 2015, 17:53
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#6
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Dont really understand how they will help to see the map because the best way to see it is just download and test it.
Anyway here is the screenshots |
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21 Dec 2015, 20:58
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#7
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
k the starting supplys
currently you have one 15k supply pile per player one 30k dock in each corner next to the players starts and 2 60k docks at the top middle and bottom middle Minimum starting supply pile for each player should be 30k dock (takes 12 mins to fully collect) having the garrisons next to the supply docks is a bad idea (usa and combat drops) the Tech buildings are fine for now. as for the map itself it may be too big for a 2v2 the size would fit a 3v3 better Terrain, dont use just 1 grass texture, the river edges need to be smoothed down or you will get path finding issues if you want to make it more fun i would suggest adding some hills, more garrisons atm theres a bit too much open space -------------------- |
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22 Dec 2015, 5:11
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#8
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
Dont really understand how they will help to see the map because the best way to see it is just download and test it. Anyway here is the screenshots My reason is that I'd like to put maps that I'd like playing on in my maps folder if I all I get is the title then I'd have to test the map, possibly removing some maps as my maps folder is crammed with maps and there's a certain displayable map limit. Similarly for replays, I dislike it when people go "just watch it" instead of describing any events — I want to watch glorious replays worth watching. Also: if you want your map to get approved you must get screenshots both (TGA and Worldbuilder/gameplay) This post has been edited by Arc: 22 Dec 2015, 5:16 |
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22 Dec 2015, 13:41
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#9
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Detail wise the map is low quality, the rivers are absurd even for pve games as they allow too easy defense and make pathfinding a nightmare for the AI.
Sorry, but unfortunately I cannot recommend this map in this stage. -------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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22 Dec 2015, 18:48
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#10
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Thanks for advises guys. I will add some terrain improvements and remove some techbuildings. About rivers. How to make them better? My idea was to make a map with two rivers and four bridges to ford a river in the center of each. And i dont understand about defensive moment of this map? Why this is so bad? anyway aim of each team will be reach center of the map and hold it. Sure i will add new garrison buildings and will use different textures for terrain. Next version will be soon)
This post has been edited by XAOC-RU-: 22 Dec 2015, 19:18 |
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