Small request regarding general challenges, Plz read first |
Small request regarding general challenges, Plz read first |
12 Feb 2017, 14:56
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#1
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Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 |
It's about voicesets. Will you try making the generals speak like actual generals(usage of military jargon, codenames, etc.)instead of just going "unit x, attaaaack", "TACTIC Y!!!!" like cartoon characters/five year olds playing card games?
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12 Feb 2017, 18:43
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#2
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
If anything, general-related voice sets would be along the lines of what you already know from the original Zero Hour challenges. It won't be completely over the top to a point where you can no longer take them seriously as characters within the story, but don't expect any boring pseudo realistic military chatter either. The entire notion of a general taking command to coordinate the defence of his personal base, all while addressing and taunting the opposing commander directly is completely video-gamey to begin with, so having them use Blabla Six Actual callsigns and ending every statement with Over or Out would be way out of place.
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23 Feb 2017, 19:45
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#3
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Group: Members Posts: 2 Joined: 23 February 2017 Member No.: 14624 |
If anything, general-related voice sets would be along the lines of what you already know from the original Zero Hour challenges. It won't be completely over the top to a point where you can no longer take them seriously as characters within the story, but don't expect any boring pseudo realistic military chatter either. The entire notion of a general taking command to coordinate the defence of his personal base, all while addressing and taunting the opposing commander directly is completely video-gamey to begin with, so having them use Blabla Six Actual callsigns and ending every statement with Over or Out would be way out of place. thats reasonable right there.. i would rather be curious about the performance of what is said,and the voice itself but what will be said is also important |
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24 Feb 2017, 1:04
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#4
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
1.i would rather be curious about the performance of what is said, 2.and the voice itself 3.but what will be said is also important 1. We hold ourselves to relatively high standards of quality for the vast majority of our voice overs. There's still some we wish to replace and improve, ancient sets like the Viper, RPG conscript and a few others but for the most part we (including myself here) have/are professional voice actors in some regards. At least for Dragon NOR, myself, and Seoras/George. Gaetan is also entering that realm and we also have John Archer whose a pro. 2. We also carefully think on the character we create for the voice, and make sure its befitting. 3. And we have several people look over lines in the scripts within special super duper secret subforums and the like, constantly reviewing them and modifying them before recording begins, and sometimes even after to amend the lines for a re-recording, but we prefer to finalize the script before assigning anything out for efficiency's sake. This post has been edited by ComradeCrimson: 24 Feb 2017, 1:05 -------------------- |
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Lo-Fi Version | Time is now: 26 April 2024 - 14:58 |