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ROTR Converted maps Ready for download., By Skitt and M.P
Skitt
post 12 Oct 2015, 15:53
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added:
Lightsout - no snow
Thefrontline - no fence
Final Crusade - No river


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Mizo
post 12 Oct 2015, 16:01
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Rik, Next up is Forgotten Forest. Remove the fences around the map that screws up with unit movement pathfinding, and the watch tower garrisons around each base , as well as replacing the bridges with land.


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Skitt
post 12 Oct 2015, 16:03
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QUOTE (Mizo @ 12 Oct 2015, 16:01) *
Rik, Next up is Forgotten Forest. Remove the fences around the map that screws up with unit movement pathfinding, and the watch tower garrisons around each base , as well as replacing the bridges with land.


definitly, the pathfinding on that map drives me nuts


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Skitt
post 12 Oct 2015, 16:35
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Added:
Forgotten Forrest Fixed


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ULTRA Faff
post 12 Oct 2015, 17:01
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QUOTE ({Lads}RikerZZZ @ 12 Oct 2015, 12:53) *
After playing these maps a bit i can simply say they are amazing. Removing the pathfinding obstacles opens up so many more options for play.
Honestly, I reckon these maps are worthy of being added into the game officially either as replacement for the ZH versions of their originals, or as new [ROTR] versions.

Keep up the good work Skitt smile.gif


Couldn't of put it better myself cool.gif And more maps today, you're spoiling us! biggrin.gif

This post has been edited by MrThirsty247: 12 Oct 2015, 17:03


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Skitt
post 15 Oct 2015, 16:48
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Added:
riverwar no river version 2, version 1 will remain as its still fun biggrin.gif


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Mizo
post 15 Oct 2015, 19:27
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Hmmm I dont think the water body at the south left between the supplies is needed. The map is already chokey in a sense that you can secure your main base easily due to the path of the cliffs being small.


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Rohan
post 16 Oct 2015, 7:54
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Would these maps be added to 1.86 ? It would be cool if they were added.


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Skitt
post 16 Oct 2015, 22:50
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Added:
Snowflake v1
Tournament blizzard no snow.

Map Pack 2


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Kicknut00
post 16 Oct 2015, 23:38
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Can you do bridge war without water and make it all apocalyptic


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Skitt
post 17 Oct 2015, 0:04
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QUOTE (Kicknut00 @ 16 Oct 2015, 23:38) *
Can you do bridge war without water and make it all apocalyptic



interesting, shure ill give it a go was wondering what to do to that map


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Skitt
post 20 Oct 2015, 21:54
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riverwars v2 sorry the maps bugged and i cant fix it atm.


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rey
post 21 Oct 2015, 1:10
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is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..
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{Lads}RikerZZZ
post 21 Oct 2015, 3:37
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QUOTE (rey @ 21 Oct 2015, 2:10) *
is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..

Not a bad idea. Having [ROTR] and [FIX] would be great


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(USA)Bruce
post 21 Oct 2015, 7:13
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Can we just add [Skit] and skit can you add the Intro bar like other mappers do

Missing Mission Intro 01:
Map made by X fixed by Skittles


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Skitt
post 21 Oct 2015, 14:36
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QUOTE (rey @ 21 Oct 2015, 1:10) *
is there a way to distinct these maps from others? i'd wish them under "new category", like [GEN], [ZH] and [ROTR] are now. 'cause i still have original versions and want to know which is which. smt like [FiX] would be good..



QUOTE ({Lads}RikerZZZ @ 21 Oct 2015, 3:37) *
Not a bad idea. Having [ROTR] and [FIX] would be great



QUOTE ((USA)Bruce @ 21 Oct 2015, 7:13) *
Can we just add [Skit] and skit can you add the Intro bar like other mappers do

Missing Mission Intro 01:
Map made by X fixed by Skittles



i may do


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Skitt
post 25 Oct 2015, 4:17
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I Give you Fallen Empire Forrest Edition

Turned the map into a Temperate Forrest setting would of liked to have done more but i hit the world builder Texture limit.

Altered the edges of the cliffs to make the path finding a bit better for getting to the middle for your dozers at the map start.

Some small Garrisons added to the map to change the game play up a little bit.
4 wooden watchtowers 1 on the outskirts of each base
2 shacks added in the middle area.



Map Download link at the bottom of the first post for this topic.
Link


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Skitt
post 25 Oct 2015, 11:23
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3 more maps for you guys. Download links are in the first post.

Lagoon Fix
issue with the east supply's and the garrison, the supply's were blocking the garrison from firing to the south. minor change but makes a difference for early game
screenshot

Mountain Path Fix 2v2 map
Removed the middle bridges and replaced them with a large land bridge
Removed the 2 artillery platforms, replaced one with a bunker
Rotated the small Secondary supply's for easier build access
Removed some random Impassable Terrain from the flat areas.
Screenshot


Restless Souls fix 2v2 map
(The default version has a ton of issues) (also known as the forgotten Forrest 2v2)

Removed the 3 bridges and replaced them with land bridges (pathfinding)
Removed all the impassable terrain between the player start positions (pathfinding)
Removed the random little walls (pathfinding)
Removed Both Tech Airfields
Removed 1 of the North East oil's and moved the other north east oil slightly (balance)
Flatten'd out the player start positions (build space was an issue Especially for eca)
Replaced all four 30k docks with 60k docks
Fixed several Texture issues
Screenshot


This post has been edited by mr_Skittles: 25 Oct 2015, 12:53


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Grim Tuesday
post 25 Oct 2015, 11:54
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QUOTE (mr_Skittles @ 25 Oct 2015, 11:23) *
3 more maps for you guys. Download links are in the first post.

Lagoon Fix
issue with the east supply's and the garrison, the supply's were blocking the garrison from firing to the south. minor change but makes a difference for early game


I love you!

P.S. to Xattus: Justice will be served!

This post has been edited by Grim Tuesday: 25 Oct 2015, 11:55


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Skitt
post 25 Oct 2015, 12:20
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Nuclear Winter 2v2

Tech Repair replaced with refinery
Land bridges made wider
The Two 60k docks removed
one 30k dock per player
one oil Derick per player
one oil Derick in the Side expansions
Screen shot

As normal the download link is in the first post.

This post has been edited by mr_Skittles: 25 Oct 2015, 12:43


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Knjaz.
post 27 Oct 2015, 11:09
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Nuclear Winter 2v2 is very low supply one.
Each player starts with 1.5 supplies, if corner oils get contested/killed while contested and nobody could get a solid hold on them, 12 minutes into the game everyone will be running on single oil.

Combined with map size, encourages sececo spam right from the start, with limited defense force/corner assaults to deny the oil.

This post has been edited by Knjaz.: 27 Oct 2015, 11:09
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Skitt
post 27 Oct 2015, 11:42
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QUOTE (Knjaz. @ 27 Oct 2015, 10:09) *
Nuclear Winter 2v2 is very low supply one.
Each player starts with 1.5 supplies, if corner oils get contested/killed while contested and nobody could get a solid hold on them, 12 minutes into the game everyone will be running on single oil.

Combined with map size, encourages sececo spam right from the start, with limited defense force/corner assaults to deny the oil.



erm you were the one that said 30k docks, ill switch it to 60k

This post has been edited by mr_Skittles: 27 Oct 2015, 12:00


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Skitt
post 27 Oct 2015, 11:51
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Added: Airforce General v5


Oils moved for south player
slight terrain issues fixed
map is quite balanced


I play on this one a lot verses Mizo
Tis fun biggrin.gif


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Skitt
post 27 Oct 2015, 12:14
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Added:

Nuclear Winter v1 2v2
docks changed from 30k to 60k

Farmland Fury v1
Center supply's removed
Random Road to nowhere removed


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Knjaz.
post 27 Oct 2015, 13:01
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QUOTE (mr_Skittles @ 27 Oct 2015, 12:42) *
erm you were the one that said 30k docks, ill switch it to 60k


30k docks for primary supply are a requirement to be added into official map pack. I've never said "please 30k docks for Final Empire or Nuclear Winter" tongue.gif If my memory serves me well, I kinda said something opposite to that...

This post has been edited by Knjaz.: 27 Oct 2015, 13:02
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