Welcome to the Custom Map Forum |
Welcome to the Custom Map Forum |
6 Nov 2015, 16:18
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#26
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Hello I'm interested in getting into map making but for some reason the ROTR World Builder keep on running into error . Is this because I'm using the beta/public testing version ? or Should I just reinstall 1.85 and use that version ? Also while I'm here I remember there bieng differences between the Zero Hour and ROTR World Builder what are they may I ask ? The standard zeor hour world builder comes up with the same problem , when ever I use any of the terrain brushes it comes up with an error . ASSERTION FAILURE: !index_buffer->Engine_Refs0, C:/projects/ZeroHour/code/Libaries/Soure/WWVegas/WW3D2/dx8in dexbuffer.cpp,171 thats normal just hit ignore -------------------- |
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6 Nov 2015, 22:00
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#27
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
Xeres, not putting supplies on a map and calling it an entirely new thing is not enough to deserve it's own category... Sorry. I thought you have played my map XAttus, it has scripts that take away units, as well as a script that sends supplies at a count down. and my second one has a script that adds the capture upgrade at the start.. so no its not just the supplies..... and um.... .. .. here is ur rule for the approved maps A multiplayer map: Has to look good, similar level to other maps you can find in the official map pack / map list. Has to have sufficient space / base area to fit large amount of buildings. Think about late game. Has to support the AI. Has to meet the ROTR style supply placement. (1 supply warehouse / base area, docks and crates outside) |
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