Scripting SW 1.1 |
Scripting SW 1.1 |
27 Jan 2013, 1:41
Post
#1
|
|
Group: Members Posts: 10 Joined: 17 April 2012 Member No.: 9080 |
I am a map maker and I am having an issue with the scripting of my maps with this mod.
There are maps that I am making where I would like to script out certain buildings from being built and putting upgrades in another building..for example..China factions will not be able to build Nuke Missile building but move the upgrades to the Propaganda Center. I have been able to do this successfully in Generals and Zero hour..but Shockwave seems to ignore my scripting. Can anyone shed any light on this? I know how to write ini files and have done that with some success in that transfer might and might not happen...or the game crashes at any given moment. AND ini files are easily deleted...at least with scripting it is a little more difficult to eliminate. Any light shed on this issue would be greatly appreciated. Thank You Nikon Edit: please disregard....I figured it out. It is either you do not want SW or you dont want AI on your map...a limitation yes but I got it to work. This post has been edited by Nikon: 27 Jan 2013, 8:05 |
|
|
Lo-Fi Version | Time is now: 18 May 2024 - 6:27 |