ShockWave is back and kicking! |
ShockWave is back and kicking! |
10 Feb 2016, 22:17
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello Shockwave Fans, Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary. Unfortunately some issues with Rise of the Reds development caught up with us. This unfortunately forced us to delay all of this much longer than we initially wanted. Thankfully, this is no longer the case, and I'm happy to say we have been actively working on improving this old mod by fixing bugs, addressing age old balance issues as well as adding a few cool new things. One of these things we can show off right now is the new, modified Toxin Jarmen Kell available to Dr. Thrax: Unlike the old version, he no longer creates toxin puddles on impact, but rather any infantry killed by him will melt into a puddle and create some toxic clouds that linger in the direct area. Any other infantry killed by these toxic clouds will create even more toxic clouds with the possibility of triggering a chain reaction just like the Virus Sniper did in Red Alert 2: Yuri's Revenge. More cool features and improvements are in the works and we will be posting them here and on other media so keep your eyes peeled for more updates! Also this upcoming Sunday, Hecthor Doomhammer will be mixing up his usual streaming schedule by streaming the first livestream of our internal version of ShockWave. He will be joined by Generalcamo and myself. In addition to the new Toxin Jarmen Kell, there are a couple of other things that are in the internal version that haven't been announced yet, but could be showing up in the stream. Countdown untill the stream starts -------------------- |
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10 Feb 2016, 22:21
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#2
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
So it begun...
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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10 Feb 2016, 22:38
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#3
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
I...can't really seem to guess what unit(s?) that is supposed to be in-game. It echoes to me C&C 4's Shockwave though (what a fitting name!)
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10 Feb 2016, 22:39
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#4
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
I...can't really seem to guess what unit(s?) that is supposed to be in-game. It echoes to me C&C 4's Shockwave though (what a fitting name!) Wait and see on Sunday ^^ You won't be disappointed. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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11 Feb 2016, 0:58
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#5
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Yeah, The stuff are cool, you don't have to worry. Just wait
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11 Feb 2016, 1:01
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#6
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Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 |
I am happy!! I love this mod!
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11 Feb 2016, 6:35
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#7
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Group: Members Posts: 85 Joined: 27 January 2010 From: Russia Member No.: 713 |
I'm glad you have become more open for shockwave fans and I'm pleased that the work finally began. I hope you realy know all problems of balance, it's the most important for me. I'm always ready to help with test and balancing if it's need, just write me.
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11 Feb 2016, 8:16
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#8
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Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 |
I'm glad you have become more open for shockwave fans and I'm pleased that the work finally began. I hope you realy know all problems of balance, it's the most important for me. I'm always ready to help with test and balancing if it's need, just write me. No worries, we have people testing PvP as well (including me) and understand there are certain balance issues of 1.1, ensuring that they won't appear once the patch is released. -------------------- Drop Commander |
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11 Feb 2016, 11:19
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#9
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Group: Members Posts: 27 Joined: 1 April 2015 From: Russian Federation Member No.: 10962 |
It happened!
-------------------- Pro ZH player, pro SHW player.
Global administrator of generals-zh.ru |
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11 Feb 2016, 17:06
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#10
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
I HAD TO COME BACK TO SAY FUCK YEAAAAAAAAAAAAAAAH!!!!!!!!
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12 Feb 2016, 8:38
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#11
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Well,I am glad that SW is finally going to be fixed,but I must ask inevitable question,will this halt development of ROTR ?
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12 Feb 2016, 11:59
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#12
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Well,I am glad that SW is finally going to be fixed,but I must ask inevitable question,will this halt development of ROTR ? Well yes i can't work on 2 projects at the same time. I'm only human after all. -------------------- |
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12 Feb 2016, 13:47
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#13
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
Is that vehicle in the OP the Enforcer remade again or a new unit that uses a plasma weapon (belonging to Alexander)?
This post has been edited by Dangerman: 12 Feb 2016, 13:48 |
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12 Feb 2016, 14:00
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#14
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
Is that vehicle in the OP the Enforcer remade again or a new unit that uses a plasma weapon (belonging to Alexander)? Enforcer remade again -------------------- |
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12 Feb 2016, 15:31
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#15
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Don't expect new units that fill a new niche in a faction design. You can however possibly expect to see reworks and enhancements to existing units. The enforcer re-design is one of the first you will see. How it behaves however you will need to either watch the stream and hope you catch a glimpse of it, or wait for the update that officially reveals it.
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12 Feb 2016, 15:32
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#16
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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13 Feb 2016, 0:35
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#17
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Mmm is that a Radar Jeep I see for China in the one screenshot?
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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13 Feb 2016, 18:38
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#18
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Well yes i can't work on 2 projects at the same time. I'm only human after all. Well that's a downer,for crowd anticipating ROTR ofc...One I am part of. I hope team working on SW will at least please loyal SW fans. Also can I ask,sure,development of ROTR will be put on hold,but are there some updates in storage,to ease going through that period ? |
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15 Feb 2016, 15:25
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#19
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Group: Donator Posts: 227 Joined: 22 August 2012 From: Russian-occupied ECA member-state Member No.: 9277 |
Well yes i can't work on 2 projects at the same time. I'm only human after all. Is the Shockwave operation an effort to regain motivation in the mod team? -------------------- |
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15 Feb 2016, 16:03
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#20
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Is the Shockwave operation an effort to regain motivation in the mod team? Not realy its just something that has been on the agenda for a long time. -------------------- |
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29 Feb 2016, 17:59
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#21
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Shockwave & ROTR Fan Group: Members Posts: 156 Joined: 10 May 2015 From: Philippines Member No.: 11315 DavidNeump |
I HAD TO COME BACK TO SAY FUCK YEAAAAAAAAAAAAAAAH!!!!!!!! ^ this. And only this. -------------------- |
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Lo-Fi Version | Time is now: 20 June 2024 - 1:18 |