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Channel storm [ROTR][C] 3 players
Skitt
post 23 Mar 2016, 6:44
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Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.





- Tech ship yards removed
- Land bridge between the 2 south players
- Reinforcement pad on land bridge
- 30k dock at primary
- 15k pile at secondary (where ref pads where)
- Reinforcement pads removed from south players bases
- Tech airport added to the village
- Tech coms jammer removed from the village
- Coastal guns removed
- Supplys from ne and nw corner removed
- Tech hospital in NW corner with a tech flack cannon
- Tech Repair bay in NE with tech flack cannon
- Tech armory removed
- Oil derick and two Tech artilary platforms where Armory used to be.
- Top player has Two 60k docks and one oil derick at there primory supplys.
- Chokepoints to the top base made Wider
- Tech airports replaced with oil Dericks for the two south players
- Terrain at the South positions made wider (this was due to the ai not haveing enough build
space)
- Some waypoint Reworks to reduce missmatching.

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