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Skitt
post 6 Nov 2015, 16:18
Post #26



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QUOTE (Eternity 6 @ 6 Nov 2015, 12:41) *
Hello I'm interested in getting into map making but for some reason the ROTR World Builder keep on running into error .
Is this because I'm using the beta/public testing version ?
or
Should I just reinstall 1.85 and use that version ?

Also while I'm here I remember there bieng differences between the Zero Hour and ROTR World Builder what are they may I ask ?

The standard zeor hour world builder comes up with the same problem , when ever I use any of the terrain brushes it comes up with an error .
ASSERTION FAILURE: !index_buffer->Engine_Refs0,
C:/projects/ZeroHour/code/Libaries/Soure/WWVegas/WW3D2/dx8in
dexbuffer.cpp,171



thats normal just hit ignore


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Zion
post 6 Nov 2015, 22:00
Post #27



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QUOTE (XAttus @ 6 Nov 2015, 10:57) *
Xeres, not putting supplies on a map and calling it an entirely new thing is not enough to deserve it's own category... Sorry.

I thought you have played my map XAttus, it has scripts that take away units, as well as a script that sends supplies at a count down.
and my second one has a script that adds the capture upgrade at the start..
so no its not just the supplies.....

and um.... .. ..

here is ur rule for the approved maps
A multiplayer map:

Has to look good, similar level to other maps you can find in the official map pack / map list.
Has to have sufficient space / base area to fit large amount of buildings. Think about late game.
Has to support the AI.
Has to meet the ROTR style supply placement. (1 supply warehouse / base area, docks and crates outside)

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