I am trying several time to figure out how to fix a bug where my model doesnt bind to the bones
Note:The only bone that doesnt cooperate is vertices in knees ,i dont know why and that was Sheting me.
I tried to had 2,3 wwskin binding in a one model to fix the knees (Seperately) but then ,the only had been reading is the first binding ...
Pls i need help about this .... or a tip to bind models and bone properly
-Thanks For Advance
Did you add all the bones to the wwskin? If a bone's not there, you can't bind vertices to it. Also, did you add new bones to be skeleton? You can only add new bones to the end of the hierarchy if you're reusing stock skeletons and animations from ZH, otherwise i'll break.
Adding more wwskins to the same model does nothing. Also, what do you mean by "not cooperating"?
Sorry but that's not happening buddy. If I just fix it for you, you're never gonna learn. Not that I'd be able to do it anyway, since you didn't send me the main model file
Are you sure the vertices of the model are welded together properly?
Edit1: Is weld where 2 or more vertices are being connected if this? some of the model are not (try to see the model yourself)
About what you said in "If I just fix it for you, you're never gonna learn" - its true man, hope i find the answer
Edit 2:This is what its look like, Hope someone can Answer me .
Edit 3:BIG OOPS - I FOUND THE Origanal File at Generals ... I dont know why ea separate them eh
Also this file is had the bug like the first one ,Feet and knees are now not binding at all .....Dang.
BTW Sorry for So Many Reply ... I cant edit those i didnt know why .. its look intended.
I just checked your model, it seems you didn't weld any of the vertices together (I assume after converting the model to editable poly), that is what's causing your problem.
Make sure all the vertices in the model are properly welded together, before rigging it.
Wait another Question how to weld properly the vertices ? Soryy i am a noob about the modeling eh.
THANKS IN ADVANCE.
Another Edit:
Again i am using the weld under edit geometry (Under Editable Mesh)...
but when i export it (Under Hierarchical Animated Model - checked optimize collission...,checked vertex meshes... -W3D TOOLS (Checked Export Transform Bone and Export Geometry)
again the vertices that i connected together where not connected again , Note I am always Using digit in Selected Button "0.1" Hope This MESSAGE HELPS
Select all the vertices, then press weld (with threshold set to 0.01), that should be all you need to do.
Guys
Thanx Found out now how to come up with those none cooperating vertices -Using Link To Bone Method (To those 3 none cooperating vertices )Not Auto Link Method-
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