ROTR 1.87 Update 8 |
ROTR 1.87 Update 8 |
3 Dec 2016, 17:49
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone! It's that time of the year again! The ModDB Mod of the Year award nominations have officially begun just a few days ago! Last year we came in second for the Player's Choice awards, which was great and solely made possible by all you guys! If you like our mod and think we are deserving of your vote, than please do so and let's see if we can best that result this year. Additionally, we have decided to go public with the testing of Version 1.87 so everyone can download and actively participate in testing. More info can be found in the stickied topics on the forum here: http://forums.swr-productions.com/index.php?showforum=121 (please note that you require a registered and activated forum account and must be logged in to access this forum) With all that being said, enjoy this weeks update with some cool goodies for the GLA: The combination of anti-globalist/capitalist political ideology and radical salafism has proven to be extremely effective in attracting disaffected recruits for the GLA from nations around the world. From the former come many of the organisation's demolition specialists, such as the 'Wall Street Bombers' whose series of attacks on banking houses and business individuals around the Manhattan Financial District in 2042 revealed that the reach of the Global Liberation Army once again extended to American shores. In combat, GLA-affiliated Anarchists tend to be armed with a variety of hand grenades and home-made explosive devices which they can set up for area-denial purposes. Unlike their religiously motivated Terrorist cousins, Anarchists are utterly devoted to their goal in ensuring that the world shall suffer "no gods, no masters" - A stark ideological contrast which, according to recent intelligence analyses, has led to disputes among the GLA's top level leadership. An archaic Bell 47 helicopter converted into a light gunship and chemical weapons dispersal platform. Despite the age of the airframes, these choppers prove to be effective in harsh environments due to their mechanical simplicity and ease of maintenance. Known as the infamous Plague Dusters, the GLA has outfitted their helicopters with anti-armor rockets, Stinger missiles as well as sprayer nozzles taken from crop duster aircraft. The sprayer nozzles are capable of dispersing weaponized Anthrax spores or other biological or chemical weaponry. As a result, the Plague Duster has become feared throughout Africa as a terror weapon designed to massacre entire populaces opposed to the GLA. Due to the helicopters' non-existent armor, the pilots are known to chew khat in order increase their reflexes and banish fear before going on missions. This fortified structure is intended as a more permanent upgrade to the GLA Sneak Attack tunnel (and replaces all prior advanced variants in game). The GLA Lair is capable of requisitioning Workers and other basic GLA units for deployment onto the battlefield. And a friendly reminder that this upcoming Sunday, we will be doing another official live stream of the newly released public build. The stream will as usually be hosted by Hecthor Doomhammer on his channel: https://www.twitch.tv/pauljongejans Countdown until the stream starts Last week's Stream on YouTube -------------------- |
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4 Dec 2016, 0:37
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#26
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Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
Now get your asses to post them replays so I can cast them for my Youtube channel and bring you many videos!
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4 Dec 2016, 0:43
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#27
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Good update as usual, now let's see how long it takes until the public comes in with the first reports.
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4 Dec 2016, 1:02
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#28
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Group: Members Posts: 233 Joined: 29 September 2013 Member No.: 10149 |
Hi guys,
great Update, this one and the ones in the past. I like that you made this a public test version. I think it's a good idea to keep the player base together and I'm sure more people will participate in be in the forums because of that. I'd love to give some feedback as soon as I have some time to play this version . -------------------- |
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4 Dec 2016, 2:10
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#29
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Group: Members Posts: 87 Joined: 27 July 2012 From: United Kingdom Member No.: 9244 |
As always, good stuff. Wish I could play again without base implosion after 10 seconds, but such is fate.
-------------------- Victorus aut Mortis!
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4 Dec 2016, 6:54
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#30
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Great job guys!
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4 Dec 2016, 9:25
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#31
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
As always, good stuff. Wish I could play again without base implosion after 10 seconds, but such is fate. thats the antipiracy kicking in mate, get a different nodiskpatch -------------------- |
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4 Dec 2016, 12:59
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#32
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Holy shit, the Russian AI just dropped a Topol M on me. I thought this wasn't possible.
1.87 is great. While I do miss the old units, the new additions made USA much more interesting to play and the AI is now actually a good opponent. It's much harder to siege its base with all those artillery defenses but it no longer crashs the game with tons of useless units floating around. This post has been edited by X1Destroy: 4 Dec 2016, 13:05 -------------------- We Die Standing.
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4 Dec 2016, 15:33
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#33
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
The AI is kicking my ass for the first time over a decade, as a compstomper i feel like this is the best update so far
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4 Dec 2016, 17:54
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#34
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Group: Members Posts: 800 Joined: 29 April 2015 From: Russia, Kaliningrad Member No.: 11210 |
THis is just great! At last all community is able to play and test new 1.87 update and enjoy it . Hope I will able to download to play before stream starts
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4 Dec 2016, 17:56
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#35
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Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
you have 2 hours...
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4 Dec 2016, 18:39
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#36
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
Holy shit, the Russian AI just dropped a Topol M on me. I thought this wasn't possible. It wasnt possible with the first version of TOPOL. In 1.86 they recieved a change, the team did some adjustments to the topol (to fix a certain bug) and after that it became possible. I even used it in a special scripted map to make players dont exceed the main arena. In 1.87, The topol is now functional. Silo on the other hand still uses the old logic, Hence the AI can't use em. |
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4 Dec 2016, 19:02
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#37
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I see. Well, silo have unlimited range so it would be a pain in the ass to fight off both the incoming tanks while trying to shut it down.
How about Claymore? -------------------- We Die Standing.
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4 Dec 2016, 20:55
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#38
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Last i heard mizo could not get the claymore working, but i think hes still trying to figure it out.
Might be a 2.0 addition -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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5 Dec 2016, 10:17
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#39
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Group: Members Posts: 87 Joined: 27 July 2012 From: United Kingdom Member No.: 9244 |
thats the antipiracy kicking in mate, get a different nodiskpatch I have two copies of the game i've tried, it's rather irritating as installing both games is time consuming. -------------------- Victorus aut Mortis!
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5 Dec 2016, 14:51
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#40
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
I have two copies of the game i've tried, it's rather irritating as installing both games is time consuming. erm u just install it once get that copy working then just copy paste the zero hour folder to make a second, u dont need to phyicly install it twice -------------------- |
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5 Dec 2016, 23:06
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#41
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
And that's how you get 8 mods at the same time!
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6 Dec 2016, 5:21
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#42
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Group: Members Posts: 172 Joined: 28 November 2016 Member No.: 13346 |
Whoever (the SWR team or a single person) who have re-designed the USA units for 1.87 did a splendid job. USA now, as compared to 1.86 and earlier versions, is simply amazing. I am talking in terms where you play as USA and not the AI. Quite a commendable job, guys. Kudos to you all & keep up the good work.
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6 Dec 2016, 17:28
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#43
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Group: Members Posts: 87 Joined: 27 July 2012 From: United Kingdom Member No.: 9244 |
erm u just install it once get that copy working then just copy paste the zero hour folder to make a second, u dont need to phyicly install it twice I don't mean I installed two instances of it, I assumed it was because someone had used the CD key from copy of the game I own so I uninstalled and tried the other to the same effect. -------------------- Victorus aut Mortis!
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Lo-Fi Version | Time is now: 15 May 2024 - 2:32 |