Video Update Status. |
Video Update Status. |
1 Jul 2009, 6:58
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#26
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Can't wait. Hope this would be something of a developer walkthrough more than a trailer sort of thing
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1 Jul 2009, 10:26
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#27
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Group: Members Posts: 12 Joined: 16 June 2009 Member No.: 169 |
Looks like I will have to wait a bit more.
Thank You for the update. |
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3 Jul 2009, 19:04
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#28
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Well, this week is coming to an end in about 2 days. Any chance we will actually see the video this week, or is it going for another week ? I'm not asking for the exact release date, just if it will be this week or the next.
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3 Jul 2009, 19:05
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#29
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
We tried to do recordings earlier this week but rand into some technical differculties doing so we did make a list of the questions we are going to awser and will hopefully finnish taking the footage today.
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3 Jul 2009, 19:15
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#30
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Cool. Tks for the fast answer .
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3 Jul 2009, 20:15
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#31
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Group: Members Posts: 94 Joined: 13 June 2009 Member No.: 146 |
We tried to do recordings earlier this week but rand into some technical differculties doing so we did make a list of the questions we are going to awser and will hopefully finnish taking the footage today. So you think we'll be able to see the finished video within the next three or four weeks then? This post has been edited by BlitzGeneral: 3 Jul 2009, 20:38 |
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3 Jul 2009, 20:19
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#32
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
You'll see it when it's done.
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3 Jul 2009, 20:25
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#33
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
So you think we'll be able to see the finished video within the next three or four weeks then? I'm not sure if your beeing sarcastic there Blitz but i hope for your sake that you are i do not appriciate it beeing called out like that. -------------------- |
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3 Jul 2009, 20:37
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#34
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Group: Members Posts: 94 Joined: 13 June 2009 Member No.: 146 |
I'm not sure if your beeing sarcastic there Blitz but i hope for your sake that you are i do not appriciate it beeing called out like that. ...Hah. Nah, I didn't mean any offence. I just know that the people in charge, like you Hunter, are pretty busy IIRL and have personal things going on, and so I guess it could be difficult to keep to schedule, especially if you're just doing it for the fans and enjoyment. And maybe there was a tad bit of sarcasm... Either way, I meant no offence. Peace out guys. |
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3 Jul 2009, 21:14
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#35
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
All good then but the biggest delay that it would get from now is a weekif it would be more we'd have a good reason and inform you all like i had before.
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4 Jul 2009, 6:13
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#36
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I must say fans will be patient enough, I bet I could wait another month
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4 Jul 2009, 7:28
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#37
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Teh SWR Productions Greeting Committee Group: Members Posts: 48 Joined: 8 June 2009 Member No.: 91 I own bootleg copies of pirated games. |
I still believe in the saying "It is done when it's done".
I must say I'm really excited for this. -------------------- |
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4 Jul 2009, 8:26
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#38
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
QUOTE (Konata) "It is done when it's done" is the common sentence of programmers because they are just too lazy to work it out. Thank goddess I do not take this sentence by heart, I could wait a bit longer as well, although a new update or unit revealing would be nice in the meantime. |
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4 Jul 2009, 11:06
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#39
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
I can honestly say that the delays have been on my end of the field. School (mind that I'm only taking 1 class during the summer semester) and bad sleeping habits and the fact that timezones are different between me and The_Hunter make it sometimes difficult to do something like this happen fast.
*looks at Andre at 7 am in the morning after a insane Fallout 3 Marathon * -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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4 Jul 2009, 11:08
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#40
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
I can honestly say that the delays have been on my end of the field. School (mind that I'm only taking 1 class during the summer semester) and bad sleeping habits and the fact that timezones are different between me and The_Hunter make it sometimes difficult to do something like this happen fast. *looks at Andre at 7 am in the morning after a insane Fallout 3 Marathon * -------------------- |
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4 Jul 2009, 11:28
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#41
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
O.o, looks like The_Hunter is annoyed now
Also, I think we need this smiley back: </offtopic> Anyway, will we likely see some ECA ingame action? This post has been edited by KamuiK: 4 Jul 2009, 11:28 |
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4 Jul 2009, 11:29
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#42
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
O.o, looks like The_Hunter is annoyed now It's actualy a inside joke amoung us Also no ECA action we simply have like no code on them at all. -------------------- |
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4 Jul 2009, 12:11
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#43
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
We're focusing all we've got on the current factions in the game but I can tell you that we have most of the art completed. It's basically the same way we had it for the Russians. We'd create all the art and get the faction designed the way we wanted to (this includes documentation, strategy discussion and whatnot) and then implement it ingame, testing every faction function slowly (such as the Camaraderie ability for Russian infantry)). What I can tell you is that we have a good majority of the ECA faction complete artwise, and will take a short while to get it coded and implemented. How's that for honesty ?
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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4 Jul 2009, 12:21
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#44
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
We're focusing all we've got on the current factions in the game but I can tell you that we have most of the art completed. It's basically the same way we had it for the Russians. We'd create all the art and get the faction designed the way we wanted to (this includes documentation, strategy discussion and whatnot) and then implement it ingame, testing every faction function slowly (such as the Camaraderie ability for Russian infantry)). What I can tell you is that we have a good majority of the ECA faction complete artwise, and will take a short while to get it coded and implemented. How's that for honesty ? Very well said Comr4de, thank you. Although I am more the type who actually codes things if they would actually work and them implements grafical enhancements. And on a side note: |
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4 Jul 2009, 14:44
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#45
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
...What I can tell you is that we have a good majority of the ECA faction complete artwise, and will take a short while to get it coded and implemented. How's that for honesty ? I'm liking the sound of this -------------------- |
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4 Jul 2009, 16:55
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#46
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
We're focusing all we've got on the current factions in the game but I can tell you that we have most of the art completed. It's basically the same way we had it for the Russians. We'd create all the art and get the faction designed the way we wanted to (this includes documentation, strategy discussion and whatnot) and then implement it ingame, testing every faction function slowly (such as the Camaraderie ability for Russian infantry)). What I can tell you is that we have a good majority of the ECA faction complete artwise, and will take a short while to get it coded and implemented. How's that for honesty ? What a delicious revelation. -------------------- |
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4 Jul 2009, 23:32
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#47
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Group: Members Posts: 12 Joined: 9 June 2009 From: Leo IN Member No.: 114 |
I must be going insane... Comr4de has actually leaked something fairly specific to us!?!
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6 Jul 2009, 2:55
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#48
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
i wondor how you guys comminucate outside the forum 0o
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6 Jul 2009, 4:37
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#49
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
i wondor how you guys comminucate outside the forum 0o Probably via IM, e-mail, Skype, whatever... -------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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6 Jul 2009, 9:53
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#50
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Both IM and Skype.
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