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Recycling Technology Update 2
Karpet
post 30 Nov 2014, 5:10
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Welcome back to another episode of "Pimp My Technical"...
This time we teach you how to install a nuclear engine and make your awesomeness 'radiate'.

Seriously though, this is just beautiful.

Approximately how much is the speed of the quad cannon and technical increased? Is it doubled?


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BlackRangerXIII
post 30 Nov 2014, 7:14
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QUOTE (Generalcamo @ 29 Nov 2014, 16:37) *
The GLA in general is weird. A terrorist faction, who somehow became a world power, crossing over into Blue and Orange Morality and Kick the Dog moments on a whim. They also have the means to maintain a nuclear, chemical, and chem-nuclear arsenal, and also they turn scrap metal into a unit that can kill several modern tanks. And they recycle parts off the battlefield to create a variety of weird technologies, even if the scrap parts did not even RELATE to what is being built. Doubly so if those parts did not come from a general who even HAS the technology.




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{Lads}RikerZZZ
post 30 Nov 2014, 12:56
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So with all this emphasis on scrap now for the GLA, does this mean that scrap will say around for longer?


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The_Hunter
post 30 Nov 2014, 13:01
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As of 1.85 scrap will linger for one minute rather than 30 seconds.


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Basilisx
post 1 Dec 2014, 1:12
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QUOTE (Karpet @ 30 Nov 2014, 5:10) *
Approximately how much is the speed of the quad cannon and technical increased? Is it doubled?


I would like to know that, too.

On another note, I try to imagine the awesome look of a neutronbomb upgraded Bombtruck with firestorm capabilities (and the resulting explosion). That is possible with the recycling mechanic,right ?

1.85 cannot come soon enough boom8.gif


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Admiral*Alex
post 1 Dec 2014, 4:14
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QUOTE (Basilisx @ 30 Nov 2014, 19:12) *
I would like to know that, too.

On another note, I try to imagine the awesome look of a neutronbomb upgraded Bombtruck with firestorm capabilities (and the resulting explosion). That is possible with the recycling mechanic,right ?

1.85 cannot come soon enough boom8.gif


Hunter is going to say that is based on balance with is something that is going to change a lot ,so there isn't going to be a spefic number.

And Hunter said above that the nuclear payload overrides all other payloads. So it isn't going to happen.
Please research your question before you post it because it may have already been answered. angry.gif
No it is not possible.


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Zeke
post 1 Dec 2014, 5:05
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QUOTE (Admiral*Alex @ 1 Dec 2014, 11:14) *
And Hunter said above that the nuclear payload overrides all other payloads. So it isn't going to happen.
Please research your question before you post it because it may have already been answered. angry.gif
No it is not possible.


Perhaps you should take your own advice because...

QUOTE (The_Hunter @ 29 Nov 2014, 7:38) *
...Yes you can indeed make nuclear firestorms its like an ingredient to your bombtruck cocktail mindfuck.gif


QUOTE (The_Hunter @ 29 Nov 2014, 7:54) *
A nuke pickup overrides anything i was previously carrying with exception for the napalm.


So yeah, neutron firestorms are GO!


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MARS
post 1 Dec 2014, 7:14
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Basically, the napalm does not count as a payload by itself whereas HE, Bio and nuclear do. As such, you can have a payload -and- extra napalm on your truck at the same time. That is exactly why the napalm containers are attached to the sides of the vehicle.
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BlackRangerXIII
post 1 Dec 2014, 7:19
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QUOTE (Zeke @ 1 Dec 2014, 2:05) *
Perhaps you should take your own advice because...





So yeah, neutron firestorms are GO!




Total win

This post has been edited by BlackRangerXIII: 1 Dec 2014, 7:23


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Basilisx
post 1 Dec 2014, 13:19
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QUOTE (Admiral*Alex @ 1 Dec 2014, 4:14) *
Please research your question before you post it because it may have already been answered. angry.gif


No offense, but get your facts right, before you feel the urge to moan at others smile.gif

Many thanks to Zeke and Mars for clearing that for me.

QUOTE (BlackRangerXIII @ 1 Dec 2014, 7:19) *


Total win


My face excactly XD.gif


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__CrUsHeR
post 1 Dec 2014, 14:37
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I see that everything that comprises the new recycler system unfortunately was out of MARS lore-coverage, that is, those mini-lores to introduce each unit; it is because of the variants of Recycler Truck and GLA cross-tech units not deserve such coverage or for some other reason in particular?

(I always liked reading about each unit to understand some peculiarities of its operation, it helps to understand what goes through the minds of developers and per hour lots of things are vague about these new materials - in terms of lore). tongue.gif


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MARS
post 1 Dec 2014, 14:49
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The way I see it, all of these individual upgrades do not require any lore of their own. They all fall under the idea that the GLA simply steals anything they find to repurpose it for their own needs, with occasionally amusing or batshit crazy results cos, well, it's the GLA^^
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__CrUsHeR
post 1 Dec 2014, 15:00
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QUOTE (MARS @ 1 Dec 2014, 11:49) *
The way I see it, all of these individual upgrades do not require any lore of their own. They all fall under the idea that the GLA simply steals anything they find to repurpose it for their own needs, with occasionally amusing or batshit crazy results cos, well, it's the GLA^^

I understand this concept, however GLA apparently performs some modifications to certain weapons and technologies to can be reused in accordance with their interests and this makes some concepts suggestive but not imperative to the point of not leaving doubts about its functionality - (although I know that is not to be expected that everything in the game can be explained in appropriate manner).

BTW: I saw a good job of lore about the Marauder and the Battlebus for example, I would like to see something with the Recycler Truck variants also because apparently are cool units to explore some lore from behind their functionality and origin specific. wink.gif

This post has been edited by __CrUsHeR: 1 Dec 2014, 15:06


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