Submarines and war ships do not move |
Submarines and war ships do not move |
14 Jul 2017, 2:11
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#1
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Group: Members Posts: 7 Joined: 6 July 2017 Member No.: 15556 |
This map is made using shockwave, as a base. On this test map, make a base and then take the port at the foot of the sea. Immediately you will have 3 warships and 1 submarine. The question is: why these objects in the water can not move?
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14 Jul 2017, 17:50
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
one of the battleships can be moved by clicking yeah.
CODE Object AmericaBattleShip DisplayName = (whatever you want) CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End thats what mine uses on an aod map. -------------------- |
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14 Jul 2017, 20:03
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#3
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Group: Members Posts: 7 Joined: 6 July 2017 Member No.: 15556 |
one of the battleships can be moved by clicking yeah. CODE Object AmericaBattleShip DisplayName = (whatever you want) CrusherLevel = 3;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End thats what mine uses on an aod map. Thank you very much, You're a genius, this works well for me (I made some corrections) But there is only one problem: the warships raise the cliffs and move on the ground (as if they were tanks of war). On the map there is a water area called "WaterAreaName = mar2", how do I make the warships move only inside "mar2"? CODE Object AmericaVehicleBattleShip DisplayName = navy1 CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Object AmericaVehicleBattleShip DisplayName = navy2 CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Object AmericaVehicleBattleShip DisplayName = navy3 CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Object ChinaShipAttackSubMarine DisplayName = sub1 CrusherLevel = 3 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE Locomotor = SET_NORMAL TroopCrawlerWaterLocomotor End Attached the new corrected map and with boats and submarines with movement by clicking. This post has been edited by globalwar: 14 Jul 2017, 20:04
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