Some questions about coding |
Some questions about coding |
21 May 2016, 13:07
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#1
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
First, I think it is not a secret that difference are massive between factions' early expanding capability, not every can deal with that though. So, is it possiable to construct a game mode that players do not have the full access to all move or units, just like a defcon setting: you can't engange others until sepecific point. Is that possiable in Generals?
Second, that tesla truck(GLA stollen tech unit)'s tesla beam can engage another enemy near by primary target, that's amazing, but just how? I know the truck have launch a specific weapon to make that happen, so what's the detailed requirement about that projectile or its descendant? Also I think since beam weapon can be coded to look like jumping to another enemy nearby, I think it will be much more intersting to code the Banshee to have the same effect: huge ECM on primary target and the paralizing beam jump to another victim nearby. And when use in huge number Banshee will still have sufficient area effect. It's just that would occupy more weapon set and enhance mode may not still avaliable. You see now a few Banshee almost can't shut anything down before get killed, not as good as people will expect for a high tech unit, and that spher looks a little.... well, strange. |
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21 May 2016, 13:14
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
banshee?
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21 May 2016, 13:24
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#3
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
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21 May 2016, 13:28
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#4
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
First, I think it is not a secret that difference are massive between factions' early expanding capability, not every can deal with that though. So, is it possiable to construct a game mode that players do not have the full access to all move or units, just like a defcon setting: you can't engange others until sepecific point. Is that possiable in Generals? You can govern what faction has access to and what it is granted via the map.ini -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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21 May 2016, 13:39
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#5
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Group: Members Posts: 158 Joined: 3 November 2015 From: Near to the Heart of my Motherland Member No.: 12315 |
If I understood everything right, then you suggest to get rid of ECM circular attack and return its beam but with jumping effect just like on the Tesla-Recycler. IMHO, I don,t think it is a good idea, because:
1) It will be unbalanced. You may be able to shut down one, then two, then 3 units from afar, and if there will be more than 1 ECM, you may stop even big armies quite easy. That sounds like some kind of ECM-artillery. 2) IIRC, Microwave tank can shut down only one vehicle per time and still costs more than ECM. If you make ECM fire from afar and with jumps, don't you think it will be quite unfair? 3)It is a SUGGESTION! 111NO111SUGGESTIONS111!!!111 . OK, that is too much. |
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21 May 2016, 13:43
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#6
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The ECM Tank has been called Banshee for a long time now, I'm surprised you never noticed.
First, I think it is not a secret that difference are massive between factions' early expanding capability, not every can deal with that though. So, is it possiable to construct a game mode that players do not have the full access to all move or units, just like a defcon setting: you can't engange others until sepecific point. Is that possiable in Generals? It is possible, Contra does it for example. But it's not wanted in ROTR. Second, that tesla truck(GLA stollen tech unit)'s tesla beam can engage another enemy near by primary target, that's amazing, but just how? I know the truck have launch a specific weapon to make that happen, so what's the detailed requirement about that projectile or its descendant? It simply spawns a dummy object where the projectile hits (the electric bolts are laser-draws and cannot do an OCL at the location they hit, therefore the dummy weapon is needed that fires projectiles). The dummy object that is spawned is set to auto-attack everything it sees. It in turn also uses a dummy weapon to spawn another dummy object, which in turn will auto-attack everything it sees. Due to this you can sometimes see lightning arcs between different objects even when the Recycler stopped firing, but they will hardly last longer than a second. Also I think since beam weapon can be coded to look like jumping to another enemy nearby, I think it will be much more intersting to code the Banshee to have the same effect: huge ECM on primary target and the paralizing beam jump to another victim nearby. And when use in huge number Banshee will still have sufficient area effect. It's just that would occupy more weapon set and enhance mode may not still avaliable. You see now a few Banshee almost can't shut anything down before get killed, not as good as people will expect for a high tech unit, and that spher looks a little.... well, strange. Probably wouldn't work due to the amount of weapons and other stuff required to make it happen. |
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21 May 2016, 13:51
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#7
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
About the ECM tank I rather have the beam back, the green aura attack is highly difficult to use. And it's way too freaking shiny.
When there are multiple of them on screen it's really hard to see shit. This post has been edited by X1Destroy: 21 May 2016, 13:52 -------------------- We Die Standing.
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21 May 2016, 14:38
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#8
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
The ECM Tank has been called Banshee for a long time now, I'm surprised you never noticed. It is possible, Contra does it for example. But it's not wanted in ROTR. It simply spawns a dummy object where the projectile hits (the electric bolts are laser-draws and cannot do an OCL at the location they hit, therefore the dummy weapon is needed that fires projectiles). The dummy object that is spawned is set to auto-attack everything it sees. It in turn also uses a dummy weapon to spawn another dummy object, which in turn will auto-attack everything it sees. Due to this you can sometimes see lightning arcs between different objects even when the Recycler stopped firing, but they will hardly last longer than a second. Probably wouldn't work due to the amount of weapons and other stuff required to make it happen. Thanks for answering Well not really a suggestion though, just a discussiong about what it will be if it occures, I just feeling interesting to talk about it. And I just figur out that there is problems for this design:ECM beam attack have no clips.... its beam appearence requires sustaining fire, and if I didn't get anything wrong since the beam cannot spawn, the jump attack is summoned because the unit's really weapon have clip so after exaust its primary weapon it automatically fire its dummy weapon, which will generate the jump attack. So, the jump trick only suitable for those whose primary have clip setting and don't require sustaining fire. Which means for tesla tank it is good, but for ECM tank this is not really suit the case. However this may not really not working, it should just not being perfect since ecm damage auto recovers really fast. |
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21 May 2016, 15:58
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#9
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Supérior Caliburwielder Group: Project Leader Posts: 632 Joined: 23 August 2013 From: Iszkaszentgyörgy, Hungary Member No.: 10093 Just a random modder trying to give a helping hand. |
IIRC the Banshee name was dropped in 1.85 because everyone kept calling it ECM Tank.
-------------------- AS Discord server: https://discord.gg/7aM7Hm2 | SWR Community Discord https://discord.gg/REcbv37 QUOTE ComradeCrimson: AS is the product of Hungarian acid ComradeCrimson: And magical hussars Dutchygamer: and Weird Al. QUOTE (Hanfield @ 17 Dec 2016, 20:47) we have players who don't play, testers who don't test, devs who don't dev and members who don't remember |
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21 May 2016, 16:29
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#10
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
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21 May 2016, 16:39
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#11
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Group: Members Posts: 149 Joined: 1 March 2014 From: China(Mainland) Member No.: 10320 |
Plus, from what I saw the problem of current ECM is that it turn a high tech support unit to a sucide&meat shield, that is very weird for me.... I know CHINA is the faction of overwhelming number, but I suppose a high tech support unit shouldn't have such a consumptive nature.
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