How do i use planes? |
How do i use planes? |
26 Nov 2016, 4:04
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#1
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
Xattus? Bruce? Anyone?
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26 Nov 2016, 4:07
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#2
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Put them on individual hotkeys, target an enemy unit, watch the fireworks
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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26 Nov 2016, 4:17
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#3
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Or pick ECA and spam harriers and micro them, 100% guaranteed the opponent will find some mental problems after the game.
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26 Nov 2016, 11:13
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#4
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
1-Select airfield,
2-Click in any aircraft do you want. 3-Wait until the production of the aircraft is succesful. 4-Click in the aircraft. 5-Click in the enemy what do you need to attack and watch 6-Airplanes will go to the airfield after the bombing run is succesful, this is normal, just wait its payload is complete. 7-Repeat 1 to 5. This post has been edited by ZunZero97: 26 Nov 2016, 11:15 |
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26 Nov 2016, 13:28
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#5
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
What faction? If your china or russia, you need the same amount of jets to kill anything that isnt a superheavy tank...Two for antiair and one for light targets and collectors.(aside from workers and ospreys need two payloads)
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30 Nov 2016, 7:01
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#6
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
1-Select airfield, 2-Click in any aircraft do you want. 3-Wait until the production of the aircraft is succesful. 4-Click in the aircraft. 5-Click in the enemy what do you need to attack and watch 6-Airplanes will go to the airfield after the bombing run is succesful, this is normal, just wait its payload is complete. 7-Repeat 1 to 5. Ahem...was that meant as a joke? Everyone knows how to control planes lol i'm asking about ze tactics. About Harriers... Mizo some help please? |
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30 Nov 2016, 9:12
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#7
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
Ahem...was that meant as a joke? Everyone knows how to control planes lol i'm asking about ze tactics. About Harriers... Mizo some help please? Don't bother answering ZunZero, he's a troll. For Harriers, it's quite tricky, since they don't do an U-turn when releasing their payload. They require a bit more micro. First, send your harrier(s) to the target you want. If the area has Light AA, think about triggering Chaff just before they are in range. If there is Tier2 AA, don't go. Once it has released their payload, quickly order them to go back, to avoid most of AA fire. -------------------- My Soundcloud profile: right here |
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30 Nov 2016, 11:14
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#8
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
@maelstrom
A million thanks bud. Always wondered why harriers were so ineffective at base rushing XD. What if it's this.... Fighter*cough* Has vulcan cannon*cough cough*, 6 missiles, missiles have long reload time, require time to lock on And yes, it's my humble, potentially op version of the raptor. #no internet fight intended P/s i see you're part of a dev team. What mod are you making? This post has been edited by Jet02: 30 Nov 2016, 11:17 |
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30 Nov 2016, 11:25
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#9
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
P/s i see you're part of a dev team. What mod are you making? I'm a voice actor for Rise of the Reds, ShockWave, and other projects. If you are interested, I upload my work occasionally on my Soundcloud profile (link in signature). -------------------- My Soundcloud profile: right here |
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30 Nov 2016, 12:49
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#10
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
http://forums.swr-productions.com/index.ph...st&p=127186
Take a look at this. (Comrade M.P is me) Also, Controlling Harriers in Multiplayer is a bit tricker as there's some delay and lag, which for myself it makes it easier to controll em. As long as you can get the timing correct, You can get on your opponents nerves with minimum loses. Harriers are the deadliest jets in the game due to their high range, speed, armor and survivability. In right hands, they're no joke. This post has been edited by M.P: 30 Nov 2016, 12:55 |
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30 Nov 2016, 14:44
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#11
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
If the area has Light AA, think about triggering Chaff just before they are in range. If there is Tier2 AA, don't go. Chaff doesn't make them untargetable, it simply deflects missiles sent at it Harrier's main power lies in exploiting the highest fixed-wing range in the game to avoid getting into T0 AA range. -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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30 Nov 2016, 16:01
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#12
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
This is all off the top of my head so if I said something wrong, feel free to correct me
raptor: Unupgraded raptors one raptor kills basic tanks, like scopion,battlemaster,bmp, leopard(i think), and pretty much all infanty transport except grizzly kills all helicoptors except hinds kills all fighters except harriers kills all artillery except msta kils china dragon tank, toxin tank, tesla tank. kills dosers kills all scouts kills standing single infantry, except heros two raptors kill most t0,t1, anti air, like quadcannon,avenger,jepard,tunguska,gattlingtank they also kill all exceptions I made above kills all t2 aa kills russian recovery thing kills eca doublebarrel tank kill muraduers kill usa microwave and crusader Three raptors kill heavys like russian kodiak kill pretty much everything, except for super heavy tanks like overlords and sentinals can kill a barraks or power four raptors I think they kill sentinals and overlords, why i say I think.. is cuz i never use "un-upgraded raptors" vs them kills usa or china airfield you need like 200 raptors to kill one china ecm tank Upgraded raptors pretty much everything stays the same, except I think quads die from one raptor I may be wrong kodiaks now need only 2 raptors overlords and sentinels for sure die from 4 raptors now here is the fun part 2 raptors kill power plants, barracks 3 raptors kill supply centers I think 4 raptors kill structures like tech buildings, war factories they DONT kill command centers, except gla command center they dont kill eca solar reactor When raptors rank up and are upgraded are like the most satisfying plane ever one rank3 upgraded raptor pretty much kills everything that 2 un-upgraded raptors can kill like power plant, barracks, t0t1 aa and hinds and mstas Migs are similar to the above, but are weaker and they dont kill any structures, I think 4 migs can kill power plant and barracks tho like u need 3 to kill tunguska i think defiantly need 3 to kill a kodiak I think u need more than 4 migs to kill a sentinal, overlord i think u need 4 same thing they snipe all choppers like raptors do Burkuts one shot every flying jet in the game, and it can evade all jet missles if u maneuver it oneshots all choppers, and if it doesnt, it will gun them down Harriers range will be nerfed, thats why they are so OP atm use flares AFTER you attack, because flares make the aa unit re-target, but if the harrier is closer to aa it will still die they can takeout basic aa in 2 runs 3 for tunguska use 2 harriers at same time for best performance, if you have more, try to use them in groups of 2s, more than 2 are hard to control, and you will most likely loose the third one, or fourth Hotkey your air units, and use them with your main army to take out key units, like china dragon tanks, usa microwave before you attack use jets vs a chopper player I use migs and raptors to scout enemy bases you can split fire migs and raptors, to kill 2 rocket buggies, with one jet, only works on buggies tho, and techincals This post has been edited by Zion: 30 Nov 2016, 16:02 |
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30 Nov 2016, 17:14
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#13
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Xeres, unupgraded Raptor is exactly 420 dmg, upgraded - 525 dmg.
Mstas have 250 health TankArmor, Kodiaks have 700 health, BMs have 420 health, JAgdMammuts - same as Leos, which is 500, Golems are at 950, Sents at 1800, Overlords at 1100 - so are Shenlongs, afaik. So yes, 3 unupgraded raptors kill Golems, Overs, Shenlongs. Upgraded raptors, as you said, kill Quads, Gatts and any non-US helicopter in game. Power plants vary from 800 to 1500 health, depending on faction. Warfactories are always at 2000 health. Tier buildings from 2500 (Weapons Bunker, Prop Center, Breeder, R&D (can be even lower in this case), Detention and Strategy Center, BlackMarket) to 4000 (Industrial Plant, ChemLab), to 5000 (Hold the Line Strategy Center). Can make a mistake in case of R&D Center, as I'm at work and taking numbers from my head, but afaik it was 2500 as well. I only listed health of units that receive 100% from JET_MISSILE. Note to OP - do not use Raptors vs defences, their damage output drops like 4 times. This post has been edited by Knjaz.: 30 Nov 2016, 17:18 |
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30 Nov 2016, 17:21
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#14
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
Xeres, unupgraded Raptor is exactly 420 dmg, upgraded - 525 dmg. Mstas have 250 health TankArmor, Kodiaks have 700 health, BMs have 420 health, JAgdMammuts - same as Leos, which is 500, Golems are at 950, Sents at 1800, Overlords at 1100 - so are Shenlongs, afaik. So yes, 3 unupgraded raptors kill Golems, Overs, Shenlongs. so msta dies from one raptor? I think thats about right, forgot that migs u need 2.. so i guess 2 raptors for a kodiak then, 3 migs for a kodiak, and it looks like crusaders, jags,leos all need 2 un upgraded raptors, and one if upgraded, and for china 2 migs each i believe |
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30 Nov 2016, 17:21
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#15
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
so msta dies from one raptor? I think thats about right, forgot that migs u need 2.. so i guess 2 raptors for a kodiak then, 3 migs for a kodiak, and it looks like crusaders, jags,leos all need 2 un upgraded raptors, and one if upgraded, and for china 2 migs each i believe no you need 1 MiG for Msta and any other arty in game except for Claymore/Topol. (Which is not quite a classic arty). MiG deals 82/missile, 328 total. if there's a Sentinel nearby and one missile gets deflected Msta won't die, otherwise it will. Crusaders are 550 base health, 1 raptor won't cut it unless LGM + Veterancy. It's because Crusaders were always viewed as more meatshield-oriented Mediums compared to others. Well, after the Composite Armor was moved to unlock they got base health buff. This post has been edited by Knjaz.: 30 Nov 2016, 17:27 |
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30 Nov 2016, 17:35
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#16
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
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30 Nov 2016, 17:44
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#17
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Well, can always learn something new, I guess. |
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30 Nov 2016, 18:15
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#18
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
Oh and forgot the most important stat..
4 Upgraded raptors kill an eca manticore thats not ranked up.. obviously all missles need to land together, or else it repairs it right away That's why u never go Manticore protocol vs usa, unless its a player that does not know this Food for thought, I really think Rotr is way more complex than starcraft2, if you think about it, all units perform differently when they are upgraded, and especially when ranked up. starcraft units dont rank, and an upgrade usually affects multiple units. So next time u think the devs are not doing anything, think again its crazy what hunter needs to do, to make this mod playable, and it already is pretty balanced This post has been edited by Zion: 30 Nov 2016, 18:26 |
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30 Nov 2016, 18:51
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#19
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Group: Members Posts: 96 Joined: 14 July 2013 Member No.: 10034 |
Food for thought, I really think Rotr is way more complex than starcraft2, if you think about it, all units perform differently when they are upgraded, and especially when ranked up. starcraft units dont rank, and an upgrade usually affects multiple units. I know it's beside the point, but most Starcraft upgrades affect only 1 unit (Armor/Weapon upgrades represent a small percentage of total upgrades). I would say that ROTR upgrades tend to affect multiple units more often than not. |
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30 Nov 2016, 18:59
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#20
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
Pretty sure Starcraft doesn't have a loathed limit of maximum upgrades though.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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30 Nov 2016, 20:00
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#21
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Group: Members Posts: 96 Joined: 14 July 2013 Member No.: 10034 |
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1 Dec 2016, 6:54
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#22
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
Oh and forgot the most important stat.. 4 Upgraded raptors kill an eca manticore thats not ranked up.. obviously all missles need to land together, or else it repairs it right away That's why u never go Manticore protocol vs usa, unless its a player that does not know this Food for thought, I really think Rotr is way more complex than starcraft2, if you think about it, all units perform differently when they are upgraded, and especially when ranked up. starcraft units dont rank, and an upgrade usually affects multiple units. So next time u think the devs are not doing anything, think again its crazy what hunter needs to do, to make this mod playable, and it already is pretty balanced Why not use Anvils? The ground attack mode for aircraft doesn't always perform well in SAGE, and usual 1.5+ second lag one experiences on SWRNet when Direct Connect is not turned on between players makes it even harder to pull. Edit: Yeah right, 15 speed when activated in 186, forget what I said. As for RotR - yeah, the game has many levels to it, above stuff (knowing Raptor damage output + health pools of all the stuff you're going to shoot with Raptors) But... if you'd only know how our balance talks sometimes go This post has been edited by Knjaz.: 1 Dec 2016, 7:00 |
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1 Dec 2016, 11:29
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#23
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Group: Members Posts: 62 Joined: 16 July 2015 Member No.: 11778 |
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