Help with the Nuclear Stockpile upgrade and the Topol-M/Missile Silo |
Help with the Nuclear Stockpile upgrade and the Topol-M/Missile Silo |
5 Jul 2020, 18:11
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Hello, guys. It's been a long time since I played RotR, but I restarted recently and as a result, my modding OCD went back in full swing.
I modded a lot of stuff for myself, like adding "hypersonic" missiles to certain factions and some other stuff. But I have a small issue now. I understand how upgrades work. However, since Huter is a SAGE bitch-slapper, he created this Nuclear Stockpile "upgrade", which in reality is an object, not an upgrade. I am by no means an expert, but I presume he did this to circumvent the upgrades limit (128, IIRC). So, what I'm trying to do is make this upgrade do two things: 1. Make the Tremor AGAS fire nuclear shells (I know, OP af, but still helluva fun). I am able to do it easily by changing the ProjectileDetonationOCL in Weapons.ini for the TremorCannonBarrage Weapon to the one used by the Topol-M/Missile Silo. However, this only changes the default weapon for the Tremor AGAS, which isn't what I'm trying to accomplish. What I'm really trying to do is make this into a weapon upgrade which will happen only after you purchase the Nuclear Stockpile "upgrade". My problem is that it can't be done with the WeaponSet Conditions = PLAYER_UPGRADE command since the Nuclear Stockpile "upgrade" isn't actually an upgrade, but an object. 2. Make Topol-M/Missile Silo reload their nukes automatically after the Nuclear Stockpile "upgrade" is purchased. Same issue as above, since it's actually an object. Note: This is an addon I'm making for myself only and have no intention of releasing it or anything. -------------------- |
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