ROTR 1.87 Update 1 |
ROTR 1.87 Update 1 |
16 Apr 2016, 9:47
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#51
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
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16 Apr 2016, 10:01
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#52
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
WTF guys. Engineer rush is a problem now? Since when?
Fuckin synths = Fuckin engineers -------------------- |
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16 Apr 2016, 10:15
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#53
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
Tell me how hard is getting a BMP and killing the engineer and the Bloodhound? If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard . I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro. You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers. QUOTE If you loose the game because of engineers then you simply got outplayed. Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is. |
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16 Apr 2016, 10:24
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#54
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Engineer rush at tier 1? Who does that? and who loses to that?
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16 Apr 2016, 10:28
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#55
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I just lol'd when i read your statement dude. Go home and play some games, and you'll see how easy is dealing with ninjaneers.
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16 Apr 2016, 10:32
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#56
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
Engineer rush at tier 1? Who does that? and who loses to that? I guess nobody, as the key unit in the tactic is not the Engineer but the Bloodhound. This whole "sneaky Engineers" thing gets into a whole different light when you have a fast and reliable transport for those guys that can slip through T1 defenses (Chaff) and cover the Engineers with more than a feeble machine gun. QUOTE Go home and play some games, and you'll see how easy is dealing with ninjaneers. I will, as soon as 1.87 comes out. Though, I'm just a dirty casual, so I don't expect much . This post has been edited by AtoMaki: 16 Apr 2016, 10:34 |
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16 Apr 2016, 10:33
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#57
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
MP,get za supersecretrusianthingy on ze field and watch for those damn cursed engineerz!
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16 Apr 2016, 10:36
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#58
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
If one of the engineers is going for the war factory (and why wouldn't he?), then it is pretty darn hard . I mean, the Bloodhound won't roll in with a huge flag above it, and if your attention is elsewhere (might happen at T1), then the first sign of the drive-by might be the message that your buildings are being captured. While I'm not big on the actual stats, but I do think that Engineers capture buildings faster than you could produce an anti-infantry vehicle (and then micro it to kill the Engineer) or order one from the frontline to deal with the incursion (producing anti-infantry infantry will not work because of the Bloodhound). Not to mention that there are actually two Engineers at work here, eating up even more of your precious attention and micro. You can also counter the drive-by by placing your buildings in a tight cluster around one or two anti-infantry turret, but then you are just doing ECA a favor. Above that, it looks like countering the drive-by is up to sheer luck: you can spot the Bloodhound early, you can have anti-infantry vehicle conveniently close (or even freshly rolling out from the War Factory), or SAGE can save you with some awful pathfinding for the Engineers. Well, my point here is that pulling this trick and thus "outplaying" your opponent should not be exactly hard. The scenario heavily favors the ECA player, and in a way I don't really see as very ECA-ish (this sneaky business is more like GLA stuff), so to speak. In my opinion, if the Bloodhound is T1, then it shouldn't have transport capacity - it is good enough as it is. I can assure you that engineer rush wont break any faction unless there is a huge skill gap between the 2 players. You take one building, suppose the opponent sells it before you capture it , then what? ( " Our Building is being Captured" should be enough to grab his/her attention). So your opponent lost one building, so what? He'll just be more attentive next time, while you just wasted cash on an attack that only killed one building, cash that could've been used on something much more useful in the long run. Besides doing that early game is a huge investment and you often need to follow up with it by a lynx infantry rush or tigers, otherwise you are compromising your forward defensive foothold. And I wouldn't consider this as GLA-level sneaky , it's just typical flanking, any faction can do that ( flanking part, not the capture part) , nevertheless, ECA does have sneaky tactics in the form of Frank Jeager and the commando teams, so saying that " sneaky tactics isn't very ECA-ish isn't fully true, seeing as them having 2 highly sneaky units. This post has been edited by Mizo: 16 Apr 2016, 10:43 -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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16 Apr 2016, 10:41
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#59
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
If you're playing Russia, You can get at least 2 BMPs to deal with the bloodhound. FC's build time is longer than a WF (You both get your FC and WF at the same time causr you have to build a PP too). And also you have to build the engineers too which are pretty expensive and have lengthy buildtime.
There's nothing wrong with the Bloodhound-engineer combo. It's just you saying that. EDIT: Add what mizo said too This post has been edited by Comrade M.P: 16 Apr 2016, 10:43 |
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16 Apr 2016, 10:57
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#60
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
erm dude the entire engi rush is screwed by just haveing 1 unit in your base
bmp as russia quad/scorp as gla gat tank as china Humvie, viper or just a well placed firebase as usa guard tower/cheetah/gepard as eca as with every pvp game you should be actively watching for a rush comeing and be prepared to deal with it, this is also eca were talking about there rush options consist of lynx with units in, a cupple of gepards, or a bloodhound its not exactly rocket science to deal with them. Getting rushed/flanked even by one unit is not a gla thing every faction can do it -------------------- |
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16 Apr 2016, 11:11
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#61
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
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16 Apr 2016, 11:41
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#62
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault.
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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16 Apr 2016, 11:52
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#63
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Group: Members Posts: 97 Joined: 14 December 2015 Member No.: 12425 |
By the time you get an FC up and running and have made a Bloodhound with two engineers, the opponent could have easily scouted and seen that, and prepared adequately. If he didn't, then it's his fault. I assumed that the Bloodhound was coming from the AVD. Obviously, if it comes from the FC, then the Engineer trick will suddenly become far less viable in my eyes. |
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16 Apr 2016, 12:02
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#64
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Even if it comes from AVD,there's no real reason to be concerned about it. A light vehicle can easily take care of any incoming engineer drive by. It's just a matter of being vigilant
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