Dawn of War III, Load up your bolters and be vigilant! |
Dawn of War III, Load up your bolters and be vigilant! |
17 Aug 2016, 10:54
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#51
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
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17 Aug 2016, 12:38
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#52
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Can't spell ignorant without IGN.
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17 Aug 2016, 13:30
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#53
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
The guy who is commentating is so confident about Gabriel Angelos,"leaping great distances"
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29 Sep 2016, 15:25
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#54
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Hmmm,although we all know that we have no good expectation from Dawn of War 3. I have to say that their models are really nice!
If the 'large battles' that they say is really going to happen.Those who are going to play this game need to upgrade their rig. https://sketchfab.com/dawnofwar This post has been edited by TimeBurner: 29 Sep 2016, 15:26 -------------------- |
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1 Oct 2016, 19:35
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#55
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
Where the fuck are the sync kills?
For something set in the grimdark 41st millennium, it looks clean. I want sync kills that involve my enemies getting disemboweled and writing in pain. Sync kills where someone gets a sword shoved through their torso and are cut in half vertically. Sync kills that have someone's head and spine literally getting torn out of their body. Sync kills where someone steps on a Lego. I could give forgive them for all that shit if they added that in. This post has been edited by Keeper: 1 Oct 2016, 23:32 |
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14 Dec 2016, 20:29
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#56
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Group: Members Posts: 75 Joined: 5 December 2016 Member No.: 13498 |
Between the lack of sync kills, dynamic soldier movements, a proper cover system and a slew of other things I can honestly say that I am not interested in this game. It might end up being a good game in the end, who knows. But it is not going to be a DOW game. And if I want to play starcraft I'll play starcraft.
-------------------- Things I like:
- Tank blobs. - Infantry blobs. - BMP. Things I dislike: - Aggressive amounts of micromanagement. - Superweapon whack-a-mole. |
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15 Dec 2016, 0:30
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#57
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Well,I guess those who have played the previous games have the same problem and complaint about the game.It's just infuriating that the devs arent addressing the voice of the fans,but rather who they want to reach out,which are indefinitely the moba players.
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15 Dec 2016, 2:10
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#58
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Group: Members Posts: 75 Joined: 5 December 2016 Member No.: 13498 |
On the contrary. They are addressing us. Their actions speak louder than any words ever could. And what they are saying is nothing short of flipping us off.
-------------------- Things I like:
- Tank blobs. - Infantry blobs. - BMP. Things I dislike: - Aggressive amounts of micromanagement. - Superweapon whack-a-mole. |
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15 Dec 2016, 9:06
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#59
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
As much as people hate soulstorm it was the first and last w40k game where you can play as Dark Eldar and Sisters.
Was full of hope for DOW2 expansions, and was disappointed when retribution was the last one, and only 5 races. But at least they tried. DOW 3 seems to be following the generic multiplayer centric RTS formula, the less faction, less unit, less complicated mechanics the easier it is to balance and make things easier for even people who doesn't know what 40k is to get used to. And if that is the case, then why bother? -------------------- We Die Standing.
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15 Dec 2016, 9:10
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#60
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
As much as people hate soulstorm it was the first and last w40k game where you can play as Dark Eldar and Sisters. Was full of hope for DOW2 expansions, and was disappointed when retribution was the last one, and only 5 races. But at least they tried. DOW 3 seems to be following the generic multiplayer centric RTS formula, the less faction, less unit, less complicated mechanics the easier it is to balance and make things easier for even people who doesn't know what 40k is to get used to. And if that is the case, then why bother? But less is more and in a bad way, some units have abilities, (I think all of them do) Heros got abiltieis, yet the animation is hard to pick out with that blury colour pallete.In mobas the animations for every skill is easily identifyable I hope this will be fixed or I can see a hero autoattacking my banshee-He just charged and killed all of them. In dawn of war 2 abilities left cracks, made eldrich storms or had some other effects that wasnt clutterd with all the gunfire -------------------- |
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15 Dec 2016, 9:34
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#61
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Perhaps.
But if less mean never get to be what you truely want, then it's obviously a hopeless cause. I don't play games because just I want to own people and shit. I don't need things to be "hurr durr numbers xxxx, graphics and whatever doesn't matter as long as it help me beat all the noobs playing as random faction." A game that cater toward this kind of audience always have problems, mainly that they will reject everything that doesn't get along with the "gaming" part. As there are guys who smash all the buttons for the heck of it. there are people who intentionally prolong a match just to look at the pretty scenes. I'm not sure which is the best, but I do prefer a game for the later. This post has been edited by X1Destroy: 15 Dec 2016, 9:41 -------------------- We Die Standing.
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16 Dec 2016, 4:53
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#62
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
I dont know what to say anymore. But the building models looks waaagh! as f
https://www.youtube.com/watch?v=25wYPsJ7Kds -------------------- |
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16 Dec 2016, 13:03
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#63
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Is that ork or a Chaos/Tyranid base? It's like they've been possessed.
Is my first thought. Not gonna comment on how silly of a lightshow the battlefield became. -------------------- We Die Standing.
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16 Dec 2016, 14:19
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#64
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
the more i see of this game the less inviting it looks.
its way too colorful o.o lets add more flashy lights -------------------- |
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16 Dec 2016, 22:16
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#65
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
My problem isn't even the art, I honestly feel that is fine. It's the game mechanics that were dumbed down to be just too MOBA, with a focus like Warcraft. I thought waiting a bit to see more would give me a proper opinion of it but I'm just seeing it as a dumbed down Company of Heroes.
Like, seriously, they - just - needed to recreate CoH (no not 2, 2 was fine but 1 was the prime) in its normal form, but I have a strong feeling that because they're trying to branch this off of Company of Heroes for the sake of making different franchise gameplay styles is going to backfire. Maybe in a few expansions or, hell, with enough backlash they'll fix it but, this is really looking more and more - and i absolutely hate using this half the time baseless default response of 'E-sports-sy' but this game is looking more like it's trying to use micromanagement in any way it can(Use your mouse to help your space marine breathe!) to show it can differentiate from the previous Dawn of Wars and other RTS' for the sake of doing something new. This isn't necessarily a bad thing but that also carries the risk of it not being good because it's trying to be something it's not, and this isn't a League of Legends, or DOTA, this was the RTS' that brought RTS into the limelight that - wasn't - Starcraft. I'm about to just call it and say it was a corporate decision to simply make this different from Company of Heroes just to make DoW not be a reskin (which is ironic because it was DoW that set the bar for it) or they're trying too hard to be different again. Either way it'll always be subjective but this still feels far too dumbed down. I despise the fact they rid of the cover system proper, building bases seems far too dumbed down and not exciting (where is my IG planes coming down with construction equipment, alarms, lights?) maybe I'm being too harsh on that one though. What I'm not liking seeing, and this might be the terrible editing on IGN's behalf of putting high energy music on very dry, extended shots, but the gameplay literally looks like hordes of units standing still, taking shots like fucking target practice - they should have mixed in melee to make these shots aesthetically pleasing (again this might be the terrible editing job of IGN's footage). All in all, art wise I think it's spot on, but I think most fundamental opinions on this lay on how the game is structured mechanically that is going to make this fail. I gripe at the idea that it might be only after backlash, people bitching and moaning that they'll "fix" some of it with expansions. At that point it'll be too late. TLDR Might have to get this only after it's cheap. PS: Wrote this while at work so it may not be a cohesive written opinion. Read with care. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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17 Dec 2016, 13:32
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#66
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Group: Members Posts: 75 Joined: 5 December 2016 Member No.: 13498 |
And don't even get me started on the whole micromanagement thing. If there is something I hate in a strategy game its having to babysit every single unit all the time. Abilities should be rare special things that make a lot of difference and not common but minor crap you have to constantly refresh to keep your units working. As far as I am concerned Starcraft 1 had it about right when it came to how abilities work.
-------------------- Things I like:
- Tank blobs. - Infantry blobs. - BMP. Things I dislike: - Aggressive amounts of micromanagement. - Superweapon whack-a-mole. |
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17 Dec 2016, 13:57
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#67
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I understand. There is a reason why I can never get used to games like Men Of War. Oh gosh, every single infantry die so quick yet you have to freaking equip them with items, use god know how many abilities and have to count how many bullets they have left. Make me wonder why I don't just ignore it and get an all tanks group instead.
World in Conflict and RA3, was the best when it come to abilities. You don't need so many at once for it to be good, and none of them are useless. -------------------- We Die Standing.
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18 Dec 2016, 15:40
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#68
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
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18 Dec 2016, 15:54
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#69
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Can't say I like Gabriel's new face. Granted, he's mortally wounded but it could have been better, right?
-------------------- We Die Standing.
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18 Dec 2016, 17:01
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#70
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Surely wh40k has better techpriests than the one who 'fixed' him. And bionics,right?
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30 Dec 2016, 1:22
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#71
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
http://www.moddb.com/mods/ultimate-apocalypse-mod
You know you fucked up when a mod is more like Dawn of War 3 than the actual game. |
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30 Dec 2016, 20:43
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#72
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
The poor 40k universe gets always lashed on.
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7 Mar 2017, 17:04
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#73
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Speaking of being vigilant.
This is now on my shit list. Going to wait a long time for it. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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7 Mar 2017, 20:53
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#74
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
yeaaa.....
the single player has to be the best thing since sliced bread if this wants to get any of my attention or money for that matter. -------------------- |
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8 Mar 2017, 5:31
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#75
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Oh! necro thread! Yeah, I kinda did a rant when I saw that.
>one game mode >lane based >turrets >skin packs before release >everything else -------------------- |
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