ROTRdex |
ROTRdex |
6 Oct 2015, 9:51
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#1
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
UPDATE - ROTRdex V0.7
================================================================================ New version is available. Download This release will fix the initialization issues with the current internal/public builds of ROTR Its not planned to enhance ROTRDex any further, but i will try to maintain it until ROTR reaches a stable release e.g 2.0 comes out. (maintaining forever... ) So if you encounter something that crashes the application, like initialization errors, then you are still welcome to report these things here UPDATE - ROTRdex V0.6 ================================================================================ New version is available. Download As already mentioned in my latest post, this release is only intended to fix a initialization issue with the latest ROTR build. ROTRdex will not be enhanced any futher. I did start with new stuff since the last release, but meantime i decided to stop developement. But since i didnt want to revert all those changes for this little fix, there is the final new feature for ROTRdex: Weapon tester (Experimental) - Choose any weapon from the ROTRdex and test it against any target - Weapon and target stats are based on the configuration at the moment of selection (e.g active upgrades, veterancy, battleplan,...) - Calculate the elimination of the target (damage per shot, how many shots, duration) - Run simulation (auto-shoot, including delays and reload time) - Supports sound effects (only if you did choose to extract audio) Things to consider: - It is NOT supposed to simulate the game. it is NOT a battle simulator - Anything besides basic weapon and target stats is not included (auto-healing, scattering of shots...) - There are no game rules, you can use any weapon against any target, even if doesnt make sense (AA against ground, fire dummy/deploy/special effect weapons...) - Sound can be messy - Weapons with very high ROF (mostly MG's) can freeze the whole application, due to the huge amount of sounds being played. Consider using the provided mute button for these Fun fact: the whole weapon tester thing started just because i fell in love with the f**king awesome sound the claymore gun makes, and i wanted to include it to the ROTRdex somehow Thats about it. Hope you all enjoy the new toy. Feedback still welcome, even tough i wont do any more changes/improvements. Except for critical issues, like the initialization problem which should be fixed with this version UPDATE - ROTRdex V0.5 ================================================================================ Changes: - Several minor fixes - Weapon bonus modifier are shown at the particuar stat - DelayBetweenShots stat now supports min/max (e.g for skyshield) - Garrison bonus for infantry - Provided transport slots are now displayed - Added support for bike logic, you can now switch riders - Internal version support updated (for testers) New features: - Buildings and defences are now part of the ROTRdex - Structures show their needed power / produced power - Ammo bonus for defences added - Filter function for [Vehicle, Aircraft, Infantry, Buildings, Defences] For installation just replace the old executable file with the new one and youre done. As always, feedback welcome UPDATE - ROTRdex V0.4 ================================================================================ Changes: - Minor bugfixes - Death / Fear Voices added for infantry and aircrafts (only available if you choose to extract the audio) UPDATE - ROTRdex V0.3 ================================================================================ Changes: - Several minor fixes - Most of the recycler upgrades are supported now - Venom & Manticore protocol upgrades supported - PreAttack Delay/Type values added to weapon stats - Continuous fire rate included in weapon stats New features: -> "Raw View" - View a units INI file - View a weapons INI snippet - Uses users default editor for .ini files -> "Workspaces" - Allows to have multiple ROTRdex initializations - Workspace selector on startup - Define own workspaces -> "Bonus Management" - Veterancy level bonus - Target marker bonus (Avenger, Marksman...) - Horde / Propaganda / Battleplans bonuses - Cost reduction bonus (Industrial Plant, Oil Refinery) - Exclusive bonuses (Frenzy, Tear Gas ...) For installation just replace the old executable file with the new one and youre done. And again, feedback welcome ================================================================================ Requirements: - Windows only (tested on 7 and 8.1) - .NET Framework 4 or higher installed - C&C Generals / ZH and ROTR mod installed The tool will extract all the needed data from the game files. So it will show you the units, as they are in your current installed ROTR version. If a you have a new version you can simply reinitialize the tool and the data is up to date again. Please consider that not everything will work 100% and the data shown may differ from ingame values due to different / complex implementation. This post has been edited by micxray: 26 Jun 2018, 7:59 |
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6 Oct 2015, 9:55
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#2
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
GOOD STUFF.
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6 Oct 2015, 10:00
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#3
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Handy
This post has been edited by {Lads}RikerZZZ: 6 Oct 2015, 10:00 -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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6 Oct 2015, 10:47
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#4
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
So gud
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6 Oct 2015, 11:50
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#5
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
You are a God
Some stuff I found which are missing is Movement speed ^^ This post has been edited by Mizo: 6 Oct 2015, 12:01 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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6 Oct 2015, 12:07
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#6
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Told me it had a virus.
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6 Oct 2015, 13:47
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#7
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
You are a God Some stuff I found which are missing is Movement speed ^^ It should have 3 different entries instead of movement speed as that makes it too vague: Max speed, turn rate, acceleration and its damaged versions Other things missing that might be worth adding: ShroudClearingRange (especially this one since this is the thing scout units have important) CrusherLevel CrushableLevel TransportSlots PackTime and UnpackTime (for Deploy type units) StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges) That said, it's a great tool... Cheers mate This post has been edited by SiR Chaff: 6 Oct 2015, 14:11 |
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6 Oct 2015, 14:31
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#8
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Told me it had a virus. ok... Well i can guarantee you theres no virus inside of it It should have 3 different entries instead of movement speed as that makes it too vague: Max speed, turn rate, acceleration and its damaged versions Other things missing that might be worth adding: ShroudClearingRange (especially this one since this is the thing scout units have important) CrusherLevel CrushableLevel TransportSlots PackTime and UnpackTime (for Deploy type units) StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges) That said, it's a great tool... Cheers mate Thats alot of additional info can all be added, but do you really need all that stuff? for the sake of clarity i dont want to flood the window with unnessecary things. This post has been edited by micxray: 6 Oct 2015, 14:32 |
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6 Oct 2015, 14:41
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#9
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
Thats alot of additional info can all be added, but do you really need all that stuff? for the sake of clarity i dont want to flood the window with unnessecary things. Well, some of the additional info are usually important in PvP games (if you're a gamer and a math wiz).. If it floods with info, you could use the same method with what you did for the armor set And there are people who tend to be lazy opening the INI files just to get a specific stat |
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6 Oct 2015, 15:40
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#10
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
WOW.. this is awesome. Im impressed, you programmed this your self? very nice job.. and this looks so clean too! with buttons and switches.. loving it!
I did find some weird stats.. for example overlord test build v4 xp reward 200 200 400 60 is that a glitch in your tool or is this actually a glitch in the test build? This post has been edited by Zion: 6 Oct 2015, 15:41 |
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6 Oct 2015, 15:47
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#11
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
I am pretty sure its not a test build bug.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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6 Oct 2015, 15:50
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#12
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
WOW.. this is awesome. Im impressed, you programmed this your self? very nice job.. and this looks so clean too! with buttons and switches.. loving it! I did find some weird stats.. for example overlord test build v4 xp reward 200 200 400 60 is that a glitch in your tool or is this actually a glitch in the test build? thx yes i did it myself. youre not the first one who noticed the issue with the XP. its actually the text field which is too small, so it cuts off the last digit. Will fix that soon |
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6 Oct 2015, 15:52
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#13
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"Ha! I could do this with my eyes closed!" Group: Tester Posts: 271 Joined: 14 October 2014 From: Russia Member No.: 10686 Russian translator |
for example overlord test build v4 xp reward 200 200 400 60 is that a glitch in your tool or is this actually a glitch in the test build? I'm pretty sure it happens because the text field is too short for such a long string, so you can't see the last 0 in 600. This can be easily solved if the text field's size will be adjusted for a string as long as "9999 9999 9999 9999" in the next version of the program. This post has been edited by Damfoos: 6 Oct 2015, 15:53 -------------------- ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте |
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6 Oct 2015, 16:33
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#14
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
This is brilliant. Great work!
-------------------- Composite Armor has been installed, sir.
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6 Oct 2015, 19:54
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#15
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start.
I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually. This post has been edited by Graion Dilach: 6 Oct 2015, 19:56 -------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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6 Oct 2015, 22:06
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#16
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start. I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually. As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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7 Oct 2015, 8:07
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#17
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start. I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually. Yep its only for windows users. Without the .NET framework you will have no chance to run it. Mono is kind of a ported version of .NET for mac, but as you said, its most likely not gonna work. I started the whole thing with Java, means it would be cross-platform, but the performance of the file handling was just garbage. Like extracting one .big file lasted over a minute. So i decided to do it in .NET, (same exctraction < 3s) and since i didnt plan to share it at first, i didnt care about windows only. As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go That would be the best solution for cross-platform. But then you cant just access the game files to get the data like now. You would have to store the data on a server and then display it in the browser. So i am really sorry for the users which cant run the tool, but i dont have the aim to rewrite all the stuff... This post has been edited by micxray: 7 Oct 2015, 8:27 |
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7 Oct 2015, 9:45
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
ROTR can't even run on a MAC so its rather fruitless to begin with.
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7 Oct 2015, 14:58
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#19
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
What can I say? Maybe "Made in Switzerland" is all we need. Mister Micxray, this is so galactically great! For the first time since I play RotR, I hear Grumble attack voice. Kudos to you!
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7 Oct 2015, 15:13
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#20
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Dude i love you.
this is brill. -------------------- |
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7 Oct 2015, 17:03
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#21
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
ROTR can't even run on a MAC so its rather fruitless to begin with. Pretty certain it can. Wine is the same for both Mac and Linux so I'm definitely sure ROTR can run on a Mac by using a Windows ZH installation with Wine instead of the native build. -------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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7 Oct 2015, 20:54
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#22
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Pretty certain it can. Wine is the same for both Mac and Linux so I'm definitely sure ROTR can run on a Mac by using a Windows ZH installation with Wine instead of the native build. Like that yes but it doesn't work on the MAC port of GEN/ZH -------------------- |
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8 Oct 2015, 1:38
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#23
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Top Law Group: Members Posts: 147 Joined: 17 June 2014 From: Some random Tf2 map Member No.: 10509 Stuff Stuff Blah Blah Blawh Law |
Do I need to catch a conscript in order for the data to be recorded
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8 Oct 2015, 8:07
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#24
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Do I need to catch a conscript in order for the data to be recorded ... yes -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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12 Oct 2015, 17:41
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#25
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
do you know that china's supply truck is missing
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18 Oct 2015, 12:29
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#26
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Group: Members Posts: 64 Joined: 12 May 2014 Member No.: 10458 |
Could you please add a back button when you press the cog/settings so you don't have to reinitialize all over again .
Question Does this work only with ROTR or can it work with other mods ? Great work now only if I could edit the stats |
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18 Oct 2015, 16:08
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#27
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
NEW VERSION AVAILABLE - visit first post for more details
==================================================== Could you please add a back button when you press the cog/settings so you don't have to reinitialize all over again . Question Does this work only with ROTR or can it work with other mods ? Great work now only if I could edit the stats just closing the settings will return you to the main window. but I added a back button, just for you now It could work with other mods. in theory. but i am pretty sure there would be some troubles. so for now it only works with ROTR Editing mode, well that was one of my first ideas, but i dropped it since it would be way too complex to implement This post has been edited by micxray: 18 Oct 2015, 16:08 |
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19 Oct 2015, 6:57
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#28
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
RPG VDV has wrong cameo.
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19 Oct 2015, 11:03
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#29
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Is it possible to add the strat center bonuses for all applicable units?
As well as other things like IP/Oil Refinery cost reduction -------------------- Composite Armor has been installed, sir.
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19 Oct 2015, 15:15
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#30
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Is it possible to add the strat center bonuses for all applicable units? As well as other things like IP/Oil Refinery cost reduction Possible, yes. Also propaganda, horde etc... All things which I may add in the future. But dont expect it to be there soon, since i have very limited time for working on ROTRdex |
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20 Oct 2015, 21:55
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#31
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Can you add the protocol bonuses for ECA viechles and Infantry when you're at it as well?
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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21 Oct 2015, 4:17
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#32
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Group: New Members Posts: 3 Joined: 15 August 2015 Member No.: 11956 |
I cannot enter to the app, the last time i entered the voices doesn´t sounded, so i tried to reinitialize but accidentally i stopped it, and now the app dont starts saying it stopped working, there is a way to fix it?
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21 Oct 2015, 6:57
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#33
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
didn't get it: Generals Instation Path and ZH with ROTR -what's the difference? yet, Internal and Public, so it's only "launcher version oriented?!
dumb question, but can it be added in further versions that one could just choose Generals dir and use public/internals .big files?(not launcher-gib) |
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21 Oct 2015, 8:14
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#34
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Can you add the protocol bonuses for ECA viechles and Infantry when you're at it as well? Its already on my todo list I cannot enter to the app, the last time i entered the voices doesn´t sounded, so i tried to reinitialize but accidentally i stopped it, and now the app dont starts saying it stopped working, there is a way to fix it? When you are using v0.2 it should recognize when there is a broken initialization. So if youre using the first version try to use the new one. If its still not working you need to clear the apps working directory. Its located under C:\Users\#yourUsername#\AppData\Local\micxray\ROTRdex. Just delete everything in there and rerun the app. didn't get it: Generals Instation Path and ZH with ROTR -what's the difference? yet, Internal and Public, so it's only "launcher version oriented?! dumb question, but can it be added in further versions that one could just choose Generals dir and use public/internals .big files?(not launcher-gib) Ok ill try to explain. Normally you will have something like, C:\Program Files\EA Games\ and then one directroy for Generals and one for ZH. If this is always the case then i didnt need to ask you about your paths, but since likely possible that Generals and ZH are installed in completly different folders i need to know them. And some people also use several ZH installation for different mods for example. So no, just choosing Generals directory wont be sufficent. Only choosing the ZH directory with the ROTR mod in it would work, IF you dont wont the audio. Because quite some units are from vanilla Generals, they also use their orginal voices. And for getting these i need to know where your Generals installation is. Dont know that you mean by launcher oriented. There are internal big files and public big files, whatever your selection is will be used. This post has been edited by micxray: 21 Oct 2015, 8:15 |
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22 Oct 2015, 0:22
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#35
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
Ok ill try to explain. now i see. i use a repack that installs only 1 folder with ZH, that's where confusion is from.Normally you will have something like, C:\Program Files\EA Games\ and then one directroy for Generals and one for ZH. If this is always the case then i didnt need to ask you about your paths, but since likely possible that Generals and ZH are installed in completly different folders i need to know them. And some people also use several ZH installation for different mods for example. So no, just choosing Generals directory wont be sufficent. Only choosing the ZH directory with the ROTR mod in it would work, IF you dont wont the audio. Because quite some units are from vanilla Generals, they also use their orginal voices. And for getting these i need to know where your Generals installation is. Dont know that you mean by launcher oriented. There are internal big files and public big files, whatever your selection is will be used. by launcher oriented i mean original Rotr "mechanics" with renaming .gib to .big and same renaming but using files with "Intr" in name. both work thought launcher renaming, while i always rename files to .big myself, once after ZH install(don't use launcher) and just overwrite .big's when new beta comes. it's not like i'm asking to adapt something for me, i'm just trying to understand how to use the tool with my installation organization. ;] |
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22 Oct 2015, 2:46
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#36
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Group: New Members Posts: 3 Joined: 15 August 2015 Member No.: 11956 |
When you are using v0.2 it should recognize when there is a broken initialization. So if youre using the first version try to use the new one.
If its still not working you need to clear the apps working directory. Its located under C:\Users\#yourUsername#\AppData\Local\micxray\ROTRdex. Just delete everything in there and rerun the app. Thanks the app works now, excelent idea!!! |
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22 Oct 2015, 8:02
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#37
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
by launcher oriented i mean original Rotr "mechanics" with renaming .gib to .big and same renaming but using files with "Intr" in name. both work thought launcher renaming, while i always rename files to .big myself, once after ZH install(don't use launcher) and just overwrite .big's when new beta comes. it's not like i'm asking to adapt something for me, i'm just trying to understand how to use the tool with my installation organization. ;] Ok now i know what you mean. It shouldnt cause any problems if the ROTR files are big instead of gib. Since the tool searches for the files like this: !Rotr_2D.* the file extension doesnt matter. However if you change the file name itself then it wont work anymore. |
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27 Oct 2015, 3:09
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#38
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
For some reason, my ROTRdex closes itself halfway through when I reinitialized it with the ROTR Pre-release V6... it keeps happening everytime i run it
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27 Oct 2015, 4:43
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#39
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
same as chaff.
every time it gets to the recon drone in the initialization scan rotrdex closes. -------------------- |
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27 Oct 2015, 9:20
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#40
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
oh boy, what a stupid error...
well however, its fixed an uploaded. Check the first post (somehow the forums dont let me upload it anymore, so i had to upload it on an external site...) I only fixed the initialization problem, no new features or other fixes yet. This post has been edited by micxray: 27 Oct 2015, 9:21 |
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28 Oct 2015, 8:54
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#41
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
can we have an option to chose where extracted data is stored? AppData\Local\ is "too deep" to remember data is there, i'd prefer to store where i like. besides, it will allow to have multiple "libraries"(i'm sure to be not only one having multiple versions installed).
This post has been edited by rey: 28 Oct 2015, 8:58 |
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29 Oct 2015, 9:18
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#42
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
can we have an option to chose where extracted data is stored? AppData\Local\ is "too deep" to remember data is there, i'd prefer to store where i like. besides, it will allow to have multiple "libraries"(i'm sure to be not only one having multiple versions installed). noted. i wont be working on this with high priority however. |
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12 Nov 2015, 16:10
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#43
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
NEW VERSION AVAILABLE
======================== check first post This post has been edited by micxray: 12 Nov 2015, 16:11 |
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12 Nov 2015, 17:10
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#44
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
New version is not working for me
EDIT: Nvm, it's working now This post has been edited by M.P: 12 Nov 2015, 18:26 |
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15 Nov 2015, 1:46
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#45
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
could the voice quotes units dieing be added?
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15 Nov 2015, 14:01
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#46
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
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15 Nov 2015, 15:26
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#47
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
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15 Nov 2015, 15:39
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#48
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
It'll be hilariously retarded to hear vos of infantry being Tesla-fried.
-------------------- |
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23 Nov 2015, 9:51
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#49
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
could the voice quotes units dieing be added? It'll be hilariously retarded to hear vos of infantry being Tesla-fried. Here you go, v0.4 available. Now you can hear them die... sadists This post has been edited by micxray: 23 Nov 2015, 9:51 |
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23 Nov 2015, 10:11
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#50
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Here you go, v0.4 available. Now you can hear them die... sadists hahah epic thank you -------------------- |
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23 Nov 2015, 12:30
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#51
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Yes! Oh, I'm gonna lose a day with this!
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23 Nov 2015, 21:52
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#52
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
This thing is getting better and better. I might stop using finalBIG now
This post has been edited by M.P: 23 Nov 2015, 21:55 |
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25 Nov 2015, 13:27
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#53
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Army - group of people who fix diplomatic mistakes. Group: Tester Posts: 148 Joined: 18 April 2010 Member No.: 944 |
What about buildings? I know there's not special in their stats, but at least cost and buildtime are useful.
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25 Nov 2015, 15:33
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#54
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
What about buildings? I know there's not special in their stats, but at least cost and buildtime are useful. I wanted to include buildings / defences from the beginning but eventually decided to leave them out. Maybe i will add them sometime later. But for the moment there are other things i wanna do first. |
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5 Dec 2015, 2:19
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#55
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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26 Jan 2016, 17:49
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#56
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Just waiting Micxray that add option to hear GP voice
-------------------- |
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27 Jan 2016, 9:41
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#57
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Hello guys
Since there are quite a few people who are waiting for a rotrdex update, i want to inform you why its not there yet and maybe wont come anymore. Obviously during christmas / new year i had other things in mind than programming stuff. After that i continued working on rotrdex... but then... something happend... Last week my office room at home went up in flames. Luckily the fire could be extinguished before any other room was affected. But still all my private computer stuff is now gone, including backup hdd's. So also the current source code of rotrdex is lost. What a great start for 2016! By change i found a copy of the v0.1 sources. So i may resume the work sometime but i will have to rewrite alot of things in order to reach the current version. So i am really sorry to disappoint you, but there wont be any more rotrdex updates for quite a while |
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27 Jan 2016, 23:14
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#58
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Damn, that's sad to hear.
Don't worry about us, just focus on getting your things back together. Real Life is top priority. Good luck. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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28 Jan 2016, 1:12
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#59
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Damn. Screw the things. Thank God that everyone in the home are ok.
-------------------- |
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28 Jan 2016, 6:12
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#60
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
2016 is off to a pretty shit start isnt it?
At the very least nobody was hurt, which is always good. -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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16 Mar 2016, 8:45
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#61
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
im curious, if when you do come back to working on rotrdex, thats if you still want to
would it be possible to get a version for shockwave as well? -------------------- |
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16 Mar 2016, 16:44
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#62
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
im curious, if when you do come back to working on rotrdex, thats if you still want to would it be possible to get a version for shockwave as well? Well, since i got my stuff mostly back together, i will soon begin to rewrite things to reach the current state of rotrdex and eventually add new features. Regarding shockwave, it is possible for sure to make a similar application. But it wont work from the go and would require quite some rework. So if i ever reach a state of rotrdex where it is considered "done", i might try to port it to work with shockwave. But no promises on this |
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20 Mar 2016, 0:11
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#63
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
How hard exactly would a shockwave implementation be though? The current version uses the same file structure as ROTR.
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21 Mar 2016, 11:29
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#64
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
How hard exactly would a shockwave implementation be though? The current version uses the same file structure as ROTR. I just took a look at the files. The fact that the structure is the same, will help alot for sure. Still there are quite some ROTR specific things implemented (e.g a lot of exclusions, dummy weapons, unused upgrades, units which most not show up...) So, just get that thing running for SHW may be not that hard actually. But the fine tuning(handling exceptions, special upgrades, salvage +3 etc...) would still need some work. This post has been edited by micxray: 21 Mar 2016, 11:29 |
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23 Apr 2016, 0:00
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#65
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
I just took a look at the files. The fact that the structure is the same, will help alot for sure. Still there are quite some ROTR specific things implemented (e.g a lot of exclusions, dummy weapons, unused upgrades, units which most not show up...) So, just get that thing running for SHW may be not that hard actually. But the fine tuning(handling exceptions, special upgrades, salvage +3 etc...) would still need some work. My dear SWISS friend how is going development on your Rotr desk app? Did you make progress, still waiting that you update if you don update i will come from TICINO to find you eheheh im joking lol -------------------- |
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27 Apr 2016, 8:45
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#66
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
My dear SWISS friend how is going development on your Rotr desk app? Did you make progress, still waiting that you update if you don update i will come from TICINO to find you eheheh im joking lol Hello there swiss buddy. I am still working on the rotrdex and there is a lot to do. But i will upload a new version in the next few days, with the features i already have completed. You dont need to find me, because i will find YOU! I will be in ticino during my holidays this summer This post has been edited by micxray: 27 Apr 2016, 8:46 |
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30 Apr 2016, 7:27
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#67
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
New version is there!
Check first post for more information and download link This post has been edited by micxray: 30 Apr 2016, 7:27 |
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30 Apr 2016, 8:17
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#68
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Excellent, thank you.
The Structure's being in it will be handy This post has been edited by mr_Skittles: 30 Apr 2016, 8:20 -------------------- |
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30 Apr 2016, 10:21
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#69
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
Dushka Nests and Stinger Sites don't show their weapon values.
Cyclops Laser doesn't have its anti-missile weapon. Gustav Commando doesn't have his Gustav. Jaeger doesn't have his sniper rifle. This is coming from my end, so I don't know whether it's the same for everyone. This post has been edited by Hanfield: 30 Apr 2016, 10:29 -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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30 Apr 2016, 11:03
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#70
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Dushka Nests and Stinger Sites don't show their weapon values. Cyclops Laser doesn't have its anti-missile weapon. Gustav Commando doesn't have his Gustav. Jaeger doesn't have his sniper rifle. This is coming from my end, so I don't know whether it's the same for everyone. Dushka and stinger dont have weapons themself, they spawn units. So this behaviour is not yet supported. For the other missing weapons: they all use bike logic, so you have to switch the rider in order to get other weponsets (rider switch is the little guy on the bicycle ) |
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30 Apr 2016, 11:23
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#71
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
DERP - I see it now
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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1 May 2016, 12:55
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#72
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
-------------------- |
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1 May 2016, 13:20
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#73
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
Oke, found some actual bugs this time:
*The Igla Trooper has the AP Rockets upgrade [albeit it does nothing when selected]; *The Stinger Trooper's damage/range values after AP Rockets are incorrect - from 30 to 50 damage and from 300 to 399 range. It seems like the garrison bonus got lumped together with the AP Rocket bonus. -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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1 May 2016, 15:45
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#74
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
well i have this error help me guys Can you translate that error message? i dont understand italian and google gives me something weird Oke, found some actual bugs this time: *The Igla Trooper has the AP Rockets upgrade [albeit it does nothing when selected]; *The Stinger Trooper's damage/range values after AP Rockets are incorrect - from 30 to 50 damage and from 300 to 399 range. It seems like the garrison bonus got lumped together with the AP Rocket bonus. Actually you found bugs in the code Just checked them, Igla's heroic lockon weapon benefits from the AP rockets, so thats why you can see the upgrade. And with the stinger guy theres actually something weird. when upgraded he really deals 50 dmg ingame, i did some tests. so he receives the garrison bonus. but somehow the range doesent get affected... well as said, weird. Did a bug report for these |
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1 May 2016, 19:04
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#75
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
"Impossible to access specified device, path or file. It is possible that you don't have required permission"
-------------------- My Soundcloud profile: right here |
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3 May 2016, 9:33
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#76
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
"Impossible to access specified device, path or file. It is possible that you don't have required permission" Thanks @Emin I honestly never saw this error with the rotrdex. So im not sure whats exactly the problem. Did you try to move the executable in another directory? Or run it as administrator? |
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4 May 2016, 3:12
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#77
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
I assume he installed the game into Program Files, but didn't launched ROTRdex as admin.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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4 May 2016, 8:02
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#78
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
I can't find the weapons for the WASP Hive drones, while the Recycler version does have it.
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9 May 2016, 12:17
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#79
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
I can't find the weapons for the WASP Hive drones, while the Recycler version does have it. Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files. Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones. |
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12 May 2016, 15:24
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#80
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Very usefull program:). Thank you very much:). I will wait for new versions!
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13 Jun 2016, 7:21
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#81
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
So how exactly does HOLD THE LINE work? When I select it, nothing happens so it must be some kind of special thing...
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13 Jun 2016, 9:39
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#82
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Group: Members Posts: 41 Joined: 18 August 2015 From: Land of the Scrap, Home of the Salvage Member No.: 11971 All your scrap are belong to me! |
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24 Aug 2016, 20:08
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#83
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files. Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones. Micxray any new version of Rotr Desk in dvelopment? -------------------- |
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31 Aug 2016, 15:14
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#84
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Micxray any new version of Rotr Desk in dvelopment? I didnt add new stuff or enhanced anything until now. However i had a new feature in mind which is partially implemented. Kind of a weapon tester where you can select a single weapon from any unit and use it against any target. So for example: you could see how many shots a combat medic needs to kill an heroic blackbear sentinel (18751...) and you could see how long it would take. (not a battle simulator, just a weapon tester) As said i did start the implementation but didnt bring it to an usable level yet. I didnt touch the code for quite some time now and honestly iam not sure if i will ever finish it, because it will be quite a mess and never work for all weapons correctly. tl;dr There is a version in development but i stopped working on it for now - continuation unceratin This post has been edited by micxray: 31 Aug 2016, 15:22 |
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3 Sep 2016, 22:07
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#85
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
I didnt add new stuff or enhanced anything until now. However i had a new feature in mind which is partially implemented. Kind of a weapon tester where you can select a single weapon from any unit and use it against any target. So for example: you could see how many shots a combat medic needs to kill an heroic blackbear sentinel (18751...) and you could see how long it would take. (not a battle simulator, just a weapon tester) As said i did start the implementation but didnt bring it to an usable level yet. I didnt touch the code for quite some time now and honestly iam not sure if i will ever finish it, because it will be quite a mess and never work for all weapons correctly. tl;dr There is a version in development but i stopped working on it for now - continuation unceratin Thanks For Reply btw would be awesome if you add some AIRPLANE GPS voice to hear, atleast that its my last wish from your ROTR DESK app. -------------------- |
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19 Sep 2016, 10:56
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#86
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
i'm glad that now it's possible to state where to extract data, but how to run pedia? each time i run app it proposes to initialize and closes.. yet where are settings stored?
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20 Sep 2016, 7:59
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#87
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Group: Members Posts: 41 Joined: 18 August 2015 From: Land of the Scrap, Home of the Salvage Member No.: 11971 All your scrap are belong to me! |
The Osprey's and Starlifter's armor stats don't change at all when Countermeasure upgrade is applied. Same goes for BlackHawk armor stats, except for Small_Arms and Gattling which is 60% at default/no upgrade but it increases to 100% with Countermeasure upgrade, which is the reversed outcome of the upgrade because it's suppose to decrease.
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3 Oct 2016, 17:16
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#88
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Group: Members Posts: 9 Joined: 2 October 2016 Member No.: 13235 |
Great tool.
found some bugs. I'll wait for an update Thanks. |
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4 Oct 2016, 6:54
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#89
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
Care to explain what kind of bugs there are?
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4 Oct 2016, 9:36
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#90
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Group: Members Posts: 9 Joined: 2 October 2016 Member No.: 13235 |
Immediately after launching ROTRex, choose China/Black Lotus, expand Bonus Management, almost any change there will make the tool crash.
Run as administrator won't make any change. The same occurs with Hacker I use win 10 x64. |
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11 Oct 2016, 0:53
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#91
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
i still need an answer: HOW to use this tool??
with last version i get only initialize window. no settings, no run after it extracted data. though it somehow remembers pathes to Generals that i stated, i could find any strings in windows registry, while trying to somehow maybe reset it. what am i doing wrong?? |
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11 Oct 2016, 7:46
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#92
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
i still need an answer: HOW to use this tool?? with last version i get only initialize window. no settings, no run after it extracted data. though it somehow remembers pathes to Generals that i stated, i could find any strings in windows registry, while trying to somehow maybe reset it. what am i doing wrong?? Hey rey, sorry that i didnt answer till now. i am not online that much anymore. Well i dont know what the problem is, since i cant reproduce it. Rotrdex saves everything into files, so you wont find settings in the registry. What you could try: Delete C:\Users\%USER%\AppData\Local\ROTRdex. This where the settings file is. So next execution you will get a new default settings file. Maybe there is something wrong with your current settings file... |
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11 Oct 2016, 8:15
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#93
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
Hey rey, sorry that i didnt answer till now. i am not online that much anymore. Well i dont know what the problem is, since i cant reproduce it. Rotrdex saves everything into files, so you wont find settings in the registry. What you could try: Delete C:\Users\%USER%\AppData\Local\ROTRdex. This where the settings file is. So next execution you will get a new default settings file. Maybe there is something wrong with your current settings file... thanks for tip about AppData, found folder and "resetted" tool. but for pity i'm again stuck on initialize screen. =/ maybe i'm really doing something wrong?.. start app, use workspace(or add one), set path to ZH with mod, initialize, ... what's next, how to get to dexter? net run i again have workspace choose and then initialize.. This post has been edited by rey: 11 Oct 2016, 8:16 |
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11 Oct 2016, 8:54
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#94
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Group: Members Posts: 374 Joined: 28 February 2014 Member No.: 10315 |
guess i've found culprit: as i have several Generals installations, i put them into sandboxes(for system clarity), and apparently Dex has problems with that. i checked Initialize on some old normal install and it's ok, but paths like say "C:\Sandbox\user\DefaultBox\drive\D\Games\CnC Generals186.5" don't "assemble" by Dex and make this Initialize-screen stuck situation.
btw if there be more updates, how about saving that .xml settings near .exe?(at least as an option) yeah, i'm fan of portability. |
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13 Mar 2017, 8:29
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#95
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Might worth noting that Public Build 1.2 for 1.87 broke the ROTRdex. It keeps failing to initialize when it is loading the GLA INIs.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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20 Mar 2017, 8:51
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#96
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Might worth noting that Public Build 1.2 for 1.87 broke the ROTRdex. It keeps failing to initialize when it is loading the GLA INIs. Confirmed. There are changes in the .ini Files which the rotrdex cant handle. As you may noticed the development of the rotrdex is stopped, i just dont have time (and motivation) to enhance it any further. However i will try to fix this initialization issue soon, so it will still be usable for you. Because the changes responsible for the current issue will make it to the next release of ROTR for sure This post has been edited by micxray: 20 Mar 2017, 8:53 |
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28 Mar 2017, 7:38
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#97
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
QUOTE , i just dont have time (and motivation) to enhance it any further. Oh no don't get me wrong, this ins't me asking you or forcing you to come back QUOTE However i will try to fix this initialization issue soon, so it will still be usable for you. Because the changes responsible for the current issue will make it to the next release of ROTR for sure Very much appreciated for attempting to put the effort to fix it however. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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3 Apr 2017, 11:11
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#98
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Group: Donator Posts: 72 Joined: 10 September 2014 From: Switzerland Member No.: 10637 ... |
Initialization issue is fixed.
Check the first post for the new version. It will contain a little extra beside the fix. |
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4 Apr 2017, 22:59
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#99
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Thank you!!!!
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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5 Apr 2017, 0:27
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#100
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Micxray is the real MVP
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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Lo-Fi Version | Time is now: 20 May 2024 - 13:10 |