Rise of the Reds Release: Version 1.72, To the download comrades! |
Rise of the Reds Release: Version 1.72, To the download comrades! |
1 Oct 2012, 15:04
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello Reds fans! It's been a while since our last update but the wait is finally over: The new version is here! Now, I could blabber on about some random stuff but I don't think that's something you guys care much about anyway, so let's head on to the features list right away: Version 1.72 includes a wide range of new additions such as... - Elite Navy SEAL frogmen, Guided Howitzers, mobile Field Hospitals and high-tech WASP Hives for the USA - Heavily armed Mil Mi-40 Hunchback gunships and Sentinel Arena systems for the Russian Federation - Covert GPS Scrambler Stations, fast Mortar Buggies and lethal Gazelle Toxin Sprayers for the GLA - Zealous Volunteer Squads, fiery Pyro Technicians and powerful Nukeneer artillerymen for China - Various model updates, including new strategic air assets for China and the unparalleled AC-17 for the USA - A slight revision to the tech tier system that should allow for more tactical variety in the early game phase - The Limit Superweapons option has been replaced with a more practical No Superweapons option - Several bug fixes and balance changes (such as for the nigh-infamous GLA Grad) - Completely revamped AI settings for an even greater challenge - Various new and improved sound and special effects - Additional Download - A map pack including over 120+ new maps We also have new techtree posters for all existing factions available for you guys. You can grab the high-res versions of these from our download page. Also, while all of you are waiting for the download to finish, you can check out the final 1.72 changelog here -------------------- |
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Lo-Fi Version | Time is now: 29 May 2024 - 5:52 |