IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Closed TopicStart new topic
ROTR Converted maps Ready for download., By Skitt and M.P
M.P
post 28 Oct 2015, 20:42
Post #51



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Alright, As the new partner, I introduce you my first (Actually second) map:

Keep of that grass 2v2

Each player has 1 30k dock at start and 1 oil
60k dock for secondary supplies
Players start next to each other in the northwest and southeast

Download link in the first post

Enjoy, Comrades smile.gif

This post has been edited by M.P: 28 Oct 2015, 20:45
Go to the top of the page
 
+Quote Post
Skitt
post 31 Oct 2015, 6:04
Post #52



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Added:
Aod 33 v1 [skitt]
Download link in the first post.

So i decided to eventually fix some issues with this aod.

Due to the addition of the recon drone this aod will only work with test builds 1.86 v5 and v6

1. Lowerd the amount of hinds & Harriers (was so many even 14 twinfangs couldn't stop it)
2. added the recon drone to the first inf attack waves
3. removed the UN, CIA and officer units
4. lowerd the amount of Jarmans (there was 36 at once)
5. lowerd the amount of pathfinders (from 8 to 4 per spawn)
6. replaced the Hanger killer wave jags with leo's
7. Lowerd the amount of burtons ( from 8 to 4 per spawn)
8. Lowerd the amount of lotus (from 10 to 4 per spawn)
9. fixed several issues with the Ai's subroutines and upgrades
10. removed the broken map message strings
11. fixed some lag issues
12. removed the first set of tech artillery platforms

Note:
The AI in this aod is still pretty dam smart, such as taking out your aa before sending in aircraft, actively hunts your air craft with raptors and jarmans, does not use waypoints for its sw strikes or use the highest value target script. it throws them where ever the heck it wants at you.
out of the aod's iv released this is the hardest.


PS: Map Pack 3 will be compiled soon once Khandar Highlands fixed is tested for release.

This post has been edited by mr_Skittles: 31 Oct 2015, 6:53


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 31 Oct 2015, 6:25
Post #53



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Added:
Nuclear Winter v2 [skitt]
Download link in first post

1. Replaced starting supplys with 30k docks
2. added four 60k Secondary supply docks for each player in the same places as the original 1v1 has them but mirrored
3. Fixed a small visual issue with the oil refinery in the center of the map.


Battle For Baghdad 2v2 [skitt]
Download link in first post.

1. Removed the train
2. Removed most of the oils
3. Removed 2 of the rivers
4. Moved and removed some of the supply's
5. lowered the map object count by around 600 and lowerd the maps texture count (should be less laggy now)
6. took 3 days to sort out this map >.<


30k primary dock (per player)
30k secondary dock (per player)
2 small supply docks on the map
2 oil dericks
1 tech hospital
2 reinforcement pads
1 Tech Coms building (cant remember its name)

players starting positions moved so team mates start next to each other.
Fully AI enabled (eca and gla are a b***h to fight on this one.)

This post has been edited by mr_Skittles: 31 Oct 2015, 6:29


--------------------
Go to the top of the page
 
+Quote Post
M.P
post 31 Oct 2015, 11:37
Post #54



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Added:

Kandahar Highlands no bridge

- Removed the bridges and replaced it with a highway

- reduced the amount of trees (From 2000 to 1000 XD) It should be a bit less laggy

- Added some more small supply piles near arty platforms. (There were 3, I added 3 more to each)


Army Defense v1

After hours of work, I finally finished this map.

This map was originally created by XAttus, I edited and converted it for ROTR.

Description:

It's a 2 players survival map. You can't build defenses, You must protect yourselves with your forces (Only ECA can build defenses)
There are 3 celebrus turrets for each player (You'll need them, believe me) and a Warfortress. There are two 60K supply docks, 4 oils, 1 refinery and a repair bay, for each player.
Every player starts with 15K cash, You can't change money in any way.
There are 20 waves. Survive till the final wave.
All enemy's units are fully upgraded.

How to set up:

You can pick any faction in this map. Remember that it's a co op mission so you two must be in one team.
Put a GLA AI (Difficulty doesn't matter) in the position which is out of the map.
Then, Survive!

Good luck, Comrades!

Oh, and, Try not to spam choppers or any air unit because grumbles will fuck them tongue.gif

Download link in the first post
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 31 Oct 2015, 11:53
Post #55


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



Skittles confirmed for map making machine.
Well done mate biggrin.gif

Also, I'm glad MP is joining the cause now.
Double the map makers = double the quality maps.

This post has been edited by {Lads}RikerZZZ: 31 Oct 2015, 12:04


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Skitt
post 31 Oct 2015, 15:39
Post #56



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Added:

Blockade Runner v1 [skitt]
Removed Weather effects (far less lag)
Removed some clutter
Removed Crates blocking middle eastern supply dock
Removed all the mini walls & fences for pathfinding reasons

Eastern Everglades v1 [skitt]
Removed Weather Effects (far less lag)

Tournament A v1 [Skitt]
Removed the garrisons on the hills around the small secondary supply's Caused issues with supply dock placement
moved the two center garrisons back a little bit from the oil refinery to allow easier movement

Victory Valley v1 [skitt]

Added a Bridge to connect the two eastern players (weird i know i normally remove bridges)
Removed the tech repair
Removed the two center 60k supply docks
the maps is now less of a take the middle or die situation

Download Links in the Second Post

This post has been edited by mr_Skittles: 31 Oct 2015, 15:40


--------------------
Go to the top of the page
 
+Quote Post
M.P
post 31 Oct 2015, 18:22
Post #57



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Added:

Forzen Front [MP]

- Removed the snow effect
- Reduced the amount of objects (Mainly trees)
- Removed the impassable areas in the middle of the map (Which ruins pathfinding)
- Fixed several pathfinding issues
- Added a few more small supply plies near the secondary supplies

Anyway, This map isn't laggy anymore, Enjoy it

Cairo Commandos [MP]

I edited this map just for Bruce.

- Moved half of the Sphinex body into a mountain
- Areas around the secondary supplies are a bit flatter (It won't prevent you from building stuff on it)
- Added a garisonable building near to one of the oils
- Fixed several pathfinding issues

Cold Territory

- Removed the Snow effect
- Reduced amount of objects
- Added one more small supply pile in north be equal with south.

Download link in the second post

This post has been edited by M.P: 31 Oct 2015, 18:50
Go to the top of the page
 
+Quote Post
M.P
post 1 Nov 2015, 16:48
Post #58



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Added:

Barren Badlands [MP]

Rik, I did it for you tongue.gif

- Replaced the 15K Supplies with 60K supplies
- Added 2 more 60K supplies (Like the original map)
- Removed the rocks in the middle of the map
- Removed the unnecessary rocks which prevents you from building stuff on in the main base
- Areas near oils are a bit smoother
- North and South areas are a bit smoother (It won't prevent you from building stuff on there)

Conflict Africa [MP]

- Removed the bridges and replaced them with land bridges (Pathfinding reasons)
- Entrances are larger now
- Removed the unnecessary objects around caves (So units can properly enter and exit caves)
- Some area's in the main base and secondqry supplies are a bit smoother now (so it won't prevent you from building stuff on there)
- Removed the unnecessary objects in the city so infantry won't run around like headless chickens when ordered to garrison a building)
- Removed the objects near Reinforcement paths (So tanks won't move like retards after they landed)

Download link in the second post

This post has been edited by M.P: 2 Nov 2015, 4:57
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 1 Nov 2015, 23:59
Post #59


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



Perfect, both of them. Keep up the good stuff guys smile.gif


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Mizo
post 2 Nov 2015, 4:47
Post #60


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1846
Joined: 9 May 2014
From: Poland
Member No.: 10450



Would it hurt if Danger close had 60k starting dock instead of 30k?

And please edit Central station like removing the weather effect and fixing some positionings for the tech structures because some glitch out of the map.


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post
M.P
post 2 Nov 2015, 5:04
Post #61



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



I'll try.
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 2 Nov 2015, 7:36
Post #62


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



Some feedback for Final Crusade no river, the layer on the top left has an advantage due to the positions of the oils.
All you guys need to do is reshuffle the oils around so its the same for both sides and we're set


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Skitt
post 2 Nov 2015, 11:12
Post #63



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Added:

Added Map Pack 4


Final Crusade no river v1

Updated version of the no river version.
moved the south oils to the east a bit
moved the north oils south a bit
made the land a bit wider at the noth

Final Crusade 2v2
2v2 version of the no river final crusade

each player has 1 60k dock each
2 oils behind the players so 4 oils on the map in total
(requested by Jie)

Alaska Oil Conflict[ROTR][C]

interesting new 1v1 map for you guys.

Urban combat map
Each player starts with a 30k dock
Tech reinforcement pad near each players start location (early tank battles ftw biggrin.gif )
there are three more 30k supply docks on the map in the nw corner, the middle and the se corner
3 oil derricks on the map
1 tech repair pad in the north west corner
there's a surprise in the ne corner near the 30k dock so be carefull
screen shot

as always map links in the top posts.

Added Map Pack 4

This post has been edited by mr_Skittles: 2 Nov 2015, 12:20


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 2 Nov 2015, 12:18
Post #64



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Added:
Danger close 4p [ROTR][C]

Blame Chaff for this one tongue.gif


also mizo danger close already starts with 60k docks


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 2 Nov 2015, 12:31
Post #65



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (Mizo @ 2 Nov 2015, 3:47) *
And please edit Central station like removing the weather effect and fixing some positionings for the tech structures because some glitch out of the map.


Added:
Central Station v1 [ROTR][C]

Weather effects removed.
as for the tech building glitching was just a bit of object clipping so thats fixed

This post has been edited by mr_Skittles: 2 Nov 2015, 12:31


--------------------
Go to the top of the page
 
+Quote Post
Skitt
post 2 Nov 2015, 13:46
Post #66



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



Note: updated the description for map pack 3 as there is a problem with the map versions.


--------------------
Go to the top of the page
 
+Quote Post
SiR Chaff
post 2 Nov 2015, 14:38
Post #67


umu
Group Icon

Group: Members
Posts: 322
Joined: 17 October 2014
From: Water Mexico
Member No.: 10691
No more.



QUOTE (mr_Skittles @ 2 Nov 2015, 19:18) *
Added:
Danger close 4p [ROTR][C]

Blame Chaff for this one tongue.gif


KEEP YOUR FRIENDS CLOSE. KEEP YOUR ENEMIES COMMAND CENTER CLOSER
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 2 Nov 2015, 14:43
Post #68


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



QUOTE (SiR Chaff @ 2 Nov 2015, 14:38) *
KEEP YOUR FRIENDS CLOSE. KEEP YOUR ENEMIES COMMAND CENTER CLOSER

Unless theyre ECA wink.gif


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
M.P
post 2 Nov 2015, 14:48
Post #69



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



How about Danger close 6p???? mindfuck.gif
Go to the top of the page
 
+Quote Post
vectorguy
post 2 Nov 2015, 15:12
Post #70



Group Icon

Group: Members
Posts: 186
Joined: 24 November 2014
Member No.: 10741



QUOTE (mr_Skittles @ 2 Nov 2015, 12:18) *
also mizo danger close already starts with 60k docks

Is this it?
https://youtu.be/EKKcCTYcqEM
Oh, sorry, I thought you wrote "60k ducks".
Go to the top of the page
 
+Quote Post
Skitt
post 2 Nov 2015, 15:46
Post #71



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



QUOTE (M.P @ 2 Nov 2015, 13:48) *
How about Danger close 6p???? mindfuck.gif



dear god no


--------------------
Go to the top of the page
 
+Quote Post
M.P
post 2 Nov 2015, 19:57
Post #72



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



QUOTE (mr_Skittles @ 2 Nov 2015, 18:16) *
dear god no

Why not? We can also change the name to "Danger right beside you" tongue.gif
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 2 Nov 2015, 23:44
Post #73


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



We do actually need a couple more 3 player maps/the ones that we have to be redesigned. If you boys are super keen you could start working on them


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Skitt
post 3 Nov 2015, 0:20
Post #74



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



iv been looking at a few 3p and 5p maps to do


--------------------
Go to the top of the page
 
+Quote Post
Mizo
post 3 Nov 2015, 4:50
Post #75


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1846
Joined: 9 May 2014
From: Poland
Member No.: 10450



MP your Barren Wasteland map edit is not showing despite me only having 80 maps at the moment. DId you ferget any file?


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28 April 2024 - 8:17