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Rise of the Reds Release: Version 1.72, To the download comrades!
The_Hunter
post 1 Oct 2012, 15:04
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Hello Reds fans!
It's been a while since our last update but the wait is finally over: The new version is here!
Now, I could blabber on about some random stuff but I don't think that's something you guys care much about anyway, so let's head on to the features list right away:

Version 1.72 includes a wide range of new additions such as...

- Elite Navy SEAL frogmen, Guided Howitzers, mobile Field Hospitals and high-tech WASP Hives for the USA

- Heavily armed Mil Mi-40 Hunchback gunships and Sentinel Arena systems for the Russian Federation

- Covert GPS Scrambler Stations, fast Mortar Buggies and lethal Gazelle Toxin Sprayers for the GLA

- Zealous Volunteer Squads, fiery Pyro Technicians and powerful Nukeneer artillerymen for China

- Various model updates, including new strategic air assets for China and the unparalleled AC-17 for the USA

- A slight revision to the tech tier system that should allow for more tactical variety in the early game phase

- The Limit Superweapons option has been replaced with a more practical No Superweapons option

- Several bug fixes and balance changes (such as for the nigh-infamous GLA Grad)

- Completely revamped AI settings for an even greater challenge

- Various new and improved sound and special effects

- Additional Download - A map pack including over 120+ new maps



We also have new techtree posters for all existing factions available for you guys. You can grab the high-res versions of these from our download page.


Also, while all of you are waiting for the download to finish, you can check out the final 1.72 changelog here



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Claine
post 1 Oct 2012, 15:06
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OMG nice release include the GLA posters i waited for so long... THANK YOU SO MUCH SWR TEAM....


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SpiralSpectre
post 1 Oct 2012, 15:09
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Hell yeah!!!!!!

See ya all later.
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wb21
post 1 Oct 2012, 15:14
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Vperyoooooooooood!!! 8Isov.gif

Well done guys...gonna try this one tonight.


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Darkfire Angel
post 1 Oct 2012, 15:21
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At last, now I have something to tear me away from Borderlands 2 for a bit.

Well done to the team.


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Lobo Solitario
post 1 Oct 2012, 15:37
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Hurrah, that's some great work smile.gif
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GuardianTempest
post 1 Oct 2012, 15:48
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Huh, I was expecting some ECA featuring. Good, because if you did, I'd be too shocked to post.

Alright, time to dive in!


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Alias
post 1 Oct 2012, 15:50
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Have fun, everyone. I8.gif


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SPS Barbarossa
post 1 Oct 2012, 16:30
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Nice work, i'm sure this will keep us sweet until the release of 1.8.
I hope those anboys on moddb are satisfied now.
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Nemanja
post 1 Oct 2012, 16:37
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NergiZed
post 1 Oct 2012, 16:40
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And now we blitz towards 1.8. I8.gif

Happy Commanding and Conquoring gents.


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Knjaz.
post 1 Oct 2012, 16:49
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Holy F***.

I personally thought it won't happen this week. biggrin.gif
And here I wanted to go to sleep earlier, today...

QUOTE
- The Limit Superweapons option has been replaced with a more practical No Superweapons option


Goooood one.

but, is there a possibility to have both? (i.e. limited SW and no SW, together with unrestricted SW)?

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Evan
post 1 Oct 2012, 16:49
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QUOTE (Stubbornpony @ 1 Oct 2012, 7:30) *
Nice work, i'm sure this will keep us sweet until the release of 1.8.
I hope those anboys on moddb are satisfied now.


They...are not. sad.gif


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Panzer4life
post 1 Oct 2012, 17:19
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QUOTE (Evan @ 1 Oct 2012, 11:49) *
They...are not. sad.gif

Are you kidding me?! This version is freaking epic, i love the new units, shell craters, sounds, it is so good. Favorite unit for now is the Chinese nukeaneers (is that right), those men can put a world of hurt onto the enemy. Now question, how do i get to play on the naval maps without my computer going to a crawl? I really look forward to the unique naval units of the future, so i hope to be able to play on the naval maps. Does anyone have an idea on how to play these maps without reducing the graphic qualities, thanks.
Also, nice job SWR, look forward to 1.8.
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The_Hunter
post 1 Oct 2012, 17:21
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QUOTE (simeon5541 @ 1 Oct 2012, 17:37) *



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Anubis
post 1 Oct 2012, 17:28
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Well this was both long expected and especially unexpected tongue.gif. Time to play. And now, let the ECA updates begin tongue.gif.
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Knjaz.
post 1 Oct 2012, 17:43
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Finished reading changelog, got few questions, regarding Russia.


QUOTE
-Golem cannon damage against infantry reduced by 75%

Is that all? I mean it's the only nerf Golem received?

(If it's not, are there any other unlisted changes/features?

QUOTE
-Sentinel will now self repair over time


At what rate? How does it compare to MTP repair rate? How does it compare to (upgraded) Propaganda tower effect from units?


P.S. New Sentinels, when playing against GLA, are completely opposite of what they were in 1.7.0. Back then they were almost trash, now they're epic.

+, Arena graphics (and Missile pod flame damage graphics as well) make the battle look so much more intense...

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wb21
post 1 Oct 2012, 17:46
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Just went through a couple of matches, good one as always, gonna play some more (Hunchback's voice sounded like Arnold though 8Ip.png)

Heads up though, gonna report this one - game crashed at Killing Fields map while taking out attacking Scorpions with my defenses (Tomahawks, Protector missiles, Firebases) designated by Avengers...


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H3adSh00t
post 1 Oct 2012, 17:53
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Bad@$$ , but this release has a good part and a bad one :/
Good one is that we will finally play as ECA and have generals,
Bad one is that the team will torture us with other masterpices for other releases/patches.
Downloading smile.gif


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MARS
post 1 Oct 2012, 17:59
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QUOTE (Knjaz. @ 1 Oct 2012, 18:43) *
Is that all? I mean it's the only nerf Golem received?
(If it's not, are there any other unlisted changes/features?


Consider that the Golem will later be exclusive to Aleksandr, where it'll have to make up for his complete and utter lack of Sentinels.
Giving it a nerf to make it more balanced now would probably make it inferior as an actual Sentinel replacement and temporary nerfs would be counter-intuitive.

QUOTE (D' WRTHBRNGR @ 1 Oct 2012, 18:46) *
Just went through a couple of matches, good one as always, gonna play some more (Hunchback's voice sounded like Arnold though 8Ip.png)


Ooooh just wait... mindfuck.gif
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ultimentra
post 1 Oct 2012, 18:48
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CONGRATS ON YOUR RELEASE!!!!!! happy.gif Cant wait to play it!



This post has been edited by ultimentra: 1 Oct 2012, 18:48


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SpiralSpectre
post 1 Oct 2012, 20:06
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First impression,

You guys changed US's tactics shown at the loading page from "high tech" to "unmanned combat systems"? That's interesting. The WASP's description says it's strong against structures, is that meant to say "vehicles" instead? WASP pretty much lived upto the HUGE expectation. Love it every time it says, "How is that for high tech!"

Beastly Han got a lot beastlier, and the attacks are really innovative and looks great. Nukeneers are awesome and packs surprising punch. But I don't think I'll be tier upgrading that much with China and will be going for ground units, at least in 1 on 1.

Haven't tried the GLA much that yet. It seems like a great change on the GLA RPGs. Now they're quite different from Russian ones. That also goes with their theme very well.

BMP got nerfed hard but it had it coming. Good thing Golem got it easy. Need to try the Sentinels more.

BTW is it me or the hard AI builds four dozers almost instantly at the beginning of a skirmish? :s

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Theyseemetrollin
post 1 Oct 2012, 20:39
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I love you guys =D. Time to start playing !!
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Comr4de
post 1 Oct 2012, 20:45
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QUOTE (SpiralSpectre @ 1 Oct 2012, 14:06) *
BTW is it me or the hard AI builds four dozers almost instantly at the beginning of a skirmish? :s



Not the only thing that changed I8.gif


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aeroth
post 1 Oct 2012, 20:51
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Let the ass wooping begin !!!
Thank you !
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