GMAX model is offseted from it's xyz axis |
GMAX model is offseted from it's xyz axis |
26 Aug 2016, 22:35
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#1
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
I recently imported a model from .obj format into GMAX.
this happened: When you put it in-game the turret comes off of the tank when it turns. -------------------- |
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27 Aug 2016, 2:22
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#2
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
That's just one of the problems with using public models.
Selecting everything > go to the hierarchy tab > press "select pivot only" > then press "center to object", that would fix most of it, but you'll need to manually adjust some of the pivots. -------------------- |
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27 Aug 2016, 2:39
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#3
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
That's just one of the problems with using public models. Selecting everything > go to the hierarchy tab > press "select pivot only" > then press "center to object", that would fix most of it, but you'll need to manually adjust some of the pivots. Thanks zeke! One more thing: How would I add a bone for FireFX/Weapon launch? -------------------- |
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27 Aug 2016, 4:55
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#4
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Create a small sphere with the lowest number of sides > name it to whatever > in the w3d options, uncheck "export geometry" > position and link it to where it should be
This post has been edited by Zeke: 27 Aug 2016, 4:56 -------------------- |
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27 Aug 2016, 15:45
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#5
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
Create a small sphere with the lowest number of sides > name it to whatever > in the w3d options, uncheck "export geometry" > position and link it to where it should be It's gone when I save the model and re-open it. Pretty sure I forgot to link it. The attach button doesn't seem to affect the bone. How do I link it to the model? This post has been edited by Sergeant Freedom: 27 Aug 2016, 15:47 -------------------- |
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27 Aug 2016, 17:18
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#6
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
It's gone when I save the model and re-open it. Pretty sure I forgot to link it. The attach button doesn't seem to affect the bone. How do I link it to the model? What do you mean by gone? You're not re-importing the model every time are you? Also this is how you Link -------------------- |
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27 Aug 2016, 18:43
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#7
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
What do you mean by gone? You're not re-importing the model every time are you? Also this is how you Link Should I not be? -------------------- |
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28 Aug 2016, 0:41
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#8
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Should I not be? No, you're supposed to save the gmax file, and open it whenever you need to edit something. -------------------- |
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28 Aug 2016, 2:11
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#9
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
No, you're supposed to save the gmax file, and open it whenever you need to edit something. So I only export it when I want to add it to the game? -------------------- |
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28 Aug 2016, 15:17
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#10
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
So I only export it when I want to add it to the game? You keep the gmax file for editing, when your done editing, you export it to the game. -------------------- |
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30 Aug 2016, 17:20
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#11
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Communism Stamper Pro Group: Members Posts: 120 Joined: 11 August 2016 From: United States Of America Member No.: 13120 I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng. |
You keep the gmax file for editing, when your done editing, you export it to the game. When I save and open the gmax file the bones are still there, but when I export the file they are gone (both ingame and when I try to import the file). This post has been edited by Sergeant Freedom: 30 Aug 2016, 17:21 -------------------- |
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