It appear this (it also appears in shockwave)...
Click to view attachment
And here is the code of the model.... What is the problem?
CODE
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = ABPillBox
Animation = ABPillBox.ABPillBox
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_FIRST
HideSubObject = MG OBJECT01
Turret = TURRET
WeaponLaunchBone = PRIMARY Muzzle
WeaponLaunchBone = SECONDARY Muzzle
WeaponLaunchBone = TERTIARY Muzzle
WeaponFireFXBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY Muzzle
WeaponFireFXBone = TERTIARY Muzzle
WeaponMuzzleFlash = PRIMARY MuzzleFX
End
ConditionState = DAMAGED
Model = ABPillBox_D
Animation = ABPillBox_D.ABPillBox_D
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABPillBox_E
Animation = ABPillBox_E.ABPillBox_E
End
ConditionState = SNOW
Model = ABPillBox_S
Animation = ABPillBox_S.ABPillBox_S
End
ConditionState = DAMAGED SNOW
Model = ABPillBox_SD
Animation = ABPillBox_SD.ABPillBox_SD
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = ABPillBox_SE
Animation = ABPillBox_SE.ABPillBox_SE
End
;;;;with gunner
ConditionState = WEAPONSET_PLAYER_UPGRADE
Model = ABPillBox
Animation = ABPillBox.ABPillBox
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE DAMAGED
Model = ABPillBox_D
Animation = ABPillBox_D.ABPillBox_D
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED RUBBLE
Model = ABPillBox_E
Animation = ABPillBox_E.ABPillBox_E
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE SNOW
Model = ABPillBox_S
Animation = ABPillBox_S.ABPillBox_S
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE DAMAGED SNOW
Model = ABPillBox_SD
Animation = ABPillBox_SD.ABPillBox_SD
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED RUBBLE SNOW
Model = ABPillBox_SE
Animation = ABPillBox_SE.ABPillBox_SE
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABPillBox
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = ABPillBox_S
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABPillBox_D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW
Model = ABPillBox_SD
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABPillBox_E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
Model = ABPillBox_SE
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
End
OkToChangeModelColor = Yes
DefaultConditionState
Model = ABPillBox
Animation = ABPillBox.ABPillBox
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_FIRST
HideSubObject = MG OBJECT01
Turret = TURRET
WeaponLaunchBone = PRIMARY Muzzle
WeaponLaunchBone = SECONDARY Muzzle
WeaponLaunchBone = TERTIARY Muzzle
WeaponFireFXBone = PRIMARY Muzzle
WeaponFireFXBone = SECONDARY Muzzle
WeaponFireFXBone = TERTIARY Muzzle
WeaponMuzzleFlash = PRIMARY MuzzleFX
End
ConditionState = DAMAGED
Model = ABPillBox_D
Animation = ABPillBox_D.ABPillBox_D
End
ConditionState = REALLYDAMAGED RUBBLE
Model = ABPillBox_E
Animation = ABPillBox_E.ABPillBox_E
End
ConditionState = SNOW
Model = ABPillBox_S
Animation = ABPillBox_S.ABPillBox_S
End
ConditionState = DAMAGED SNOW
Model = ABPillBox_SD
Animation = ABPillBox_SD.ABPillBox_SD
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = ABPillBox_SE
Animation = ABPillBox_SE.ABPillBox_SE
End
;;;;with gunner
ConditionState = WEAPONSET_PLAYER_UPGRADE
Model = ABPillBox
Animation = ABPillBox.ABPillBox
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE DAMAGED
Model = ABPillBox_D
Animation = ABPillBox_D.ABPillBox_D
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED RUBBLE
Model = ABPillBox_E
Animation = ABPillBox_E.ABPillBox_E
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE SNOW
Model = ABPillBox_S
Animation = ABPillBox_S.ABPillBox_S
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE DAMAGED SNOW
Model = ABPillBox_SD
Animation = ABPillBox_SD.ABPillBox_SD
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED RUBBLE SNOW
Model = ABPillBox_SE
Animation = ABPillBox_SE.ABPillBox_SE
AnimationMode = ONCE
ShowSubObject = MG OBJECT01
Flags = START_FRAME_LAST
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = ABPillBox
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = ABPillBox_S
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = ABPillBox_D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW
Model = ABPillBox_SD
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = ABPillBox_E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED SNOW
Model = ABPillBox_SE
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
End