Balancing Discussion, Debating if features in the game could use more balancing tweaks |
Balancing Discussion, Debating if features in the game could use more balancing tweaks |
19 Dec 2010, 0:26
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#26
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Leangs migs start with the afterburner upgrade (although it is bugged because they dont get faster actually, is fixed for the patch).
Test it with a nuke mig or something, and you will see the speed difference more clearly between two visually different migs.
Reason for edit: Afterburners are default but bugged
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19 Dec 2010, 1:15
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#27
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
Actually, Shock, I think Leang gets the afterburner upgrade by default, which is probably the cause.
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19 Dec 2010, 1:16
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#28
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
I that case she's bugged anyway, because leangs migs don't get faster because of it.
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19 Dec 2010, 1:27
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#29
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I might be missing something, but if the upgrade is prebuild and Leang's MiG is only very barely slower than a vChina MiG with the upgrade, doesn't that mean the upgrade is in effect?
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19 Dec 2010, 1:27
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#30
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Have you ever noticed the difference with and without the upgrade? I actually did a race with an upgraded mig and what that was not, one from vanilla china and one from special weapons. On a small 1v1 map from one corner of the map to another the upgraded one was ahead with a plane's length, that's like... two meters... Run from anti air? Make a difference? Be serious. It could outrun rockets before and it can do it the same now. Like I said, they get a 15% chance to negate missiles anyway.-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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19 Dec 2010, 1:38
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#31
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Checking the ini code (damn this feels good for a change as I did not do that in ages):
CODE Locomotor MIGLocomotor Speed = 160 SpeedDamaged = 160 yadayadayada Locomotor MIGAfterBurnerLocomotor Speed = 200 SpeedDamaged = 160 <----- this might need a fix btw yadayadayada As I noticed, the Leang MiG has in fact the same locomotors as the conventional MiG BUT has no upgrade tag to actually get the speed upgrade. I double-checked, it's missing. It does have the tag to gain counter measures... This post has been edited by KamuiK: 19 Dec 2010, 1:58 |
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19 Dec 2010, 1:41
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#32
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
it's a bug it has been fixed for the new version.
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19 Dec 2010, 1:57
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#33
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Rereading the thread I noticed this now too. Still it's strange then when he says upgraded MiGs are barely any better, as going by the code they are really 25% faster.
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19 Dec 2010, 4:58
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#34
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I'm a bit confused... So was there a bug? Do Leang's migs start with upgrade? If so it would explain things.
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19 Dec 2010, 10:36
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#35
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
The Phoenix Bomber concussion stun is too short to take advantage of. Maybe they are best used in the middle of combat, but that is a bit hard to manage. Does anybody use them? At least it's faster than the mig, even the upgraded one... I think it's quite useful to support ground force but I haven't played multiplayer much these days (so, I haven't tried it online yet). Have you ever noticed the difference with and without the upgrade? I actually did a race with an upgraded mig and what that was not, one from vanilla china and one from special weapons. On a small 1v1 map from one corner of the map to another the upgraded one was ahead with a plane's length, that's like... two meters... Run from anti air? Make a difference? Be serious. It could outrun rockets before and it can do it the same now. How did you test them? If you have captured the command center, the upgrade would be automatically transferred (which would upgrade your vChina MiG as well). If you capture the airfield, I'm not sure the upgrade is transferred. -------------------- CASOJIN
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19 Dec 2010, 12:14
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#36
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
The Phoenix Bomber concussion stun is too short to take advantage of. Maybe they are best used in the middle of combat, but that is a bit hard to manage. Does anybody use them? At least it's faster than the mig, even the upgraded one... The shutdown time is mostly useful for preventing retaliation against the unit itself or follow-up strikes. It wasn't meant for downing groups of units for an extended time so some kind of grand scheme could be put into effect, like with the Gaia Cannon. -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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19 Dec 2010, 12:55
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#37
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I think it's quite useful to support ground force but I haven't played multiplayer much these days (so, I haven't tried it online yet). How did you test them? If you have captured the command center, the upgrade would be automatically transferred (which would upgrade your vChina MiG as well). If you capture the airfield, I'm not sure the upgrade is transferred. Multiplayer with a friend. |
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20 Dec 2010, 18:42
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#38
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
actualy the generals challenge shouldn't be crashing anymore this was verified by myself before 1.0 was released. All the same it is crashing mostly on Lazer General. I am SW China but even then it is crashing on Lazer no matter what general I am using. My PC Specs are as follows 1. Asus P5KPL-AM SE Motherboard 2. Windows XP Pro SP2 3. 2 GB RAM 4. ATI Radeon 4350 HD 512 MB PCIe Video Card 5. SoundBlaster Audigy SoundCard 6. E5400 Intel Dual Core Processor 2.7 GHz each core Zero Hour does not crash at all on the Challenges. I have un/reinstalled Shockwave many times ..and ran scans and cleaned all registry entries. No other Mods are present at the moment..but I have run NProject before and no crashed on the Challenge mode. ( I have since stripped out Zero Hour and re installed before running Shockwave.) Nikon |
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20 Dec 2010, 18:55
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#39
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
Just wondering, is Ironside's Bradley attack supposed to be completely useless on its lonesome? I was slugging it out with an AI (I think it was in the challenge) and there was an artillery piece harassing my defenses, so I snuck up on it with an empty, TOW-less Humvee and killed it fairly quick. However, later repeating the experience with Ironside I tried to use a Bradley for the same purpose, but its main gun seemed to do diddly to a fragile artillery. I also tried infantry and it was kinda decent but still took longer than a Humvee.
This post has been edited by Sup with that?: 20 Dec 2010, 18:56 |
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20 Dec 2010, 19:18
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#40
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
All the same it is crashing mostly on Lazer General. I am SW China but even then it is crashing on Lazer no matter what general I am using. My PC Specs are as follows 1. Asus P5KPL-AM SE Motherboard 2. Windows XP Pro SP2 3. 2 GB RAM 4. ATI Radeon 4350 HD 512 MB PCIe Video Card 5. SoundBlaster Audigy SoundCard 6. E5400 Intel Dual Core Processor 2.7 GHz each core Zero Hour does not crash at all on the Challenges. I have un/reinstalled Shockwave many times ..and ran scans and cleaned all registry entries. No other Mods are present at the moment..but I have run NProject before and no crashed on the Challenge mode. ( I have since stripped out Zero Hour and re installed before running Shockwave.) Nikon Well your computer certainly shouldn't be cousing it that's for sure. It might be something else then but i can tell you that the new version will have completly redone and fixed challenges so this random crash will likely not occur again after this. -------------------- |
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Guest_alabaster_* |
21 Dec 2010, 0:05
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#41
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Guests |
It might be something else then but i can tell you that the new version will have completly redone and fixed challenges so this random crash will likely not occur again after this. That's good to hear. I had a look through my ZH install and everything seemed to be perfect, ran a test and still crashed on the 3rd general. So, when you say re-done… gonna keep us in suspense or gonna let the changes out of the bag? |
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29 Dec 2010, 15:35
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#42
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Group: Members Posts: 1 Joined: 27 June 2009 Member No.: 215 |
Hello everyone, I am DMZ
I'll do an introduction later I used the search function but didn't see these changes suggested anywhere A few minor issues: Is it possible to somehow remove the "switch" effect where a Spectre is selected by everyone as soon as it's called in? It's kind of annoying. Would it be possible to add a configuration to forbid superweapons(or prevent them from firing, as in case with some Chinese upgrades in the Nuke Silo?). Really like to slug it out with AI on hard without those pesky SW. |
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29 Dec 2010, 15:43
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#43
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
QUOTE I think you are underestimating their usefulness. They are cheap, deadly and also work as good distractions. A single GLA mine once completely turned the tide of a game where I knew I was done for. (I actually found I have the replay as well) My opponent had about 4 or so mdvees coming at me heading for my right flank and I had nothing to defend with but a few quads which were all the way across the map flanking his chinooks. Knowing I was dead I decided to just plant demo traps all over the place in the hope he would run over them. Much to my delight, he actually did run into them and his whole mdvee army was gone. It was pretty much GG from there. Agreed i see no reason for such a useful tool early on to be buffed. |
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29 Dec 2010, 19:15
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#44
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Army - group of people who fix diplomatic mistakes. Group: Tester Posts: 148 Joined: 18 April 2010 Member No.: 944 |
I have a question about Raptors vs Vees and Quads/Gattlings: 2 Raptors doing damage equal to vee's HP, but Vee don't die. The same thing vs Quads/Gattling, but in this situation 2 Raptors with LGM upgrade can't kill one AA.
Can be useful to choose Raptor's damage from 100 to 101? This post has been edited by BliTTzZ: 29 Dec 2010, 19:16 -------------------- |
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29 Dec 2010, 20:07
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#45
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
Quads and Gatling Tanks have resistance to missiles (not sure if it's specifically aircraft missiles or all missiles) to make them stand out as an anti-air unit. I don't know if Humvees are meant to be so resistant, though.
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29 Dec 2010, 20:38
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#46
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Army - group of people who fix diplomatic mistakes. Group: Tester Posts: 148 Joined: 18 April 2010 Member No.: 944 |
Quads and Gatling Tanks have resistance to missiles (not sure if it's specifically aircraft missiles or all missiles) to make them stand out as an anti-air unit. I don't know if Humvees are meant to be so resistant, though. Dude, 2 Raptors doing damage equal to vee's HP, but it wont die. Why? Same vs AA (when Raptors with LGM). -------------------- |
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30 Dec 2010, 3:43
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#47
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
Because
Tanks > AntiAir AntiAir > Airforce Just like Airforce > Tanks Just like Rocket men > Tanks Just like Infantry > Rocket men Its called a balance system , if you want to get rid of the AA build a tank. This post has been edited by Zhao: 30 Dec 2010, 3:46 |
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30 Dec 2010, 12:02
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#48
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
Isn't the range of AA a tad too big? You don't see air units firing at half that range. And you can't even scout an AA with a helicopter without being shot down.
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30 Dec 2010, 12:09
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#49
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Isn't the range of AA a tad too big? You don't see air units firing at half that range. And you can't even scout an AA with a helicopter without being shot down. If they would then air units would dominate all the time. -------------------- |
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30 Dec 2010, 12:11
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#50
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
This isnt RA3 and the USA don't have Vindicators. If an AA unit would get owned by an AG-bomber, that would make the AA unit pointless.
Edit - ninja'd by Hunter This post has been edited by KamuiK: 30 Dec 2010, 12:12 |
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