Holy Forest 2 vs 2 Rebalanced and Updated |
Holy Forest 2 vs 2 Rebalanced and Updated |
12 Jun 2016, 7:40
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#1
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Eng Group: Members Posts: 47 Joined: 16 August 2015 From: Kuwait Member No.: 11959 |
Medium sized forest map good for 2 vs 2 game
Techs: *4 tech oils (1 per player) *2 destroyed tech oils for each middle of the teams *1 industrial tech (top position) *1 vehicle repair depot (bottom position) Supplies: *6 supply dock (1 per player & 1 for each middle of the teams) *4 supply piles (2 at the entrance of each middle) Hope you like it ! This post has been edited by LordOFcNc: 17 Jun 2016, 11:05
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12 Jun 2016, 8:26
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#2
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Group: Donator Posts: 204 Joined: 25 January 2016 From: Kuwait Member No.: 12539 |
Good map iv played it ^^
-------------------- Not here.
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12 Jun 2016, 8:28
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#3
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
This looks good
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12 Jun 2016, 9:20
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#4
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
interesting, ill try to give this a run later
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12 Jun 2016, 17:07
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#5
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
The choice of tech structures is kind of questionable. The refinery is far more valuable than a repair bay, and with the current arrangement, a good GLA player in the north-west could capture the refinery, the oil, the power plant, build 3 supplies and begin unholy spam
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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12 Jun 2016, 18:23
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#6
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Group: Tester Posts: 336 Joined: 30 June 2015 From: Game anyone? Member No.: 11665 |
I would suggest removing the tech buildings on the sides of the positions and possibly put one in the middle (Refinery would probably best idea) just so as Han mentioned the GLA issue wouldn't occur and it would also make it more of a motive to take control of the middle (gives something to fight over, despite not being an advantage so large that it snowballs).
Otherwise, can't wait to try this This post has been edited by Marakar: 12 Jun 2016, 18:23 -------------------- Drop Commander |
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16 Jun 2016, 22:32
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#7
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Eng Group: Members Posts: 47 Joined: 16 August 2015 From: Kuwait Member No.: 11959 |
I would suggest removing the tech buildings on the sides of the positions and possibly put one in the middle (Refinery would probably best idea) just so as Han mentioned the GLA issue wouldn't occur and it would also make it more of a motive to take control of the middle (gives something to fight over, despite not being an advantage so large that it snowballs). Otherwise, can't wait to try this okey i'll arrange the techs and i'll repost |
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