Unity fun |
Unity fun |
1 Nov 2017, 2:04
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#1
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
Hey guys, check this out. I was having fun in Unity3d and reverse-engineered some of Generals/ROTR basic mechanics. There's a construction crane which can move around and build barracks, with animations and everything. Seems I'm not allowed to upload webms, so https://www.youtube.com/watch?v=QFI6upc87sk there it is.
Sorry if I'm posting to the wrong section or something. I'm new here. |
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2 Nov 2017, 5:16
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#2
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Group: Members Posts: 105 Joined: 1 August 2016 Member No.: 13091 |
this stuff can be very promising if you intend to make a game all of your own. Keep up the good work!! ^ ^
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7 Nov 2017, 1:22
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#3
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=xtzoUhFQPNo Barracks train conscripts.
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7 Nov 2017, 2:51
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#4
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Are those animations converted from the mod, or did you make them yourself?
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7 Nov 2017, 4:13
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#5
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
Are those animations converted from the mod, or did you make them yourself? Made them myself. I couldn't convert them from the mod because I only know how to work in Blender, and Blender W3D tools don't work very well for me. It was a pain just to convert the models, really. |
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7 Nov 2017, 6:40
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#6
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Nice.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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8 Nov 2017, 0:56
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#7
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://youtu.be/Z6RoVhU8u-I Screen scrolling and fancy mouse drag box selection thing.
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14 Nov 2017, 2:03
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#8
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=rkVVWWiIvN4 Conscripts attack things.
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14 Nov 2017, 6:57
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#9
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
ROTR on unity? When?
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14 Nov 2017, 12:16
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#10
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
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21 Nov 2017, 0:53
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#11
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=LPFlo1c7lhQ Not much to report since I spent the whole week screwing with pathfinding. But here are some infantry death animations.
Not very good at this yet but hey, I'm learning as I go. |
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21 Nov 2017, 3:26
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#12
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
I've been thinking about trying a bit of game dev as well, so I'm curious, have you tried using the Spring RTS engine?
I've read somewhere that, at least for RTS, Spring is better than Unity. -------------------- |
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21 Nov 2017, 4:09
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#13
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
I've been thinking about trying a bit of game dev as well, so I'm curious, have you tried using the Spring RTS engine? I've read somewhere that, at least for RTS, Spring is better than Unity. Never heard of it before, sorry. But Unity is like all-in-one package, so maybe an engine built specifically for RTS would be better indeed. Can't say I like Lua much, although I only tried it in an old "Love2D" engine. |
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22 Nov 2017, 2:35
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#14
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=ZkGRtgl-FZQ Conscripts shooting some rebels. For testing purposes all units have healthbars and not just selected ones.
Gotta do something to highlight healthbars though, as they seem to blend with the terrain. |
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2 Dec 2017, 1:04
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#15
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
Units are now aware of their surroundings and attack units assigned to a different faction within their sight range.
Also, implemented turrets which act somewhat independently of the unit, i.e. rotate towards enemies and attack on the move. https://www.youtube.com/watch?v=gmZXkLSzvwg Tunguska performing a drive-by. |
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2 Dec 2017, 10:19
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#16
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Im following this on youtube, It looks pretty promising still
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12 Dec 2017, 0:09
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#17
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
Been working on the system for damaging and destroying vehicles (i.e. when vehicles are damaged they become all blackened and weary, and when they are destroyed they leave wrecks). But that's not finished yet, so here https://www.youtube.com/watch?v=bAUHo3kB8SY is a BMP with multiple weapons mechanic.
Particle systems in Unity are pretty cool once you figure them out. |
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16 Dec 2017, 3:57
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#18
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=Vb5zdvg6TGA Slowly starting to look like it actually belongs in Generals.
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16 Dec 2017, 4:14
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#19
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
You should give your videos proper titles at least
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31 Dec 2017, 11:42
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#20
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
Been on a bit of a break on account of new year festivities and other happenings. So not much to show for now.
Here https://www.youtube.com/watch?v=0z3QP8SarQs is a small skirmish with a flame tank. Flamethrower effects still look a bit weird though. Some plans for close future include: - Finishing and polishing the destruction of vehicles/buildings - Armor and damage types (these are missing for now, so 50 damage is 50 damage, period) - Garrisoning infantry - Infantry damaged animations. Maybe some more small immersive stuff like infantry going prone when under heavy fire. I loved this feature in Emperor: Battle for Dune. - (BIG ADVANCED SH*T) Formation movements. Not like units marching in columns holding hands, but rather this thing: when you order a group of units to move into position, they shouldn't all try to go into exactly the same spot, fidgeting and pushing each other out of the way like a bunch of little assholes; instead they should each pick their own spot AROUND the ordered position and go there. Sounds like a very basic feature, but will require a lot of smashing my head against Unity's pathfinding system. - In the meantime some small refactorings and fixes here and there, and steadily adding units. Oh, and happy new year everyone. |
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12 Jan 2018, 19:13
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#21
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Group: Members Posts: 14 Joined: 8 October 2017 Member No.: 16004 |
https://www.youtube.com/watch?v=bCBsr02mjVk Destruction of buildings and slow evolvement of visual effects.
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