Rise of the Reds Blog Update 6 |
Rise of the Reds Blog Update 6 |
23 Mar 2014, 2:04
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Greetings erveryone here is an other blog update for you all!
As of recently we have decided to reorganize a few of the russian generals powers by doing the following: the Russian Armor Reserves drop will now be a Rank 5 power and will switch places with the Blackout Node. (which will now be availible at rank 3) while we are still working out the exact details for the improved armor reserves (to make it rank 5 worthy) one paticulair detail we can allready spoil for you all: As of version 1.85 rhinos can be upgraded with ERA and they also received a nice new paint job. And as always i would like to remind all of you out there that there will be an other stream on this Sunday (march 23rd): hope to see you all there! -------------------- |
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23 Mar 2014, 2:11
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#2
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
T5 airborne power?
I'm interested. -------------------- Composite Armor has been installed, sir.
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23 Mar 2014, 2:13
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#3
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Armor reserve as a Tier 5 GP ?!?! Well I am really intrigued,I can't wait to see how it would actually be improved,
since now although really cool idea on paper in practice it doesn't perform that well,I mean it is tedious as hell to point and click in the heat of lagging at time of when you are sending columns of armor at enemy doorstep...And there's a bug that empties your vehicles... Nevertheless,these new models look gorgeous. |
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23 Mar 2014, 2:16
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#4
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
And there's a bug that empties your vehicles... That paticulair problem has allready been token care of and no longer occurs -------------------- |
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23 Mar 2014, 2:29
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#5
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Sounds interesting, I look foreword to more information about the changes.
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23 Mar 2014, 2:50
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#6
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
frank question but this looks the same as the rhino in 1.8002 so what did you guys do to it?
-------------------- The Devil Brigade Commander/Commander of NATO Forces
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23 Mar 2014, 3:07
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#7
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Group: Members Posts: 392 Joined: 19 May 2013 From: Mountains of Asia Member No.: 9942 |
I think that the T64 previously didn't have ERA.
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23 Mar 2014, 4:56
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#8
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Army - group of people who fix diplomatic mistakes. Group: Tester Posts: 148 Joined: 18 April 2010 Member No.: 944 |
Hm, looks like it will have even more airdropped vehicles. Eight, or something
By the way, conscript drop needs more love, too. May be shorter cooldown, or more troops (perhaps a few RPG conscripts)? -------------------- |
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23 Mar 2014, 8:50
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#9
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Group: Members Posts: 256 Joined: 21 October 2009 From: Between Europe and Asia. Member No.: 500 |
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23 Mar 2014, 8:54
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#10
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
Nothing Special, but it's good.
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23 Mar 2014, 9:21
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#11
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Group: Members Posts: 35 Joined: 18 February 2014 From: Serbia Member No.: 10302 |
Awesome update keep the good work.
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23 Mar 2014, 9:34
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#12
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Like it. Now with ERA, the Rhino won't be taken out easily like before.
And vehicle drop is now a rank 5 GP? I hope that there will be more tanks to make it worthwhile, since when you got to rank 5 it's already late game where 2 armies are constantly spamming like there is no tomorrow. -------------------- We Die Standing.
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23 Mar 2014, 11:53
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#13
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Like it. Now with ERA, the Rhino won't be taken out easily like before. And vehicle drop is now a rank 5 GP? I hope that there will be more tanks to make it worthwhile, since when you got to rank 5 it's already late game where 2 armies are constantly spamming like there is no tomorrow. That's a valid concern, and it was already mentioned in our internal discussions. After all, the main reason for making those 2 GPs switch places was BNs being considered highly inferior to EMP bomb/Scrambler/Protocols/TMD in the way they were affecting the game de-facto. It is getting an increase in size in addition to Rhinos getting ERA upgrade - and of course, since it's the first draft of Rank5 Armored Reserves, they're open for future balance changes. This post has been edited by Knjaz.: 23 Mar 2014, 11:57 |
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23 Mar 2014, 12:48
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#14
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Will this change already be in today's stream?
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23 Mar 2014, 13:09
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#15
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Unfortunately, no.
Unless Hunter suddenly releases a next internal build in next hour or two. |
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23 Mar 2014, 13:11
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#16
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Group: Members Posts: 68 Joined: 6 August 2009 From: Germany Member No.: 329 Projects: Rise of the Reds |
Anyway, I look forward to see more Blackout Nodes now. I always found them really interesting, but most games I watched, especially 1vs1, didn't get to Rank 5.
This post has been edited by Seth: 23 Mar 2014, 13:12 |
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23 Mar 2014, 18:03
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#17
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
Since armored reserves are now a 5GP power, wouldn't it just be better to merge them with the Conscript drop?
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23 Mar 2014, 18:06
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#18
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
By the way, conscript drop needs more love, too. May be shorter cooldown, or more troops (perhaps a few RPG conscripts)? I believe that's nothing gonna change. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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24 Mar 2014, 6:57
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#19
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
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25 Mar 2014, 0:38
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#20
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Group: Members Posts: 154 Joined: 15 February 2013 From: USA Member No.: 9793 |
I loved the way he captured those Golems. Make them neutral (empty) and then anyone can capture them!
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27 Mar 2014, 1:43
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#21
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Are the tanks at least going to be manned by default? Because it wouldn't be a useful T5 power if they weren't.
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27 Mar 2014, 7:54
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#22
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
The power is still designed to be used in conjunction with the Conscript Drop so they'll probably not be manned. Make no mistake: Adding more units to the drop will make it a serious ad-hoc fighting force and there should be at least a little bit of effort required to make proper use of it. Plus, we also want to retain the option of gifting these units to an ally.
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27 Mar 2014, 13:34
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#23
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Group: Donator Posts: 130 Joined: 7 February 2014 From: Canada Member No.: 10286 |
The power is still designed to be used in conjunction with the Conscript Drop so they'll probably not be manned. Make no mistake: Adding more units to the drop will make it a serious ad-hoc fighting force and there should be at least a little bit of effort required to make proper use of it. Plus, we also want to retain the option of gifting these units to an ally. I like it like this, makes it a unique power and much more versatile. Plus with some anti-air(maybe) it will be awesomely powerful. |
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