aod Hazardous Materials [ROTR][C], V2 |
aod Hazardous Materials [ROTR][C], V2 |
26 Nov 2015, 12:49
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#1
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
aod Hazardous Materials [ROTR][C] art of defense style map for 3 players max vs 1 usa Ai For victory the players must survive until help arrives (15 minutes from the start of attacks). If the 'critical' structure is destroyed the players are defeated. The 4 other buildings that the players must defend all trigger different sets of scripts if destroyed/controlled by players. Attacks are highly varied and come steadily from all directions. Setting the CPU difficulty makes a change to a single script only --> giving players longer to prepare for attack on easier settings. Normal : 2 mins Hard: 90 seconds Brutal: 1 min A map intro (approx. 60s) briefs the players and shows important areas of the map. Map Setup --> 3 human players all on Team 1. --> Select USA faction for a single CPU controlled army, put CPU on Team 2. --> Choose Normal, Hard or Brutal difficulty --> Place the CPU army in the position at the North (top) of the map. Mission Overview/Tips for success --> The 'chemical factory', known as the HazMat Storage, contains a new type of warhead which must be protected at all costs. Prevent the destruction of this building for 15 minutes. Failure to secure each the 4 other structures has the following effects on the mission: --> PowerStation - these power perimeter defenses to the SouthEast and SouthWest. If these are destroyed ground attacks will begin from these directions. --> AA Control Tower - controls Anti-Air turrets to the south of the map. If this is destroyed OR empty the enemy will regularly paradrop onto the base. --> Radar Jammer - prevents enemy from finding targets for Superweapons. If this is empty OR destroyed the enemy will begin a barrage of various Superweapons. --> Comms Jammer - disrupts enemy communications so they cannot organize a full assault. If this is destroyed the enemy will send additional, large attacks from the North (top). Hints ---> The power plant is the most Critical of the 4 sub buildings to protect, if that dies things go very wrong very quickly ---> Stealth detection is a must right from the start Side note: this one is my favorite aod_hazardous_materials_v2_rotr__c_.rar ( 141.14K ) Number of downloads: 6 This post has been edited by mr_Skittles: 1 Dec 2015, 21:51 -------------------- |
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28 Nov 2015, 8:53
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#2
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Fixed version added.
starting mismatch fixed North attacks extra wave 2 drone crash fixed Some terrain fixs Tech buildings (with the exception of the reinforcement pads) can now be captured by moving any infantry inside them This post has been edited by mr_Skittles: 1 Dec 2015, 21:53 -------------------- |
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5 Dec 2015, 6:08
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#3
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Group: Members Posts: 101 Joined: 29 October 2011 Member No.: 8843 |
Impressive, I'm a fan of AoD maps and the ones you are making look astounding.
-------------------- ☻/ Glory to Arstotzka.
/▌ /\ |
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Lo-Fi Version | Time is now: 28 April 2024 - 19:52 |