Army Defense, Special Scripted map |
Army Defense, Special Scripted map |
8 Nov 2015, 8:25
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#1
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
NEW VERSION ADDED It's a survival map. Originally created by XAttus. I edited and converted it for ROTR (Almost did everything from the beginning, such as scripts, etc.) Description: - Each player starts with 2 60K supply docks, 4 oils, 1 oil refinery, a repair bay and 3 celebrus turrets and there's one WarFortress in the middle of the celebruses. Note that all of them are unmanned (So you don't need capture building upgrade, Just put a soldier in them). - You can't build any kind of defense structure (Except for ECA) so you must defend yourselves with your forces - Every player starts with 25K money. No way to change it. - There are 2 invincible War Fortresses Near the spawn points. So you won't camp near the spawn points - There are total 20 attack waves. You must survive all of them to win. - All terrain is visible to the players. Radar is on, all of the time - All enemy units are fully upgraded. How to make it work: 1. Put a GLA AI (Difficulty won't make any difference) in the position which is outside of the map. 2. Set your teams 3. Survive! IMPORTANT: This map is a test version. I'm gonna edit the terrain later. But It's playable, it doesn't have bugs. Screen shots: This post has been edited by M.P: 11 Nov 2015, 21:32 |
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8 Nov 2015, 8:37
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#2
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
Which version of ROTR does it work for ?
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8 Nov 2015, 8:37
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#3
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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8 Nov 2015, 8:40
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#4
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The Sun Hero Group: Members Posts: 784 Joined: 22 July 2013 From: India Member No.: 10041 |
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8 Nov 2015, 9:06
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#5
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
yes the most recent test build,
iv been testing this with mp for a while now, its good but quite hard -------------------- |
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8 Nov 2015, 18:08
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#6
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Group: Members Posts: 64 Joined: 12 May 2014 Member No.: 10458 |
yes the most recent test build, iv been testing this with mp for a while now, its good but quite hard I swear it is impossible made it to the start of wave 2 , you have so little time to prepare and they come with so many tanks . Please make it easier : P Edit :I did with my brother both ECA . I managed to kill about 50 him 30 . Edit : Edit : consider making the time between waves from 80 seconds to 3 or 4 minutes , or increasing the prep time . This post has been edited by Eternity 6: 8 Nov 2015, 18:45 |
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8 Nov 2015, 18:18
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#7
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I swear it is impossible made it to the start of wave 2 , you have so little time to prepare and they come with so many tanks . Please make it easier : P The reason I posted this map was this thing. I want to know your opinions about attack waves to balance them. More Feedback = Better map |
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8 Nov 2015, 18:35
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#8
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Keep in mind that it's not meant to be balanced if you try it alone. You have to get a friend to play with you.
-------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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8 Nov 2015, 20:37
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#9
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
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9 Nov 2015, 11:57
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#10
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Group: Members Posts: 64 Joined: 12 May 2014 Member No.: 10458 |
I swear it is impossible made it to the start of wave 2 , you have so little time to prepare and they come with so many tanks . Please make it easier : P Edit :I did with my brother both ECA . I managed to kill about 50 him 30 . Edit : Edit : consider making the time between waves from 80 seconds to 3 or 4 minutes , or increasing the prep time . I swear read the edit . |
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9 Nov 2015, 14:10
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#11
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
ok mp, myself and comp just had several goes on this and weve come to some conclusions:
too many quads (wave1) too many buggies (wave 2) Far too many chaparrals (wave3) it also needs a longer set up time can barely get t1 with usa, china, eca, gla before the quads are knocking on your door you need to tone down the waves. -------------------- |
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9 Nov 2015, 14:10
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#12
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Just played it a few times with Skitt, farthest we got was wave 3.
Too little time to prepare properly and by the time you finally clear up wave 1, wave 2 buggies are already tearing you apart. Might also reduce the quads on wave 1, the BRDMs alone make it a nightmare. -------------------- Composite Armor has been installed, sir.
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9 Nov 2015, 16:26
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#13
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
It looks like there are some serious issues with the first waves.
Alright I'll edit the waves and post another one soon |
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11 Nov 2015, 21:34
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#14
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
New version added. I adjusted some of the waves, Should be a bit easier now.
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11 Nov 2015, 23:05
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#15
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
erm yeah playing it again, still too strong. the waves need to be toned down a lot more, especially the wasps on wave 4-5
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Lo-Fi Version | Time is now: 24 June 2024 - 8:36 |