Luoyang, 1v1 map |
Luoyang, 1v1 map |
27 Dec 2015, 18:05
Post
#1
|
|
Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
My second ever map. Luoyang; once home to many of China's former powerful Emperors and seats of ancient capitals. Rich in history and rapidly modernising, Luoyang now comes to ROTR for you to play in. Recommended to play in PVP although the AI works.
Features: -A large wealth of detail whilst being favourable for quick and long matches (some areas will be less in detail for certain reasons) -A centre which encourages for you to fight over and hold on to -Each player starts in the corners with a single 30k dock which means you'll need to expand soon -One oil and a 60k supply dock in the north-west and the same in the south-east -A fun small easter egg for you to discover -...and some other things I've forgotten about Screens: http://puu.sh/mai72/63a6c3e4cc.jpg http://puu.sh/mai86/28bee1e3d5.jpg http://puu.sh/maibU/85808c2848.jpg http://puu.sh/majM6/1dbc0f1c79.jpg http://puu.sh/majNO/16f013b19f.jpg http://puu.sh/majPu/eb99ba9ffb.jpg http://puu.sh/majWA/1790492cc0.jpg (Note1: Russian Sokols will have the correct cameos here!) (Note2: This map uses map.ini, it is recommended you manually download due to map transfers being dodgy) As always, please post your feedback. I do intend to improve some areas but for now, this'll do. Note3: Not actually accurate representative of Luoyang(!) This post has been edited by Jie: 1 Jan 2016, 17:39
Attached File(s)
-------------------- |
|
|
27 Dec 2015, 18:40
Post
#2
|
|
Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
I just gave this a try as China (fittingly) versus the GLA. It is a very nice map. 1vs1 maps offer the possibility for a lot of visual detail and neat little features due to their smaller scale and this map is a good example of that. The city areas look very lively and colourful and it is clear that you put a lot of thought and creativity into their design. I particularly like the use of concrete walls, which funnel troop movements in a way similar to natural obstacles whilst being destructible, which allows for the tactical breaching of wall sections to create new passages. Outside the towns, the landscape is open for quick manoeuvres and flanking attacks whilst still offering a lot of visual finesse. The temple area in the north-west looks especially spectacular in this regard. What I also like is the fact that despite being a snow map, there is a lot of texture variety and little patches of greenery (and even decorated hedgerows) to break up the wintery landscape. Overall, a very well designed map that's definitely worth checking out and coming back to as well
This post has been edited by MARS: 27 Dec 2015, 18:42 |
|
|
27 Dec 2015, 20:21
Post
#3
|
|
Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
i just had a quick run on the map eca vs gla
Map looks good ai plays well nicely done jie -------------------- |
|
|
28 Dec 2015, 3:44
Post
#4
|
|
"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
The map.ini is named map.ini.txt... Nothing serious, but still.
This post has been edited by Arc: 31 Dec 2015, 8:11 |
|
|
1 Jan 2016, 17:41
Post
#5
|
|
Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
I've updated the first post, as far as I'm concerned this map is largely finished but I will make improvements if issues are raised.
-Map.ini fixed -Minor texture improvements -Restored missing AI scripts -Other little things which I can't remember... -------------------- |
|
|
6 Jan 2016, 16:05
Post
#6
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Absolutely beautiful
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
10 Jan 2016, 6:34
Post
#7
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Is it me or are the middle tech structures Invincible?
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
10 Jan 2016, 13:20
Post
#8
|
|
Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
Yep that is intentional, I wanted the middle ones to be fought over instead of fire and forget, but as I said if it became a problem I'd be willing to change that.
Also, anyone found the toxiny surprise yet? -------------------- |
|
|
11 Jan 2016, 6:28
Post
#9
|
|
Group: Members Posts: 62 Joined: 28 March 2015 From: Russia, Wiipury Member No.: 10944 old bastard |
6/10
-------------------- when you say a little - it is easier to stick to what has been said © Sauli Niinistö
|
|
|
Lo-Fi Version | Time is now: 27 April 2024 - 13:00 |