IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
GMAX model is offseted from it's xyz axis
Sergeant Freedom
post 26 Aug 2016, 22:35
Post #1


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



I recently imported a model from .obj format into GMAX.


this happened:



When you put it in-game the turret comes off of the tank when it turns.





--------------------
Go to the top of the page
 
+Quote Post
Zeke
post 27 Aug 2016, 2:22
Post #2


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



That's just one of the problems with using public models.

Selecting everything > go to the hierarchy tab > press "select pivot only" > then press "center to object", that would fix most of it, but you'll need to manually adjust some of the pivots.


--------------------
Go to the top of the page
 
+Quote Post
Sergeant Freedom
post 27 Aug 2016, 2:39
Post #3


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



QUOTE (Zeke @ 27 Aug 2016, 3:22) *
That's just one of the problems with using public models.

Selecting everything > go to the hierarchy tab > press "select pivot only" > then press "center to object", that would fix most of it, but you'll need to manually adjust some of the pivots.



Thanks zeke!


One more thing:
How would I add a bone for FireFX/Weapon launch?


--------------------
Go to the top of the page
 
+Quote Post
Zeke
post 27 Aug 2016, 4:55
Post #4


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



Create a small sphere with the lowest number of sides > name it to whatever > in the w3d options, uncheck "export geometry" > position and link it to where it should be

This post has been edited by Zeke: 27 Aug 2016, 4:56


--------------------
Go to the top of the page
 
+Quote Post
Sergeant Freedom
post 27 Aug 2016, 15:45
Post #5


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



QUOTE (Zeke @ 27 Aug 2016, 5:55) *
Create a small sphere with the lowest number of sides > name it to whatever > in the w3d options, uncheck "export geometry" > position and link it to where it should be


It's gone when I save the model and re-open it.
Pretty sure I forgot to link it.

The attach button doesn't seem to affect the bone.


How do I link it to the model?



This post has been edited by Sergeant Freedom: 27 Aug 2016, 15:47


--------------------
Go to the top of the page
 
+Quote Post
Zeke
post 27 Aug 2016, 17:18
Post #6


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



QUOTE (Sergeant Freedom @ 27 Aug 2016, 22:45) *
It's gone when I save the model and re-open it.
Pretty sure I forgot to link it.

The attach button doesn't seem to affect the bone.


How do I link it to the model?


What do you mean by gone? You're not re-importing the model every time are you?

Also this is how you Link



--------------------
Go to the top of the page
 
+Quote Post
Sergeant Freedom
post 27 Aug 2016, 18:43
Post #7


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



QUOTE (Zeke @ 27 Aug 2016, 18:18) *
What do you mean by gone? You're not re-importing the model every time are you?

Also this is how you Link


Should I not be?


--------------------
Go to the top of the page
 
+Quote Post
Zeke
post 28 Aug 2016, 0:41
Post #8


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



QUOTE (Sergeant Freedom @ 28 Aug 2016, 1:43) *
Should I not be?


No, you're supposed to save the gmax file, and open it whenever you need to edit something.


--------------------
Go to the top of the page
 
+Quote Post
Sergeant Freedom
post 28 Aug 2016, 2:11
Post #9


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



QUOTE (Zeke @ 28 Aug 2016, 0:41) *
No, you're supposed to save the gmax file, and open it whenever you need to edit something.


So I only export it when I want to add it to the game?



--------------------
Go to the top of the page
 
+Quote Post
Zeke
post 28 Aug 2016, 15:17
Post #10


The X General
Group Icon

Group: Project Leader
Posts: 2166
Joined: 7 June 2009
From: Philippines
Member No.: 73
Uniqueness is Overrated



QUOTE (Sergeant Freedom @ 28 Aug 2016, 9:11) *
So I only export it when I want to add it to the game?


You keep the gmax file for editing, when your done editing, you export it to the game.


--------------------
Go to the top of the page
 
+Quote Post
Sergeant Freedom
post 30 Aug 2016, 17:20
Post #11


Communism Stamper Pro
Group Icon

Group: Members
Posts: 120
Joined: 11 August 2016
From: United States Of America
Member No.: 13120
I ̶b̶r̶e̶a̶k̶ ̶t̶a̶n̶k̶s̶ stamp out communism for a livng.



QUOTE (Zeke @ 28 Aug 2016, 15:17) *
You keep the gmax file for editing, when your done editing, you export it to the game.


When I save and open the gmax file the bones are still there, but when I export the file they are gone (both ingame and when I try to import the file).

This post has been edited by Sergeant Freedom: 30 Aug 2016, 17:21


--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 26 April 2024 - 9:57