Limit turret rotation |
Limit turret rotation |
5 Sep 2017, 22:34
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#1
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
hello
y need some help for "limit" the turret rotation if is a thing on general\zh like you can see thee turret hit the Missile turret can be fix? (no , im not want remove or move the sam turret ) Current AI Setting CODE Behavior = AIUpdateInterface ModuleTag_03
Turret ;main gun + riflegun TurretTurnRate = 160 TurretPitchRate = 100 AllowsPitch = Yes MinPhysicalPitch = -5 NaturalTurretPitch = 5 MinIdleScanAngle = 10 MaxIdleScanAngle = 40 MinIdleScanInterval = 5000 MaxIdleScanInterval = 10000 ControlledWeaponSlots = PRIMARY TERTIARY End AltTurret ;Missile turret TurretTurnRate = 180 MinIdleScanAngle = 10 MaxIdleScanAngle = 40 MinIdleScanInterval = 5000 MaxIdleScanInterval = 10000 ControlledWeaponSlots = SECONDARY End AutoAcquireEnemiesWhenIdle = Yes MoodAttackCheckRate = 250 End -------------------- |
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6 Sep 2017, 0:16
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#2
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however.
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6 Sep 2017, 8:30
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#3
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
You can't have limited turret rotation in ZH. This feature was implemented in Tiberium Wars however. unfortunately I imagined it , hoping for some unused function thank you anyway for confirmation -------------------- |
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Lo-Fi Version | Time is now: 4 May 2024 - 9:45 |