Custom Map code: Better Airport Paradrops |
Custom Map code: Better Airport Paradrops |
4 Jan 2016, 14:37
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
So, you feel that the current Tech Airport is not powerful enough to fit your map? So did I, so I changed it.
This is map.ini code that modifies the Tech Airport Paradrops. This can be customized as you see fit, or left as they were. Thanks to SoraZ to helping me with a slight problem. Now here is the code: CODE ; Airport Drops are more useful
ObjectCreationList OCL_ParaTroopersUSA DeliverPayload Transport = AmericaJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 30 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch PutInContainer = AmericaParachute Payload = AmericaInfantryRanger 8 Payload = AmericaInfantryMissileDefender 4 Payload = AmericaInfantryVanguard 4 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 DeliveryDecal Texture = SCCParaDrop Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End End End ; ----------------------------------------------------------------------------- ObjectCreationList OCL_ParaTroopersCHI DeliverPayload Transport = ChinaJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 30 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch PutInContainer = ChinaParachute Payload = ChinaInfantryRedguard 8 Payload = ChinaInfantryTankHunter 4 Payload = ChinaInfantryPyroTechnician 4 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 DeliveryDecal Texture = SCCParaDrop Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End End End ; ----------------------------------------------------------------------------- ObjectCreationList OCL_ParaTroopersRUS DeliverPayload Transport = RussiaCargoHelicopter StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 30 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch PutInContainer = RussianParachute Payload = RussiaInfantryConscript 8 Payload = RussianInfantryRPGConscript 4 Payload = RussianInfantryIglaTrooper 2 Payload = RussianInfantryShmelTrooper 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 DeliveryDecal Texture = SCCParaDrop Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End End End ; ----------------------------------------------------------------------------- ObjectCreationList OCL_ParaTroopersGLA DeliverPayload Transport = GLAJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 30 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch PutInContainer = GLAParachute Payload = GLAInfantryRebel 8 Payload = GLAInfantryTunnelDefender 4 Payload = GLAInfantryTerrorist 4 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 DeliveryDecal Texture = SCCParaDrop Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End End End ; ----------------------------------------------------------------------------- ObjectCreationList OCL_ParaTroopersECA DeliverPayload Transport = EuropeJetCargoPlane StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 DropOffset = X:0 Y:0 Z:-10 DropDelay = 30 ; time in between each item dropped (if more than one) ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch PutInContainer = EuropeParachute Payload = EuropeInfantryFelin 10 Payload = EuropeInfantryPanzerFaust 4 Payload = EuropeInfantryMedic 2 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery DeliveryDecalRadius = 50 DeliveryDecal Texture = SCCParaDrop Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End End End |
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