ROTR 1.87 Update 1 |
ROTR 1.87 Update 1 |
13 Apr 2016, 18:50
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello again everyone,
Today we're presenting you the first update of many to come updates for ROTR version 1.87. The Bloodhound is a Panhard VBL equipped for scout operations. It utilizes infrared and sonic scanners to detect even the most well-concealed infiltrators and is armed with a 20mm autocannon (compatible with anti-personnel flechette rounds and standard rounds) and anti-personnel fragmentation grenades to eliminate threats. Reasonably well armored versus small arms and artillery fragments, it relies on chaff dispensers to evade anti-tank missiles. Fortunately, the chaff dispensers can also be used to shield heavier targets from missiles, making the Bloodhound a valuable addition to ECA armored divisions. And further more some cool screenshots showing off some new stuff: In the first screenshot we can see the Grizzlies using their new ability called "Frag Burst". This ability will fire several frag grenades directly above the Grizzly which shower the surrounding area with lethal shrapnel. This proves devastating to nearby infantry for both friend and foe but does not have any effect on vehicles. It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use. Second screenshot shows off the new model for the Littlebird which has been improved with a three-barrelled rotary cannon that can pitch downwards unlike the old model. Also this upcoming sunday we will be doing a live stream of our internal beta of version 1.87 Countdown for the stream: http://goo.gl/JbYKLH Be sure to tune in if you wish to see a sneak peak of some of the new stuff we've shown and more! -------------------- |
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13 Apr 2016, 18:58
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#2
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Made to piss off Bruce
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13 Apr 2016, 19:00
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#3
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
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13 Apr 2016, 19:15
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#4
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
-------------------- My Soundcloud profile: right here |
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13 Apr 2016, 19:44
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#5
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
The secret to the Marksman's previous name, Bloodhound being removed is finally revealed!
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13 Apr 2016, 19:58
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#6
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
Excelent work guys waiting for more
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13 Apr 2016, 20:09
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#7
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Group: Members Posts: 158 Joined: 3 November 2015 From: Near to the Heart of my Motherland Member No.: 12315 |
I guess that Bloodhound will replace Marksman for other generals in 2.0
About Littlebird: You removed my precious miniguns? My little 6-barreled beauties?! Also: the number-plate This post has been edited by NikCaputnic: 13 Apr 2016, 20:24 |
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13 Apr 2016, 20:40
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#8
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Group: Donator Posts: 204 Joined: 25 January 2016 From: Kuwait Member No.: 12539 |
20 MM is all you need to please somebody
oh god hahah Maelstrom is an amazing voice actor this is awesome ! cant wait for 187 !!!! This post has been edited by GeneralAziz: 13 Apr 2016, 20:42 -------------------- Not here.
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13 Apr 2016, 20:48
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#9
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
i'm so happy about every time there is a new update. -i have a question for bloodhound; if it is a dedicate stealth detector, will be the end for mobile sensor array? What niche does it fill? it is similar to pandur, anti infantry vehicles? thanks |
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13 Apr 2016, 20:56
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#10
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
I guess that Bloodhound will replace Marksman for other generals in 2.0 Marksman is not replaced. Bloodhound is a completely new vehicle -i have a question for bloodhound; if it is a dedicate stealth detector, will be the end for mobile sensor array? What niche does it fill? it is similar to pandur, anti infantry vehicles? Same. Bloodhound does not replace anything. And as stated in the description, it's a scout vehicle with good anti-infantry capabilities. -------------------- My Soundcloud profile: right here |
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13 Apr 2016, 21:07
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#11
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Keep in mind that this unit has been added to give ECA some mobile options, in addition to missile countermeasures via chaffs. This helps also against factions that rely on missile based damage like GLA.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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13 Apr 2016, 22:16
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#12
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
I dig those plate numbers.
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13 Apr 2016, 22:22
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#13
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
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13 Apr 2016, 22:34
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#14
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Its actually made to piss me off as the chaff works on balistic missles as well as normal ones...Of any kind
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13 Apr 2016, 22:37
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#15
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
I guess that Bloodhound will replace Marksman for other generals in 2.0 About Littlebird: You removed my precious miniguns? My little 6-barreled beauties?! nope. Everyone gets to enjoy the bloodhound party. as for the old miniguns, bro, they look and work way better now in game. You'll love them more if it is a dedicate stealth detector, will be the end for mobile sensor array? What niche does it fill? it is similar to pandur, anti infantry vehicles? Its basically a light support vehicle. It was originally added to deal with late game gla issues, but its role was expanded. You'll be using a lot of these things as much of ECA has been rebalanced around their effects and so they aren't really filling niches as they are becoming the meta. created cuz mizo keeps losing to aziz shit, the truth is out -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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13 Apr 2016, 23:06
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#16
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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14 Apr 2016, 0:25
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#17
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Oh new update,I already like this new vehicle.
Shame it is not a Polish driver,we need more Poles on ECAs side.Good French VO tbh. What is going to happen to Italian stealth detecting truck ? |
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14 Apr 2016, 0:42
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#18
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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14 Apr 2016, 7:13
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#19
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
So Grizzly has a super-powered manual activated, ECA shrapnel burst now...
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14 Apr 2016, 8:39
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#20
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Group: Members Posts: 47 Joined: 14 March 2013 Member No.: 9854 |
I thought (hoped) before reading it was active defence on Griz. Won't grenade be functionally identical to some ECA abilities?
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14 Apr 2016, 9:48
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#21
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one?
I wish it's the former and not the later. This post has been edited by X1Destroy: 14 Apr 2016, 9:49 -------------------- We Die Standing.
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14 Apr 2016, 9:51
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#22
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one? I wish it's the former and not the later. Automatic -------------------- |
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14 Apr 2016, 9:53
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#23
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
Hello again everyone, Today we're presenting you the first update of many to come updates for ROTR version 1.87. The Bloodhound is a Panhard VBL equipped for scout operations. It utilizes infrared and sonic scanners to detect even the most well-concealed infiltrators and is armed with a 20mm autocannon (compatible with anti-personnel flechette rounds and standard rounds) and anti-personnel fragmentation grenades to eliminate threats. Reasonably well armored versus small arms and artillery fragments, it relies on chaff dispensers to evade anti-tank missiles. Fortunately, the chaff dispensers can also be used to shield heavier targets from missiles, making the Bloodhound a valuable addition to ECA armored divisions. And further more some cool screenshots showing off some new stuff: In the first screenshot we can see the Grizzlies using their new ability called "Frag Burst". This ability will fire several frag grenades directly above the Grizzly which shower the surrounding area with lethal shrapnel. This proves devastating to nearby infantry for both friend and foe but does not have any effect on vehicles. It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use. Second screenshot shows off the new model for the Littlebird which has been improved with a three-barrelled rotary cannon that can pitch downwards unlike the old model. Also this upcoming sunday we will be doing a live stream of our internal beta of version 1.87 Countdown for the stream: http://goo.gl/JbYKLH Be sure to tune in if you wish to see a sneak peak of some of the new stuff we've shown and more! Thats amazing. Well done guys! So now ECA have anti-missle protection like USA and China. Very good addition. Looking forward for open beta coz I really want to play new patch with testers team |
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14 Apr 2016, 9:55
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#24
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
I thought (hoped) before reading it was active defence on Griz. Won't grenade be functionally identical to some ECA abilities? It's think its more akin to Sentinel Arena shrapnel, just manually-activated and doesn't destroy missiles... Unlike ECA canister weaponry where you can pick whoever you want to target.. Is the anti-missile defenses automatic or a manual activate ability like ammo track's and harrier's one? I wish it's the former and not the later. QUOTE It is worthy to note that this is a manual ability and has a pretty lengthy cool-down after each use.
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14 Apr 2016, 10:18
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#25
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Group: Members Posts: 17 Joined: 11 June 2015 From: The Netherlands Member No.: 11568 |
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14 Apr 2016, 10:30
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#26
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Chat Nick Group: Members Posts: 845 Joined: 12 April 2015 From: Serbia Member No.: 11096 If you ever decide to invade Russia, for the love of God, bring some warm clothes. We don't want you to blame the "evil Russian winter" when you get crushed, like everyone else who tried. |
Looks awesome, guys!
And knowing this is just a beginning. -------------------- |
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14 Apr 2016, 14:12
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#27
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
More support vehicles, yeah!
I love the new Bloodhound, both desing and its function; ECA really needed more versatility and detection against the GLA in the Lgame to not become something 'monotonous'. The Littlebird always had a great potential for the USA, however its effectiveness always fell short of expectations, so now I think that finally Littlebird shine in the skies. The new Grizzly ability looks good; now is in fact specialized, worthy of a true IFV. I hope to check the next stream, will be interesting. This post has been edited by __CrUsHeR: 14 Apr 2016, 14:14 -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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14 Apr 2016, 14:22
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#28
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
Read well first, the manual ability is about the grizzly. Dont mix it up. I did read it well, i didn't state it was exactly the same as Sentinel Arena, was only referring to the friendly fire shrapnel effect of it and it's a manual ability for the grizzy instead of being a passive one This post has been edited by SiR Chaff: 14 Apr 2016, 14:23 |
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14 Apr 2016, 15:14
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#29
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Thats amazing. Well done guys! So now ECA have anti-missle protection like USA and China. Very good addition. Looking forward for open beta coz I really want to play new patch with testers team There's not gonna be an Open Beta , you'll have to wait until the patch is done. This post has been edited by Mizo: 14 Apr 2016, 16:00 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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14 Apr 2016, 18:53
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#30
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CHINA MAIN Group: Donator Posts: 761 Joined: 26 September 2013 From: Switzerland-Ticino Member No.: 10145 ROTR Italian Translator |
I think ECA need more italian units
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14 Apr 2016, 22:14
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#31
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Group: New Members Posts: 3 Joined: 24 March 2016 Member No.: 12719 |
They need more eastern European units.
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14 Apr 2016, 22:29
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#32
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards,
some Scandinavians,yet there will be just one Polish unit that can be built once at the time. #justiceforpoland More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ? It gets shot down really easily. |
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14 Apr 2016, 23:17
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#33
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards, some Scandinavians,yet there will be just one Polish unit that can be built once at the time. #justiceforpoland More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ? It gets shot down really easily. Because they simply don't need it. They survive in other ways now, and Chaff won't really help them much -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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14 Apr 2016, 23:57
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#34
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
There are already at least two Italian units,tons of Brits,Germans,French,some Spaniards, some Scandinavians,yet there will be just one Polish unit that can be built once at the time. #justiceforpoland More and more units getting Chaffs,one direct suggestion from my side,why Marksman doesn't get chaff dispenser too ? It gets shot down really easily. There's no Irish unit. That's the real deal breaker. -------------------- Composite Armor has been installed, sir.
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15 Apr 2016, 0:33
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#35
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
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15 Apr 2016, 0:48
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#36
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
supply track is supposed to be one. dont know whats the deal with grenadier,UK have so many accents,cant catch up yeah we have 56 main accents. apparently the gren is scottish This post has been edited by mr_Skittles: 15 Apr 2016, 0:55 -------------------- |
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15 Apr 2016, 1:18
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#37
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Grenadiers are Scottish, but I'm sure they don't have eye patches.
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15 Apr 2016, 7:23
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#38
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
I wonder how broken it would be if the Harrier chaff was automatic
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15 Apr 2016, 7:52
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#39
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
I wonder how broken it would be if the Harrier chaff was automatic honestly, it would probably be more of a pain than a broken. What makes the chaff good is the players control over the timings. You remove that, and you're at the mercy of sage. And nobody wants to be at the mercy of sage -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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15 Apr 2016, 8:05
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#40
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
^
This -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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15 Apr 2016, 9:07
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#41
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Group: Members Posts: 186 Joined: 7 June 2009 From: milan, italy Member No.: 64 |
I've seen in you tube description that the bloodhound has also 2 seats for passenger. since grizzly has the same semms to me that there will be the introduction of a new class of vehicles: half troop transport (since 2 seats is really low transport capacity) half anti infantry, it is that so? russia: Troop>BMP Anti-infantry: tunguska\buratino ECA: Troop>lynx Anti-infantry: pandur/gepard new class: bloohound and grizzly |
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15 Apr 2016, 11:35
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#42
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Well if you put it this way , sure. Nevertheless that's not really the inteniton of the unit, nor the mentioned new unit class. It's a legit support unit that will be quiet essential in ECA Attack Formations.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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16 Apr 2016, 6:44
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#43
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
Is the Bloodhound Tier 1 or Tier 2? Also, does it benefit from any of the Protocols?
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16 Apr 2016, 6:53
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#44
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Is the Bloodhound Tier 1 or Tier 2? Also, does it benefit from any of the Protocols? No Fishing. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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16 Apr 2016, 7:30
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#45
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
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16 Apr 2016, 8:54
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#46
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Just askin' because a double-Engineer driveby at T1 looks like a game-winning move. if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence -------------------- |
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16 Apr 2016, 9:08
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#47
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence Literally this. As an individual unit they aren't THAT amazing -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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16 Apr 2016, 9:17
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#48
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
if you lose a game to a double engi drive by at t1 its your own fault for not having anti inf base defence You gotta admit, spreading anti-infantry base defense all around your buildings is not exactly priority 1 against ECA. Then, if you do, it could be all wasted money because the ECA still has the option to not do the drive-by: so it is like you lose the game because of the drive-by, or you lose the game because of the snowball effect of flushing 2000+$ down in the drain (that's as much as 2-3 less units in the next engagement or a delayed T2). Hell, depending on the cost of the Bloodhound, just faking a drive-by might worth it. Of course, if the Bloodhound is T2 then the drive-by tactic is 'meh' unless the vehicle benefits from the Manticore speed boost in which case it might just work. |
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16 Apr 2016, 9:31
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#49
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Just have one main battle tank and a couple 2 or 3 basic infantry. That's gonna cost you less than 1k ( BMP + 3 conscripts if youre Russia )
If you loose the game because of engineers then you simply got outplayed. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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16 Apr 2016, 9:39
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#50
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Let's face it. You say having anti infantry stuff in your base isnt the top priority when you're fighting ECA. Ok you're right. So that means you go for MBTs instead. But did u know that MBTs can do the same job for u? You just have to crush the engineer.
Let's say you're playing Russia, Russia is the slowest faction and it's extremly vulnurable to early game rushes. Tell me how hard is getting a BMP and killing the engineer and the Bloodhound? This post has been edited by Comrade M.P: 16 Apr 2016, 9:41 |
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16 Apr 2016, 9:47
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#51
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
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16 Apr 2016, 10:01
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#52
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
WTF guys. Engineer rush is a problem now? Since when?
Fuckin synths = Fuckin engineers -------------------- |
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16 Apr 2016, 10:15
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#53
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
Tell me how hard is getting a BMP and killing the engineer and the Bloodhound? If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard . I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro. You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers. QUOTE If you loose the game because of engineers then you simply got outplayed. Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is. |
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16 Apr 2016, 10:24
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#54
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Engineer rush at tier 1? Who does that? and who loses to that?
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16 Apr 2016, 10:28
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#55
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I just lol'd when i read your statement dude. Go home and play some games, and you'll see how easy is dealing with ninjaneers.
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16 Apr 2016, 10:32
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#56
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
Engineer rush at tier 1? Who does that? and who loses to that? I guess nobody, as the key unit in the tactic is not the Engineer but the Bloodhound. This whole "sneaky Engineers" thing gets into a whole different light when you have a fast and reliable transport for those guys that can slip through T1 defenses (Chaff) and cover the Engineers with more than a feeble machine gun. QUOTE Go home and play some games, and you'll see how easy is dealing with ninjaneers. I will, as soon as 1.87 comes out. Though, I'm just a dirty casual, so I don't expect much . This post has been edited by AtoMaki: 16 Apr 2016, 10:34 |
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16 Apr 2016, 10:33
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#57
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
MP,get za supersecretrusianthingy on ze field and watch for those damn cursed engineerz!
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16 Apr 2016, 10:36
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#58
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard . I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro. You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers. Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is. I can assure you that engineer rush wont break any faction unless there is a huge skill gap between the 2 players. You take one building, suppose the opponent sells it before you capture it , then what? ( " Our Building is being Captured" should be enough to grab his/her attention). So your opponent lost one building, so what? He'll just be more attentive next time, while you just wasted cash on an attack that only killed one building, cash that could've been used on something much more useful in the long run. Besides doing that early game is a huge investment and you often need to follow up with it by a lynx infantry rush or tigers, otherwise you are compromising your forward defensive foothold. And I wouldn't consider this as GLA-level sneaky , it's just typical flanking, any faction can do that ( flanking part, not the capture part) , nevertheless, ECA does have sneaky tactics in the form of Frank Jeager and the commando teams, so saying that " sneaky tactics isn't very ECA-ish isn't fully true, seeing as them having 2 highly sneaky units. This post has been edited by Mizo: 16 Apr 2016, 10:43 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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16 Apr 2016, 10:41
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#59
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
If you're playing Russia, You can get at least 2 BMPs to deal with the bloodhound. FC's build time is longer than a WF (You both get your FC and WF at the same time causr you have to build a PP too). And also you have to build the engineers too which are pretty expensive and have lengthy buildtime.
There's nothing wrong with the Bloodhound-engineer combo. It's just you saying that. EDIT: Add what mizo said too This post has been edited by Comrade M.P: 16 Apr 2016, 10:43 |
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16 Apr 2016, 10:57
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#60
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
erm dude the entire engi rush is screwed by just haveing 1 unit in your base
bmp as russia quad/scorp as gla gat tank as china Humvie, viper or just a well placed firebase as usa guard tower/cheetah/gepard as eca as with every pvp game you should be actively watching for a rush comeing and be prepared to deal with it, this is also eca were talking about there rush options consist of lynx with units in, a cupple of gepards, or a bloodhound its not exactly rocket science to deal with them. Getting rushed/flanked even by one unit is not a gla thing every faction can do it -------------------- |
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16 Apr 2016, 11:11
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#61
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
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16 Apr 2016, 11:41
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#62
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault.
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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16 Apr 2016, 11:52
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#63
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault. I assumed that the Bloodhound was coming from the AVD. Obviously, if it comes from the FC, then the Engineer trick will suddenly become far less viable in my eyes. |
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16 Apr 2016, 12:02
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#64
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Even if it comes from AVD,there's no real reason to be concerned about it. A light vehicle can easily take care of any incoming engineer drive by. It's just a matter of being vigilant
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